Commit Graph

5750 Commits

Author SHA1 Message Date
HarpyEagle
36e53d4b98 Fixes disarm-attacking being very likely to break the limb before dislocating it.
Also makes it possible to 'strike to cripple' with stunbatons
2016-06-19 23:58:16 +01:00
Richard D'angelo
7ab5220f64 510 Improved Overlays
Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.

I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.

Ported from:

7c2cc890ab
2016-06-18 15:50:10 -03:00
HarpyEagle
58b87f1a4b Adds do_surgery() behaviour for various items
Heath scanners, autopsy scanners, syringes, hyposprays, droppers and bottles.
2016-06-17 19:06:56 +01:00
HarpyEagle
fc063115df Makes do_surgery() into an item proc, refactors medical stack application
Surgery is now handled before attack() is called, no need to check that in attack()
2016-06-17 18:08:36 +01:00
Yoshax
3f9a5b9b91 no message 2016-06-16 04:34:48 +01:00
Yoshax
7d70f14f95 Makes snowy overlays have directions in the sprites instead of different obj's 2016-06-15 19:06:05 +01:00
Mark9013100
c0414d2917 Allows cards to go on the ear slot 2016-06-14 12:17:35 -04:00
EmperorJon
388ec9cb11 Merge pull request #1931 from VOREStation/videocalls
Adds actual video calls to communicators
2016-06-14 01:31:40 +01:00
Yoshax
fdc8b33b2c Adds towels to fitness vendor, color is randomised 2016-06-13 20:19:52 +01:00
Arokha Sieyes
b624e7703a Adds actual video calls to communicators
'chu heard me. S'what it does. When you're on a call, there's a "Start Video" button next to each person. When you click it, you actually look through their thing, like a ghost might if they ghostcalled. You have to stay within 1 tile of a video showing communicator to see it.

Multiple people can share one communicator video stream by setting it on a table or whatever, and examining it. There's a message like "It appears to be showing a video: [view]" and you can click view and you can all look at the video. COLLABORATION. SYNERGY. OTHER BUZZWORDS.

I also added the feature of DECLINING requests from people.

Also communicators show up on a special camera list on security consoles, but the same EPv2 network visibility turns this off as well if you wanna be all hidey. This does mean that people with the visiblity on serve as sort of roaming AI cameras for the AI as well. So the AI can watch you repair the outside of the station or whatever if you want.
2016-06-13 02:55:05 -04:00
Datraen
36fd6fb4d6 Merge pull request #1926 from VOREStation/emotes
Rewrites Emotes + LOOC and makes Communicators work
2016-06-12 12:46:02 -04:00
Yoshax
1155aabb05 Merge pull request #1927 from VOREStation/exofbp
Makes suit coolers work right in mecha
2016-06-12 15:59:40 +01:00
Arokha Sieyes
22e2352925 Makes suit coolers work right in mecha
2 year old typo

