Commit Graph

168 Commits

Author SHA1 Message Date
Spades
b441ccd6e3 9mm pistol updates (#4480)
* These aren't supposed to be here!!

* Adds new Security pistol and large capacity magazines

* Removes new pistol from Security spawns

* Removed references of Beretta because it's not one
2018-01-14 14:45:15 -06:00
Kelshark
33d109b2dd Merge branch 'master' of https://github.com/VOREStation/VOREStation
# Conflicts:
#	config/custom_items.txt
2017-11-25 11:35:10 -05:00
Anewbe
fea8fcc064 Merge pull request #4310 from Neerti/11/19/2017_hunting_rounds
Adds Hunting Rounds
2017-11-21 00:29:12 -06:00
Neerti
9db34eae86 Adds Hunting Rounds
Adds a system for projectiles to inflict additional damage on specific kinds of simple animals.
Adds special bullets for certain rifles which are very effective against 'animal' SAs such as giant spiders, bears, carp, and such. The bullets do less damage to other targets such as humanoids.
Replaces the southern cross gun locker regular ammo with hunting ammo.
2017-11-19 23:59:17 -05:00
Spades
79d3ee82ab Shotgun clip rebalance
An alternative solution to the problem I highlighted in
https://github.com/PolarisSS13/Polaris/pull/4302

If this is merged, **do not merge**
https://github.com/PolarisSS13/Polaris/pull/4303
2017-11-19 14:08:03 -05:00
Sabess
c96781499f Allows detectives to take an optional revolver + some other stuff (#4217)
* I'm like 99% sure this works

* uhm

* accidentally broke something after I tested but before I PRed, fixed now
2017-11-05 22:53:11 -06:00
Kelshark
92980edc93 Merge branch 'master' of https://github.com/VOREStation/VOREStation
# Conflicts:
#	code/game/jobs/job/science.dm
#	code/modules/mob/living/carbon/human/species/station/human_subspecies.dm
#	code/modules/mob/living/carbon/human/species/station/seromi.dm
#	code/modules/mob/living/silicon/robot/robot_modules/station.dm
#	config/custom_items.txt
2017-10-29 18:14:56 -04:00
mistyLuminescence
ae308a3a91 Reworks cryopod storage 2017-10-20 19:14:45 +01:00
Kelshark
3ab70b7996 Merge branch 'master' of https://github.com/VOREStation/VOREStation
# Conflicts:
#	code/game/objects/items/weapons/tools.dm
#	code/modules/mob/living/silicon/robot/robot_modules/station.dm
#	config/custom_items.txt
#	vorestation.dme
2017-10-17 08:49:37 -04:00
Anewbe
a248a4a4a1 Ports Bay's railguns, and assorted gun sprites 2017-10-02 17:29:24 -05:00
Kelshark
c91dbd0057 Merge branch 'master' of https://github.com/VOREStation/VOREStation
# Conflicts:
#	config/custom_items.txt
2017-09-21 18:37:11 -04:00
Spades
32c79939b6 More merging updates 2017-09-19 23:58:40 -04:00
Anewbe
bf11fd569f Fixes the beanbag clip sprites 2017-09-12 22:02:03 -05:00
Kelshark
5ee893eda1 Merge branch 'master' of https://github.com/VOREStation/VOREStation
# Conflicts:
#	code/modules/mob/language/station_vr.dm
#	code/modules/mob/living/silicon/robot/robot_modules_vr.dm
#	config/custom_items.txt
#	maps/tether/tether-03-station.dmm
#	vorestation.dme
2017-09-03 12:49:08 -04:00
Spades
4cae6368a2 Adds M1 Garand 2017-09-01 03:03:03 -04:00
Kelshark
f2f35697fb Merge branch 'master' of https://github.com/VOREStation/VOREStation
# Conflicts:
#	code/datums/supplypacks/engineering.dm
#	code/modules/mob/living/silicon/robot/robot_modules_vr.dm
#	code/modules/vore/appearance/spider_taur_powers_vr.dm
#	code/modules/vore/resizing/resize_vr.dm
#	config/custom_items.txt
#	icons/mob/vore/taurs_vr.dmi
2017-08-18 08:14:12 -04:00
Spades
9ca5b07da0 Might as well fix shotgun clip icons too 2017-08-10 06:39:49 -04:00
Spades
6b02206adf Sniper Changes and Fixes
- Fixes the heavy sniper hand sprite so it no longer looks like a
pistol. Not ideal, but better.
- Changes energy sniper to use the Z8's hand sprite, because it's more
distinct than looking the same as the laser carbine.
- Adds the SVD back by request of Woodrat. It's not spawnable yet, since
I don't know where you want to balance it.
2017-08-09 21:04:58 -04:00
Kelshark
949a012a18 Merge branch 'master' of https://github.com/VOREStation/VOREStation
# Conflicts:
#	code/modules/mob/living/carbon/human/species/station/station_vr.dm
#	code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm
#	config/custom_items.txt
#	icons/mob/vore/taurs_vr.dmi
#	maps/tether/tether_defines.dm
2017-07-20 15:50:53 -04:00
Spades
2e776ac645 Changes 5.56mm to 5.45mm, now 20% less stupid
The same as https://github.com/PolarisSS13/Polaris/pull/3612 except this
time I'm not a dumbass and accidentally overwriting other changes
because the Github client decided not to sync with Polaris.
2017-07-19 14:24:50 -04:00
Andromeda-K22
760dce00fa Shotgun additions and minor tweaks (#3554)
* 24-round shotgun mag fixes + making it relevant.

