Chompstation Bot
d0d23ed393
Fixes a bunch of bools missed in #11100
2021-07-16 21:12:20 +00:00
Chompstation Bot
3d2783aec7
Ports new Bay SolGov suits as Commonwealth suits
2021-07-15 19:29:34 -04:00
Chompstation Bot
287a5deee3
Use material defines more
2021-07-07 19:02:05 +00:00
Aronai Sieyes
bcc80d1bbb
Merge pull request #10909 from MarinaGryphon/bracketfixes
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Fixes a few issues with brackets being escaped when they shouldn't be.
2021-07-05 16:17:41 +00:00
izac112
4b051c23fc
Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac
2020-09-13 15:05:53 +02:00
Rykka
d2fb9a7691
Rebase onto Master for Volume Control Panel, Squash Commits
2020-08-27 19:47:38 -04:00
Razgriz
2eaa4935f1
Fix micro recoil AGAIN
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Greater than is hard.
2020-08-23 18:13:48 -07:00
Razgriz
afe34a1aff
Recoil mode check
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Actually it just occurred to me that if you do have recoil_mode = 0 on any gun, it would go through with displaying the message that you dropped it anyway, even though you wouldn't because of the math.
2020-08-10 19:18:49 -07:00
Razgriz
6f1e27474a
Fix for energy guns not having recoil for micros
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Accidentally left a bit of code in there that would cause the recoil to ignore energy guns entirely. It should now cause the micro to drop the gun and finally reach the 'else' part of the code.
2020-08-10 18:54:47 -07:00
izac112
e684df5236
Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac-voreupdate
2020-05-21 21:17:58 +02:00
Aronai Sieyes
09074eaabb
Alter playsound paradigm
2020-05-18 23:42:15 -04:00
Izac Joof Forsgren
ec13c2c57d
Merge branch 'master' into izac-voreupdate
2020-05-16 09:02:59 +02:00
Razgriz
95439574ae
Recoil knockdown for micros
2020-05-08 21:36:21 -07:00
Razgriz
9a493e4ceb
Recoil knockdown for micros
2020-05-08 21:33:10 -07:00
Razgriz
1b2695fde6
Recoil knockdown code for micros
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From old chomp: https://github.com/CHOMPstation/CHOMPstation/pull/619
Code to make anyone under 50% take recoil damage (5 brute - your size * 2; so at 50% thats 5-1)
Also makes tinies fall down from firing guns.
First step in giving being a micro combat downsides for being so hard to hit.
2020-05-07 02:10:04 -07:00
Aronai Sieyes
6ebd249748
Rewrite examine() to pass a list around
2020-04-29 16:42:50 -04:00
Atermonera
101c9c33c5
QoL: Projectiles
2020-03-17 00:55:56 -04:00
Atermonera
8d2b41ad2c
Big Bastard Incidental Sound Port
2020-03-15 14:39:19 -04:00
FelixRuin
93cf2d41e1
fix gun handle_suicide
2019-09-21 15:01:55 +03:00
Andrew
69ed422019
Adds Laser Tag Turrets Plus Changes ( #6324 )
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* Adds Laser Tag Turrets
* Adds changelog
* Reverts Lethal Turrets Shooting to Kill
* Small No Longer Means Misc Life
* Revert "Merge branch 'master' into Turret"
This reverts commit 0300e6723b1aec0c47f8f82f7db770aa29af2483, reversing
changes made to 219348783d49b3205c3ed64bdd604f61791e6e72.
* Revert "Revert "Merge branch 'master' into Turret""
This reverts commit ca3d13b3372f2c5587d8d2cc449a6da8503494e4.
* Github why
* Change laser.dm to master?
* Revert "Change laser.dm to master?"
This reverts commit da562f6bc1ec43fe0cf5fe6ec5af61ada3474dd9.
2019-07-27 15:45:58 -04:00
Atermonera
f519272525
Merge pull request #6290 from Mechoid/SubMunitions
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Adds Submunition projectiles, and a laser gun showcasing them.