Fixes #1924
2016-06-11 23:30:41 -04:00
Arokha Sieyes
7b4d571889 Makes communicators great again 2016-06-11 22:05:01 -04:00
Datraen
299059a5be Merge pull request #1883 from Yoshax/drinks
Ports GinjaNinja32's drinks rewrite from Bay
2016-06-10 23:08:41 -04:00
Arokha Sieyes
08972b1dc5 Better, now. 2016-06-09 18:28:16 -04:00
Arokha Sieyes
74a1b59a39 Adds IDs and Wallets
Adds variants of ID cards for each department and head, and adds several new colors of wallet. The wallets self-color the little ID in the corner based on the ID inserted so they always show the right picture of the ID, without needing to sprite each ID. Some are snowflaked, notably Gold and Centcom, but the rest are generated on the fly based on colors on the ID.
2016-06-08 19:29:47 -04:00
Neerti
fa5dd08f2f Merge pull request #1893 from Yoshax/spears
Spear fix + a change
2016-06-08 01:14:05 -04:00
Yoshax
d076962c51 Spear fix + a change 2016-06-08 03:54:44 +01:00
Kearel
d21841a92e Lets spears be made from butterfly knifes as well as shards. 2016-06-07 19:42:11 +01:00
PsiOmegaDelta
457b4cc367 Large crates now insert items on initialization.
Similar to how crates/lockers do it.
2016-06-07 19:06:45 +01:00
GinjaNinja32
debfd3dabf Ports GinjaNinja32's drinks rewrite from Bay 2016-06-06 20:33:11 +01:00
Broseph Stylin
97a94af41a Fixes mapped-in double beds being made of steel and lacking padding. 2016-06-03 02:36:27 -03:00
Datraen
fbb0f764d2 Adds a missing (src) 2016-06-02 18:12:21 -04:00
Datraen
be4a51eae8 Puts the qdel in initialize. 2016-06-02 14:36:53 -04:00
Datraen
804d69e965 Gives sparks a chance to qdel. 2016-06-02 14:31:20 -04:00
Neerti
a95b47174e Merge pull request #1851 from Yoshax/bugfixes
Adjusts the checks to ensure you cannot buckle two people to the same thing
2016-06-02 10:36:25 -04:00
Yoshax
4d3afc42b6 Adjusts the checks to ensure you cannot buckle two people to the same thing 2016-06-02 15:04:40 +01:00
Yoshax
f75d509e7f Ports event system from Bay 2016-06-01 22:05:04 +01:00
Datraen
2c95126a00 Merge pull request #1765 from Yoshax/cocainecocaine
Fixes snow and adjusts a definition
2016-06-01 15:57:15 -04:00
Yoshax
0fac31fad3 Fixes being able to buckle more than one mob to bucklable things 2016-06-01 16:34:07 +01:00
Yoshax
d32a708ec7 Fixes snowy overlays layering 2016-06-01 16:01:36 +01:00
Yoshax
0777379d37 Fixes box of EMP grenades only ever spawning 1 grenade 2016-06-01 02:00:57 +01:00
Datraen
36d9cee0f7 Merge pull request #1806 from VOREStation/limbprinter
Make FBPs Constructable
2016-05-31 15:50:32 -04:00
Spades
26c759c7ad Fixes #1813 (#1815) 2016-05-30 19:57:06 +01:00
EmperorJon
741706e9e3 Underwear + setup merges (#1812)
* Manually merges 12595 and 12461.

* Moron Jon 2: Moron Boogaloo

* Makes Yosh happier
2016-05-30 19:19:45 +01:00
Broseph Stylin
333603ce51 Adds working double beds. (#1807)
* Adds double beds.

* Adds double bedsheets + Ian single bedsheet.

* Adds double bedsheet sprites.

* Adds double bed sprites.

* Fixes a stupid item_state mistake.
2016-05-30 19:03:56 +01:00
Arokha Sieyes
05f8a69821 Make FBPs Constructable
Print 'em out, slap an MMI or Posibrain in. They come from a new machine, the Prosthetics Fabricator. You can order license discs from cargo to print the proprietary limbs. Making FBPs requires a bit of research as well, otherwise you only get arms/legs. Also requires a bit of plasteel to make the critical parts. Mostly just need every limb, plus eyes. Torso comes with the snowflakey FBP battery.

Also adds an FBP 'self-diagnostics' verb. More vague than an analyzer.

**This adds a machine that needs to be placed on the map. "/obj/machinery/pros_fabricator"**

Personally, I would replace the right-side exosuit fab with it. I can add this to my PR but I'm unsure how you guys feel about non-devs submitting map changes.
2016-05-30 02:13:55 -04:00
EmperorJon
5a545854a4 Underwear Datums (#1794)
* One more step to bringing our preferences/setup stuff in line with Bay.

