Walter0o
852cccf94a
fixes tele-comp not checking power on initialize()
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prevents exploiting the computer back on while area power is off
2014-08-10 02:07:13 +02:00
Chinsky
18070da974
Merge pull request #5922 from Jarcolr/customs
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Complements the job specific satchels with 5 new job specific backpacks
2014-08-10 04:02:26 +04:00
Walter0o
aea4dc3344
meter improvements
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- can unwrench meters now without needing to unwrench the pipe beneath
- AIs and ghosts can still click to examine
- other mobs don't read meter instead of doing whatever it is they are clicking for, e.g. shooting a gun
- 3 tile range check for non-AI/ghost still in place
- added feedback when no power or broken
2014-08-09 21:46:44 +02:00
Jarcolr
b4e9d9923f
Complements the satchels with backpacks
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5 new backpacks: virologist, chemistry, geneticist, science,
hydroponics.
2014-08-08 22:20:11 +03:00
Chinsky
9f9865dac4
Merge pull request #5619 from mwerezak/power-net
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ATMOSPHERICS and Power Net Overhaul
2014-08-08 09:49:42 +04:00
mwerezak
47b32122d4
Updates disposal bin pressurization
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Also tweaks flasher power use.
2014-08-07 19:31:17 -04:00
Zuhayr
aa90ebb0c6
Merge pull request #5903 from Ccomp5950/mouse-trap-tag-fix
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Fixed the font tag on mouse traps description.
2014-08-07 10:01:23 +09:30
Ccomp5950
74fd47e2de
Fixed the font tag on mouse traps description.
2014-08-05 18:55:15 -05:00
mwerezak
018079beb5
Fixes gas mixture bugs, other bugs, and cleanup
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In particular, gas_mixture/remove() was not accounting for
group_multiplier when determining the maximum amount of gas to remove
Also cleans up the interface for gas_mixture/heat_capacity().
2014-08-05 17:04:17 -04:00
Ccomp5950
52da372bac
Fueltanks now log and admin_msg when shot at / weldered
2014-08-04 21:11:09 -05:00
mwerezak
f50a24163b
Updates medical equipment power usage
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Also adds a couple of cell chargers to engineering workshop and aux tool
storage.
2014-08-04 21:27:19 -04:00
mwerezak
949cdd275b
Updates portable pumps and scrubbers
2014-08-04 20:55:45 -04:00
Ccomp5950
ec3262a2a9
Merge pull request #5894 from atlantiscze/cyborg_module_icons
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Cyborg component icons!
2014-08-04 19:38:57 -05:00
Ccomp5950
4df46548ac
Merge pull request #5896 from Glloyd/fixes
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Two Fixes
2014-08-04 19:37:02 -05:00
Ccomp5950
f95074d17e
Merge pull request #5887 from mwerezak/jetpack-icon
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Fixes #5852
2014-08-04 15:17:02 -05:00
Ccomp5950
a4fc1bfd6a
Merge pull request #5886 from mwerezak/stun-baton
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Fixes some handcuff oversights
2014-08-04 15:15:52 -05:00
Graham Lloyd
2c30af6124
Fireaxe cabinet hacking now fails if player moves away
2014-08-04 14:53:33 -04:00
Graham Lloyd
029a3f3abd
fixes wall rechargers showing up as normal rechargers.
2014-08-04 14:52:51 -04:00
Atlantiscze
3627417c7b
- Adds cyborg module icons. Each component has it's own specific icon now. Two icons are animated, four static. Includes broken versions.
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- AI radio icon (chat icon) updated to use icon from robot_component.dmi file - removed duplicity from radio.dmi
- Cyborg radio icon (chat icon) updated to look like the radio module.