2019-07-23 23:35:05 -04:00
Neerti
30b967e28a
Items are now assumed to be conductive, rather than the opposite
2019-03-28 21:45:38 -04:00
Neerti
3256202407
[READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work
2019-03-27 22:02:07 -04:00
Novacat
42df71908b
Merge pull request #4644 from VOREStation/upstream-merge-5803
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[MIRROR] Guns sounds refactor and improvements
2019-03-27 12:35:26 -04:00
Novacat
dbd85f3243
Merge pull request #4656 from VOREStation/upstream-merge-5816
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[MIRROR] Guns should once again let people know that they've been fired
2019-03-27 12:07:35 -04:00
Spades
eb0e2ec1f5
Guns sounds refactor and improvements
2019-03-27 10:42:18 -04:00
Spades
6e2172a5ae
Merge branch 'master' into upstream-merge-5654
2019-03-01 05:42:07 -05:00
Atermonera
46d0277024
Merge pull request #5816 from Anewbe/gun_again
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Guns should once again let people know that they've been fired
2019-01-09 21:14:49 -05:00
kevinz000
fc178c1e04
Makes math helpers defines for performance
2018-12-06 16:15:00 -05:00
Atermonera
2df5e9fe0e
Merges AI Branch into Master
2018-12-01 00:06:38 -05:00
Arokha Sieyes
b099ac6e4c
Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
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# Conflicts:
# code/__defines/holomap.dm
# code/__defines/mobs.dm
# code/_helpers/icons.dm
# code/_helpers/unsorted.dm
# code/_onclick/hud/hud.dm
# code/_onclick/item_attack.dm
# code/controllers/Processes/supply.dm
# code/controllers/subsystems/planets.dm
# code/datums/supplypacks/munitions.dm
# code/datums/supplypacks/science.dm
# code/datums/supplypacks/security.dm
# code/datums/supplypacks/supply.dm
# code/game/area/Space Station 13 areas.dm
# code/game/atoms_movable.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/door.dm
# code/game/machinery/jukebox.dm
# code/game/machinery/recharger.dm
# code/game/machinery/vending.dm
# code/game/mecha/equipment/tools/medical_tools.dm
# code/game/mecha/equipment/weapons/weapons.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/megaphone.dm
# code/game/objects/items/poi_items.dm
# code/game/objects/items/weapons/implants/implantlanguage.dm
# code/game/objects/items/weapons/storage/firstaid.dm
# code/game/objects/items/weapons/tools/weldingtool.dm
# code/game/objects/structures/flora/trees.dm
# code/game/objects/structures/plasticflaps.dm
# code/game/supplyshuttle.dm
# code/game/turfs/simulated/wall_attacks.dm
# code/modules/admin/admin_verbs.dm
# code/modules/assembly/infrared.dm
# code/modules/client/client procs.dm
# code/modules/client/preference_setup/loadout/loadout_utility.dm
# code/modules/client/preferences.dm
# code/modules/clothing/suits/miscellaneous.dm
# code/modules/holomap/holomap_datum.dm
# code/modules/holomap/station_holomap.dm
# code/modules/integrated_electronics/core/printer.dm
# code/modules/mining/machine_processing.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/death.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/robot.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/mob_movement.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/subtypes/standard.dm
# code/modules/planet/weather.dm
# code/modules/power/cable.dm
# code/modules/power/fusion/core/core_control.dm
# code/modules/power/fusion/fuel_assembly/fuel_control.dm
# code/modules/power/fusion/gyrotron/gyrotron_control.dm
# code/modules/projectiles/gun.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
# config/names/first_name_skrell.txt
# config/names/last_name_skrell.txt
# icons/mob/head.dmi
# icons/mob/robots.dmi
# icons/mob/species/tajaran/helmet.dmi
# icons/obj/ammo.dmi
# icons/obj/gun.dmi
# icons/obj/mining.dmi
# icons/obj/projectiles.dmi
# icons/obj/rig_modules.dmi
# icons/obj/surgery.dmi
# icons/turf/walls.dmi
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-6.dmm
# maps/southern_cross/southern_cross-8.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
# maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
# maps/submaps/surface_submaps/mountains/deadspy.dmm
# maps/submaps/surface_submaps/mountains/mountains_areas.dm
# maps/submaps/surface_submaps/plains/Thiefc.dmm
# maps/~map_system/maps.dm
# vorestation.dme
2018-09-27 18:01:09 -04:00
Anewbe
b5e9000e11
Catching is no longer guaranteed, accuracy code is more general
2018-08-27 22:37:53 -05:00
Anewbe
ee48151135
Adds smart magazine, magazine functionality
2018-08-21 17:10:40 -05:00
Anewbe
729ce71aa0
Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format
2018-08-02 21:45:15 -05:00
Leshana
d05163baba
Fix missing descriptions on guns.
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examine() is supposed to return a value, these ones did not.
2018-04-27 09:48:43 -04:00
Leshana
32416bc2b6
Fix missing descriptions on guns.
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examine() is supposed to return a value, these ones did not.
