mwerezak
697979c2f6
Makes humans scream if taking enough halloss
2014-07-31 17:06:42 -04:00
mwerezak
5b90e4afc6
Allows the use of stun weapons to show up in autopsies
2014-07-31 17:01:06 -04:00
mwerezak
ecd7df9628
Adds disarm effect for stun weapons and hands
2014-07-31 16:52:50 -04:00
mwerezak
56ccd4303b
Merges taser and stun baton effects
...
Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
2014-07-31 16:21:22 -04:00
mwerezak
c8cccb64f6
Adds siemens_coefficient handling to stun batons
2014-07-31 15:38:56 -04:00
mwerezak
b529d582e5
Fixes siemens_coefficent not affecting shock damage
...
Also cleans up electrocute_act()
2014-07-31 15:20:45 -04:00
mwerezak
9bfb4642a2
Merge remote-tracking branch 'upstream/dev' into stun-baton
...
Conflicts:
code/game/objects/items/weapons/stunbaton.dm
Made all obj/item/weapons have "swing_hit" as their default hitsound.
Made hitsound not play when the attack misses.
2014-07-31 14:31:21 -04:00
mwerezak
a644156bdf
Taser cleanup and fixes
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Fixes cloaking devices and deadman switches being included in taser code
somehow.
2014-07-31 13:40:23 -04:00
mwerezak
7130fd124b
Stun baton nerf
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Adds agonyforce var to stun batons, which causes halloss and eye blur.
Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.
2014-07-31 13:39:06 -04:00
Zuhayr
202398d0e2
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
2014-07-31 23:08:14 +09:30
PsiOmega
da4dd93e75
Is a little convoluted but this removes the last X: use in supermatter.dm
2014-07-31 14:24:39 +02:00
Zuhayr
afc40e7f44
Fixes #5202
2014-07-31 20:46:52 +09:30
Zuhayr
a3778f5a5d
Fixes #5774
2014-07-31 20:14:25 +09:30
Zuhayr
1cecd96e66
Fixes #5630
2014-07-31 19:46:21 +09:30
PsiOmega
ba247ffa40
Recasts objects to avoid usage of :
2014-07-31 12:14:39 +02:00
Walter0o
cfdb3288e7
derping derps
...
thanks to @mwerezak
2014-07-31 12:12:30 +02:00
Zuhayr
e7f31e1655
Fixes #5737
2014-07-31 19:40:09 +09:30
PsiOmega
d8df59a244
Fixes #5844 by only having a supermatter explosion affect living entities on the same Z-level.
2014-07-31 11:44:20 +02:00
PsiOmega
a093bee190
Fixes #5839 by making the comb slightly more gender aware.
2014-07-31 11:43:22 +02:00
Walter0o
eeb02dcfde
derp
2014-07-31 10:43:51 +02:00
Walter0o
7416d26197
robot computer emagging exploit fix
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so an emagged borg can in turn emag all others ?
the more you know.
seems extremely OP to me but i am just closing the exploit, not changing the game.
2014-07-31 10:38:34 +02:00
Walter0o
ca78cb238a
cyborg topic exploit fixes
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all kinds of fun here
2014-07-31 10:20:24 +02:00
Walter0o
f0042741fc
filing cabinet exploit fix
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hooray for teleporting atoms to you via magic office furniture
2014-07-31 10:03:22 +02:00
Walter0o
06ca10df6b
computer3 ntos topic exploit prevention
2014-07-31 09:48:17 +02:00
Jarcolr
1e90a5b218
Adds Raptor1628's hazard hardsuit
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http://baystation12.net/forums/viewtopic.php?f=33&t=10888
2014-07-31 10:44:34 +03:00
Walter0o
0aadca2fab
computer3 program topic protection
2014-07-31 09:42:26 +02:00
Walter0o
a8baa2c855
computer3 remote view exploit fix
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you could look at any atom for a tick.
could need improvement, does not check camera network at the moment,
because of the costly and temporary nature of the getter proc.
2014-07-31 09:34:58 +02:00
Walter0o
61a1904e78
prisoner computer3 topic exploit fixes
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fun : you could trigger grenades this way
2014-07-31 09:28:47 +02:00
Walter0o
f9de5e3866
refining the clipboard topic checks
2014-07-31 08:57:56 +02:00
Walter0o
596ae37794
paper exploit fixes
...
i think my favourite part of this was
```var/obj/item/i = usr.get_active_hand()
if( ... && usr.get_active_hand() != i))```
2014-07-31 05:01:31 +02:00
Walter0o
67e58effd2
folder exploit fixes
2014-07-31 04:08:34 +02:00
Walter0o
404a89aed6
clipboard exploit fixes
2014-07-31 04:01:14 +02:00
MrSnapwalk
84ceb30d27
Psychiatrist/Psychologist update.
2014-07-30 20:57:20 -05:00
mwerezak
8e5f62a9da
Updates tajaran hardsuit sprites
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Adds inventory sprites for all hardsuits that didn't have it before,
except for the wizard one.
2014-07-30 17:02:02 -04:00
Rob Nelson
68a13a6d60
Vending machine href exploit fix
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/vending.dm
2014-07-30 21:47:29 +01:00
mwerezak
55279f2fc0
Allows pod to be launched if shuttle leaves early
2014-07-30 15:45:21 -04:00
mwerezak
17574b8b20
Allows escape shuttle to scan IDs from within UI
...
Fixes #5592
2014-07-30 15:13:53 -04:00
Jarcolr
e1267b7fdf
Adds Supercotton's welding mask
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http://baystation12.net/forums/viewtopic.php?f=33&t=10768
2014-07-30 21:20:33 +03:00
Chinsky
e69e6d8946
Merge pull request #5822 from mwerezak/sounds
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Sound fixes
2014-07-30 21:12:34 +04:00
Chinsky
9c2baaa479
Merge pull request #5831 from PsiOmegaDelta/Pics
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Synth camera
2014-07-30 21:11:14 +04:00
Zuhayr
70fe00e1c1
Updated borer icons slightly.
2014-07-30 21:51:17 +09:30
Zuhayr
f2393d9465
Replaces antag intro text and objective announcement with a proc.
2014-07-30 21:36:31 +09:30
Zuhayr
e885fc8115
Added Calamity mode.
2014-07-30 21:09:25 +09:30
Zuhayr
dac4e3432e
Adjusted borer spawns/options/vars.
2014-07-30 21:08:54 +09:30
Zuhayr
3105297f3e
Adjusted spawn procs for heist and nuke.
2014-07-30 21:08:28 +09:30
Zuhayr
fcd1c73b17
Adjusted gas exude code.
2014-07-30 20:54:36 +09:30
Atlantiscze
da6190aa25
Fixes #5827
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- Drones can now use .d to access Drone chat
- Cleaner and nicer check for dronechat, uses proper data from say.dm shortcut list.
- MISSING: .d alternative for "Russian localization" (Does anyone actually use that?)
2014-07-30 12:15:15 +02:00
PsiOmega
b9537adfef
Adds proximity check to prevent telekinetic taping of doors.
2014-07-30 10:22:50 +02:00
JimTheCactus
47dbc9c374
Merge branch 'dna_field_fix' into computer3_text_field_fix
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Conflicts:
code/WorkInProgress/computer3/computers/medical.dm
2014-07-30 01:29:17 -06:00
JimTheCactus
e02ccd5564
Ported blank field patch to Computer3 systems
2014-07-30 01:25:15 -06:00