CHOMPStation2StaffMirrorBot
ed532c2574
[MIRROR] adds missing SIGNAL_HANDLERs ( #10768 )
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Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com >
2025-04-26 22:06:18 +02:00
CHOMPStation2StaffMirrorBot
42463a356a
[MIRROR] Consolidates some /Destroy()s to make them properly delete ( #10171 )
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Co-authored-by: Cameron Lennox <killer65311@gmail.com >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-02-15 06:03:28 +01:00
CHOMPStation2StaffMirrorBot
7e2fd538ac
[MIRROR] Up ports the dynamic light system ( #10149 )
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-02-13 14:49:16 +01:00
CHOMPStation2
608075a2ae
[MIRROR] Fix a small runtime in actions when dropping rigs ( #9271 )
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Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com >
Co-authored-by: CHOMPStation2 <chompsation2@gmail.com >
2024-10-20 19:39:17 +02:00
CHOMPStation2
ab154b48b2
[MIRROR] refactors most spans ( #9139 )
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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com >
Co-authored-by: Kashargul <KashL@t-online.de >
2024-10-04 15:00:17 +02:00
Guti
f9b5161ab5
Memory leak fix ( #8647 )
2024-07-15 22:52:32 +02:00
Raeschen
ae0b8f1c5b
Smoothens ghost following ( #8060 )
2024-03-24 21:55:36 +01:00
Cadyn
0fdd1ffc83
Move recursive listening to component ( #7894 )
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Co-authored-by: Raeschen <rycoop29@gmail.com >
2024-03-08 13:49:31 +01:00
Raeschen
e29b9d4d35
Reversions and fixes ( #7889 )
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Co-authored-by: Selis <selis@xynolabs.com >
2024-03-06 18:20:29 +01:00
Raeschen
8ea4dc6a96
Fix observer/move (Shields not following you) ( #7856 )
2024-03-01 19:04:56 +01:00
Cadyn
b90f7ec922
The 515 MegaPR early downport ( #7783 )
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Co-authored-by: Selis <selis@xynolabs.com >
Co-authored-by: Selis <sirlionfur@hotmail.de >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
Co-authored-by: SatinIsle <thesatinisle@gmail.com >
Co-authored-by: Heroman <alesha3000@list.ru >
Co-authored-by: Casey <a.roaming.shadow@gmail.com >
Co-authored-by: Raeschen <rycoop29@gmail.com >
2024-02-27 20:17:32 +01:00
Drathek
3995338290
Moar whitespace normalization [MDB IGNORE] ( #7750 )
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Co-authored-by: Raeschen <rycoop29@gmail.com >
2024-02-16 10:54:47 +01:00
CHOMPStation2
7f4274a2d8
[MIRROR] porting healthbars from roguestar + disassemble mat fixes ( #7649 )
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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2024-01-31 11:55:21 -05:00
Chompstation Bot
15cafbe65b
Optimize a couple things
2021-07-20 21:30:20 +00:00
Novacat
a412c08e06
Merge pull request #9491 from VOREStation/upstream-merge-7794
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[MIRROR] Puts smelly pine tree over stinky event listeners
2020-12-22 15:17:11 +00:00
Chompstation Bot
77c15811a2
Datum Component System (/tg/ port)
2020-10-19 10:36:26 +00:00
Aronai Sieyes
e3b5d24c8b
Obsolete the PROXMOVE flag and uses
2020-05-18 13:31:54 -04:00
Aronai Sieyes
f2bd8f138b
Make intercom power change stateful
2020-05-13 11:09:12 -04:00
Atermonera
87333d9c25
Add mob/living stat setter and observer
2020-03-23 22:47:44 -04:00
Leshana
9cbdf184ff
Ported Basic Overmap Functionality
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- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-11 11:11:40 -04:00
Leshana
c837078105
Replaced "area" shuttles with "landmark" shuttles.
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Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.
- Shuttles no longer require a separate area for each location they jump to.
Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
This means that more than one shuttle could use the same docking port (not at the same time of course).
- Enhanced shuttle control computers to use nanoui if they didn't.
- Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
- Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
- Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests
This all required a bit of infrastructure improvements.
- ChangeArea proc, for changing the area of a turf.
- Fixed lighting overlays actually being able to be destroyed.
- Added a few utility macros and procs.
- Added "turf translation" procs which are like move_contents_to but more flexible.
2020-03-05 10:29:08 -05:00
Heroman
c62a184d15
Fixes organizations runtiming
2019-04-12 19:24:04 +10:00
Anewbe
09b01407e3
Adds Various Sounds, Looping Sound System
2019-03-27 03:55:21 -04:00
Neerti
86174593bf
Replaces GoonPS scheduled_tasks and obj processing with SMC processing subsystems and timer
2019-03-26 23:58:26 -04:00
Poojawa
8d178972a1
ports #4581 Startup Runtime fix
2019-02-02 06:03:40 -06:00
Anewbe
3c8313650f
Might fix the server startup error_handler runtime
2018-08-30 22:59:15 -05:00
Anewbe
eebb627f00
Partially ports the GLOB system
2018-08-14 18:14:09 -05:00
Neerti
f1f08b9332
Fixes RCD runtime.
2018-07-22 04:21:54 -04:00
Neerti
0f781e36a7
Adds Multi-Z Test Map
2017-03-03 09:40:34 -05:00
Yoshax
f75d509e7f
Ports event system from Bay
2016-06-01 22:05:04 +01:00