2018-04-25 22:16:28 -04:00
Leshana
b5cf8383f6
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into vplk-sync-2018-04-14
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# Conflicts:
# code/game/machinery/jukebox.dm
# code/modules/economy/lorenews.dm
# code/modules/mob/living/carbon/human/update_icons.dm
2018-04-15 14:19:36 -04:00
Leshana
e08cbef044
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-04-04
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# Conflicts:
# code/modules/economy/lorenews.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# html/changelogs/.all_changelog.yml
# maps/southern_cross/southern_cross-1.dmm
2018-04-06 15:40:06 -04:00
Mechoid
57ab0e715b
Constructs 2.0 - Living Stone ( #5040 )
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* Construct Overhaul + Related Fixes/Tweaks
2018-04-04 23:45:00 -07:00
Woodratt
32860140b4
44 revolvers
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Port from Bay
- Addition of two more revolvers in 44 cal for variety
- Creation of rubber rounds for 44 cal (stats taken from virgo no idea how good they are in actual fights)
- Includes 44 ammo speedloaders, regular and rubber speedloaders
- Slight adjustments to allow for firing animations taken from Bay (the mosley revolver has a firing animation that plays)
- Includes in hand sprites
We did already have the 'webley' sprite (it exists in a recolored sprite). However it is a alternate sprite for the detective's 45 revolver. This brings it in as a actual proper revolver with sprites that are different than the detectives revolver, and maybe in the future can be thrown into loot lists and PoIs.
2018-03-26 14:33:43 -07:00
Arokha Sieyes
73838e0a62
POLARIS: Revamp logging to be consistent
2018-03-13 18:20:58 -04:00
Arokha Sieyes
2c9bdf3ae4
POLARIS: Revamp logging to be consistent
2018-03-10 17:18:09 -05:00
Arokha Sieyes
3680b0382a
POLARIS: Fix mode_name on guns always being null
2018-02-22 20:03:54 -05:00
Arokha Sieyes
9544074b50
POLARIS: Fix mode_name on guns always being null
2018-02-22 19:58:19 -05:00
Leshana
7ed3d2c2f6
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-16
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# Conflicts:
# code/_onclick/hud/screen_objects.dm
# code/game/objects/items/weapons/storage/storage.dm
# code/game/objects/structures/crates_lockers/closets/secure/medical.dm
# code/modules/admin/admin_verbs.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/gloves/color.dm
# code/modules/lore_codex/codex.dm
# code/modules/mob/living/simple_animal/aliens/alien.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# code/modules/mob/living/simple_animal/animals/goose.dm
# code/modules/mob/living/simple_animal/simple_animal.dm
# code/modules/mob/mob_defines.dm
# code/modules/projectiles/projectile/special.dm
# html/changelogs/.all_changelog.yml
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-7.dmm
# vorestation.dme
2018-02-17 00:35:29 -05:00
Anewbe
534a588a6a
Gun changes ( #4185 )
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* Various background gun changes
* Forgot to include the sounds, woops
* Fixes some more gun stuff
* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Leshana
1d0f5262d8
Merge remote-tracking branch 'upstream-polaris/master' into polaris-sync-2018-02-07
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# Conflicts:
# code/__defines/subsystems.dm
# code/controllers/master_controller.dm
# code/controllers/subsystems/atoms.dm
# code/game/machinery/Sleeper.dm
# code/game/machinery/doors/airlock.dm
# code/game/machinery/vr_console.dm
# code/game/objects/items/devices/communicator/phone.dm
# code/game/turfs/flooring/flooring_decals.dm
# code/modules/admin/admin_verbs.dm
# code/modules/mob/living/carbon/carbon.dm
# code/modules/multiz/movement.dm
# code/modules/projectiles/gun.dm
# code/modules/shuttles/shuttle.dm
# code/modules/shuttles/shuttles_web.dm
# icons/obj/doors/doormed.dmi
# maps/southern_cross/items/headset_sc.dm
# maps/southern_cross/southern_cross-3.dmm
# vorestation.dme
2018-02-07 19:30:50 -05:00
Anewbe
442b5cbdf6
Comments out the automatic firemode code ( #4748 )
2018-02-07 09:59:42 -08:00
Andromeda-K22
58cf8000ba
Automatic firemode for guns ( #4730 )
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* New gun firemode: automatic
Full-auto destruction at the tip of your fingers! If you're an admin. Switch the automatic var to 1 to make any gun automatic.
This code is largely donated by Mport and the SS:CM project. Relevant modifcations are located in automatic.dm, special.dm, and automagical.dm
* Removes '/blue's
* Removes a block of pseudocode.
* Welp. Missed some things.
* Automatic removed from the Suppression gun, as requested by @Anewbe in #4730
* Requested changes.
2018-02-06 22:57:53 -06:00
MarinaGryphon
72318d46b6
Replaces most of the gender macros. ( #4681 )
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* Fixes #4632 .
* 1:27 am coding best coding
* fixes a warning
* Removes the last of the gender macros. Gender is dead.
* gender II: the travis-ing
* linebreaks are dead too.
* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
2018-02-03 14:40:09 -06:00