Adds the AS-24 Shotgun to the traitor uplink for 100 TCs, also makes automatic shotgun magazines costs the appropriate amount (13,000 metal up from 2200)

* Magazine variety.

Nothing really new here. Beanbag / pellet mags for the admin-only AS-24.

* shotgun 6-shell clips, autolathe and shotgun tweaks.

+6-shell quickloader clips for shotguns, with proper metal costs for slugs, beanbags and buckshot.

+minor tweak to shotguns to allow the quickloaders to work in a non-silly way (load_method = SINGLE_CASING|SPEEDLOADER) since there are literally no other shotgun speedloaders this probably shouldn't be an issue (as it's ever so slightly quicker than loading with a box)

+added sprites for quickloading clips.

* Requested changes.

-6 round shotgun clip sprites
+4 round shotgun clip sprites
-/+ adjusted shotgun clips to 4 rounds

* cherrypicking

* fixes

did a bad

* literally a number
2017-07-07 15:12:32 -05:00
Spades
0540593119 Final additions and fixes 2017-07-04 20:01:38 -04:00
Spades
b9798b99da Fixes .44 mag sprite, again
reeeeeeeeeeeeeeeeeeee
2017-07-04 17:49:52 -04:00
Spades
79e192f565 Missed a few things. 2017-06-20 01:04:07 -04:00
Spades
be2a99ca32 Some ammo fixes
- Fixes pirate gun not getting 12g caliber correctly.
- Fixes .357 caliber not being named consistently with everything else.
(Do not merge this until
https://github.com/PolarisSS13/Polaris/pull/3533 is merged pls, unless
Yosh fixes his caliber to be correct also.)
- Changes .50AE ammo to .44 because that's more consistent with what the
gun is capable of in-game, because it uses the same damage values as the
.357 and not a bullet that shoots through through your fridge, through
your house, and hits your neighbor's home invader like a .50AE is IRL.
The fact that it's .44 makes much more sense. This is purely a fluff
change because it annoyed me.
- Fixes a bunch of ammo.dmi icon names and makes the file not a jumbled
fucking mess. This means now your 762 mags and the newly renamed 44 mags
will not be broken anymore.
2017-06-19 23:44:01 -04:00
Kelshark
a17b2437e8 Merge branch 'master' of https://github.com/VOREStation/VOREStation
# Conflicts:
#	config/custom_items.txt
#	vorestation.dme
2017-06-12 12:39:07 -04:00
Kelshark
641246155c Merge branch 'master' of https://github.com/VOREStation/VOREStation
# Conflicts:
#	config/custom_items.txt
#	icons/mob/vore/taurs_vr.dmi
2017-06-01 17:25:39 -04:00
Spades
3a0bdf5cf9 Name tweak for Anewbe 2017-05-27 16:31:17 -04:00
Spades
cef9c4f98d One last thing. 2017-05-27 16:27:05 -04:00
Spades
ae3d877730 Might be helpful if I clicked save on my files 2017-05-27 16:25:38 -04:00