* Whoopsy

* Jon is a moron, more at 11.
2016-05-29 17:29:36 +01:00
Yoshax
288ae3d274 Merge pull request #1796 from VOREStation/realisticfbp
The Terminator Update
2016-05-29 15:56:22 +01:00
Arokha Sieyes
34d323e57f The Terminator Update
This updates synthetic limbs to make more sense. It tweaks what you can 'see' when examining people. If someone has a robotic leg but is wearing pants, how would you know that? If someone has a burn on their arm, but their jumpsuit sleeves down, how would you know that? If someone has a replacement Vey-Med arm, how would you know it's robotic? It also treats examining FBPs more 'realistically'. If they are covered except for their head, it doesn't matter if their whole body is Bishop robotic. If their head is Vey-Med and that's all you can see, they just look human to you.

So FBP manufacturers can have a 'lifelike' var set. Vey-Med has this. This makes the limbs not show obviously non-organic damage (dents) until they are more damaged and start showing wires/metal. Attempts to treat these limbs with medical stuff results in a different message. Manufacturers can also set individual blood colors. Vey-Med blood is now white, ala Bishop from Aliens.

isSynthetic proc = Is the mob actually synthetic, as in, mechanically for breathing/tox purposes?
looksSynthetic proc = Does the mob display outward signs of being synthetic? Based on head and torso and what's revealed.

Other fixes:
You can no longer attach limbs to non-existent parents. You can't give somone a foot on a leg that doesn't exist.
You can't attach fleshy limbs to robotic ones. BODIES DO NOT WORK THAT WAY.
'Synthetic' var on humans points to manufacturer if you need to grab it quickly. isSynthetic returns this as well.
Robolimb count (and thus overheating speed) updates whenever your limbs change.
Lifelike FBPs do not show a 'system offline glyph'.
isSynthetic and looksSynthetic moved to human_helpers becasue they were defined on human in mob_helpers
Nanopaste correctly repairs limbs using the new procs (both burn and brute, making it an expensive welder+wire)
2016-05-29 02:37:13 -04:00
Yoshax
df0135ac2b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into attackcall 2016-05-29 01:00:50 +01:00
Mark9013100
71075c600e Renames the classic EMP grenade 2016-05-28 17:12:43 -04:00
EmperorJon
01b3182004 Merge pull request #1462 from Datraen/Xenobiology_2
Xenobio2
2016-05-28 21:32:18 +01:00
Yoshax
cd9fdd228b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into attackcall 2016-05-28 20:22:09 +01:00
Yoshax
af4b67d418 Fixes invisible gibs 2016-05-28 18:20:59 +01:00
Neerti
4c28651d3f Merge pull request #1777 from Yoshax/techspawnfix
Adjusts random tech to spawn random cable instead of always red
2016-05-28 13:17:41 -04:00
Neerti
cbd4915420 Merge pull request #1592 from Anewbe/borg_changes
Various Borg Changes
2016-05-28 12:44:27 -04:00
Yoshax
19102ea3f3 Merge pull request #1776 from Mark9013100/5/27/2016blue_carpet
Adds blue carpet stack
2016-05-28 14:38:53 +01:00
Arokha Sieyes
ea6754597e Ports Bay's Robolimb Changes (#1779)
* Consolidates copypasta for repairing robolimbs

Also prevents self-repairing a limb you are using to hold the tool

* Fixes robot organs becoming undamagable after reaching cap

* Fixes repairing with cable not using any cable, repairing with weldingtool not doing eyecheck

* Removes ORGAN_ROBOT and ORGAN_ASSISTED flags, fixes #13123

* Fixes damage to robotic limbs not triggering organ processing

At the same time, robotic limbs with damage don't need to process.
However, it's much safer to explicitly have robot limbs return 0 from
needs_process() instead of not rechecking bad external organs.

* Build on HarpyEagle changes to apply to Polaris

Had to apply the change from flag to an enumeration.

* Removes unneeded file

* Fix bruisepacks, remove heart

Well, the unused bay version of the heart anyway

* Tweaks examine, reverts isSynthetic

Reverted that because Bay doesn't use it the same way. Also changed Examine to not list every robo-limb on non-FBPs in red, but left them listed as normal per Spookerton
2016-05-28 14:12:19 +01:00