2014-08-04 09:25:53 +02:00
mwerezak
8d04a83e97
Updates gas coolers, upgrading of coolers/heaters
2014-08-03 14:34:31 -04:00
mwerezak
cf3a37d732
Fixes #5852
2014-08-03 12:32:37 -04:00
mwerezak
cf9fe8de76
Fixes some handcuff oversights
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You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 11:49:37 -04:00
Walter0o
a586c1dd70
remove double paper/attack() definition
2014-08-03 13:52:47 +02:00
mwerezak
cb2f68f81e
Merge remote-tracking branch 'upstream/dev' into power-net
2014-08-03 01:50:51 -04:00
Zuhayr
05a1de6bf4
Merge pull request #5880 from Whitellama/master
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Fixes #5870 (glasses being named inconsistently) and unreported issue of wet rags making glass-hit noises when you wash down a window
2014-08-03 13:05:43 +09:30
Zuhayr
eae182725a
Merge pull request #5865 from mwerezak/shock-fix
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Fixes siemens_coefficent not affecting shock damage
2014-08-03 13:04:52 +09:30
Zuhayr
f510c05865
Merge pull request #5862 from mwerezak/stun-baton
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Stun Baton Nerf
2014-08-03 12:59:54 +09:30
Zuhayr
2619fb61ce
Merge pull request #5872 from PsiOmegaDelta/Manifest
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Fixes #5867
2014-08-03 12:57:19 +09:30
mwerezak
3647fa4d7d
Adds gas mixing proc and updates gas mixer
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Also includes a whole bunch of fixes and updates for atmos machinery
2014-08-02 18:35:57 -04:00
Mloc
e2ea86eab1
Merge pull request #5699 from Zuhayr/calamity
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Calamity mode.
2014-08-02 11:39:29 +01:00
Whitellama
a36becad2b
Wet rag no longer makes noise or hits when wiping down windows (nor does anything with the NOBLUDGEON flag)
2014-08-01 17:05:54 -07:00
Zuhayr
9eed4422ff
Lowercasing some Del() calls.
2014-08-02 00:15:49 +09:30
Zuhayr
96c7012608
Fixed part of the ninja objective.
2014-08-01 23:54:38 +09:30
Zuhayr
0868c344cc
Adjustments and a typo fix.
2014-08-01 23:50:33 +09:30
Mloc
6133083ca6
Merge pull request #5858 from Zuhayr/master
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Fixes
2014-08-01 15:02:23 +01:00
Mloc
457d76f441
Merge pull request #5834 from Zuhayr/hydroponics
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Changes dev hydro to use reagent procs.
2014-08-01 15:01:52 +01:00
Zuhayr
9eefdf4db8
A bit of prep work for integegrating player-set backgrounds into gameplay.
2014-08-01 22:54:57 +09:30
Zuhayr
96fbc0c640
Added two alt titles for Miner.
2014-08-01 22:41:07 +09:30
Zuhayr
3e4c80e874
Merge pull request #5848 from JimTheCactus/computer3_text_field_fix
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DNA Field Fix and Field Validation
2014-08-01 21:59:34 +09:30
Zuhayr
2493dedf4b
Merge pull request #5847 from MrSnapwalk/psychotailor
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Psychiatrist/Psychologist update
2014-08-01 21:59:10 +09:30
Zuhayr
21b02f3019
Merge pull request #5846 from Walter0o/href_fun
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exploit-fix-o-rama
2014-08-01 21:59:00 +09:30
Zuhayr
dfb662fa4a
Merge pull request #5841 from mwerezak/escape-pods
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Fixes emergency shuttle UI and tweaks escape pods
2014-08-01 21:58:02 +09:30
PsiOmega
8104928e75
Creates a shared proc for applying AI verbs. DRY. Arranges some consistency among verbs.
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Fixes #5867 as well as a couple other missing verbs.
2014-08-01 10:36:44 +02:00
mwerezak
768019b918
Stunbaton fixes and cleanup
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Apparently harm intent is "hurt", not "harm"
2014-07-31 19:17:05 -04:00
mwerezak
71e54111ab
Handcuffs now require an aggressive grab
2014-07-31 18:10:11 -04:00
mwerezak
5b90e4afc6
Allows the use of stun weapons to show up in autopsies
2014-07-31 17:01:06 -04:00
mwerezak
56ccd4303b
Merges taser and stun baton effects
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Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
2014-07-31 16:21:22 -04:00
mwerezak
c8cccb64f6
Adds siemens_coefficient handling to stun batons
2014-07-31 15:38:56 -04:00
mwerezak
b529d582e5
Fixes siemens_coefficent not affecting shock damage
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Also cleans up electrocute_act()
2014-07-31 15:20:45 -04:00
mwerezak
9bfb4642a2
Merge remote-tracking branch 'upstream/dev' into stun-baton
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Conflicts:
code/game/objects/items/weapons/stunbaton.dm
Made all obj/item/weapons have "swing_hit" as their default hitsound.
Made hitsound not play when the attack misses.
2014-07-31 14:31:21 -04:00