Spades
36544bc7da Documentation, proper file naming, and more consistency 2017-05-27 16:23:39 -04:00
Spades
bb2f19fe7d Map fixes, and a comment removal 2017-05-27 05:14:51 -04:00
Spades
bc3f4fb0dc Polishing oversights away 2017-05-27 05:07:34 -04:00
Spades
3ff9d441f9 Finishes fixing ammo inconsistencies 2017-05-27 04:39:49 -04:00
Spades
8579adcc53 Naming convention of ammo is now consistent
s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
2017-05-26 19:32:23 -04:00
Leshana
8c8e04a0a0 Converted VOREStation custom guns and ammo to handle the swap of 5.56 and 7.62 ammo.
* Swapped our loot drops and guns to keep the damage of loot and guns the same.
* Edited the c762 magazine definition back to keep the same ammo count in each magazine type as before.

Conversion chart used:
==OLD==     max_ammo    ==NEW=      max_ammo
a556        10          s762        10
a556m       20          c762        (20)

s762        10          c556        20
c762        20          c556/ext    30
a762        50          a556        50
2017-05-26 17:54:04 -04:00
Anewbe
903a2a2e5f Fixes a few things, adds 556 clips 2017-05-12 18:03:49 -05:00
Anewbe
58b9c63ec2 Makes the 556 and 762 calibers more appropriate to their naming 2017-05-01 20:25:43 -05:00
Kelshark
8ee9f436ea Merge branch 'master' of https://github.com/VOREStation/VOREStation
# Conflicts:
#	code/game/objects/items/weapons/tools.dm
#	code/modules/mob/dead/observer/say.dm
#	config/custom_items.txt
#	vorestation.dme
2017-04-13 19:43:56 -04:00
Anewbe
bfb3871ec3 Adds hollowpoint rounds, for bears and such 2017-04-03 18:27:19 -05:00
Kelshark
139dbf132c Merge branch 'master' of https://github.com/VOREStation/VOREStation
# Conflicts:
#	config/custom_items.txt
#	config/jobwhitelist.txt
#	maps/RandomZLevels/listeningpost.dmm
#	vorestation.dme
2017-03-26 00:20:03 -04:00
Anewbe
19710d9bd8 Reworks empulse and emp_act 2017-03-05 12:22:45 -06:00
Kelshark
5c967fc7e8 MG42 m8 2016-12-27 19:49:37 -05:00
Kelshark
26ce56cda9 guns and other things 2016-12-17 14:09:44 -05:00
Anewbe
be4aa63263 AP bullets 2016-11-15 19:50:28 -06:00
Anewbe
e65b0851f3 Adds emp shotgun shells, not yet obtainable. 2016-09-25 23:52:30 -05:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Daranz
c0bfd668bb Rename '12mm' to '10mm' in sprites
Round is already referred to as '10mm' everywhere else.
2016-07-11 05:22:23 +01:00
Spades
e51da6c35b Renamed SVD mag to be consistent per request.
It's just a 10 round 762 magazine. It's compatible with the STS.
2016-06-06 22:03:03 -04:00
Spades
9da3e9bac7 Comment corrections to clear confusion. 2016-06-05 13:18:07 -04:00