Commit Graph

9768 Commits

Author SHA1 Message Date
Ravensdale
da2d99c5cb Eep, this is needed for Serithi's custom sprite, forgot one last ctrl-s 2013-06-03 13:47:08 -07:00
Ravensdale
c8f9864207 Fix: Engineering borg's 'Antique' sprite being invisible. Blasted caps.
New: Rowtree's 'Lucy' Cyborg and Serithi's 'REMNANT' AI Core sprites implemented.

Tweak: Cult's conversion rune failure text tweaked so something a little more immersive.
2013-06-03 13:32:44 -07:00
Chinsky
abc2e6b96b Merge pull request #2903 from fauxki/bleeding-edge-freeze
DON'T MERGE - BEF - Bar / Holodeck / Theatre / Hydroponics Revamp
2013-06-03 01:59:33 -07:00
SkyMarshal
dc9978dabb Fix issue causing depressurization of all shuttles.
@cib, you made all unsimulated tiles appear to be the size of a room, but neglected to also increase the apparent volume of gas in said "room."
2013-06-02 23:28:51 -06:00
Chinsky
2ed4ddcd40 Merge pull request #2955 from Segrain/master
Medical clothes.
2013-06-02 16:35:40 -07:00
Segrain
a5766cbf29 Minor tweaks to medical clothes to match descriptions. 2013-06-02 23:07:25 +03:00
Segrain
3d41e24664 Minor tweaks to spawning medical clothes. 2013-06-02 23:01:33 +03:00
Chinsky
40e8d9b792 Fixes radium not producing cures for virus2. 2013-06-02 23:58:29 +04:00
Segrain
446ddbb108 Various things can be carried on hazard vests and EMT jackets. Code for #2932. 2013-06-02 22:40:20 +03:00
Chinsky
56dcb8b7f0 Fixes #2915 2013-06-02 17:14:13 +04:00
Chinsky
efbea12d99 Stops air alarm masters from polling each alarm every tick. Now polling occurs only when alarm danger level changes. 2013-06-02 17:10:47 +04:00
meyar
36d0bb5fa1 ERT Fix part 2 (For real) 2013-06-02 01:30:15 -04:00
meyar
8c40baf9e9 ERT Radio fix (For real) 2013-06-02 01:29:50 -04:00
VitrescentTortoise
5bcb4f4bcb Added hidden fingerprint to crayon drawings. 2013-06-01 16:19:48 -07:00
Mloc
6e65bc2558 Merge branch 'master' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-01 21:12:43 +01:00
Mloc
dd0e13c8fd Compile fix.
Signed-off-by: Mloc <colmohici@gmail.com>
2013-06-01 21:11:41 +01:00
Mloc
73f0b22c42 Merge branch 'master' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-01 20:34:24 +01:00
cib
af8e3a9192 Fixed the issue of missing when hitting yourself. 2013-06-01 18:11:24 +02:00
Chinsky
ef7ca95743 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into lids
Conflicts:
	html/changelog.html
2013-06-01 18:53:02 +04:00
Chinsky
ceddb499d3 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into organ
Conflicts:
	html/changelog.html
2013-06-01 18:48:09 +04:00
Mloc
13e6926771 Merge pull request #2939 from comma/surgery
Surgery
2013-06-01 07:46:28 -07:00
Mloc
77832af5ae Merge pull request #2940 from comma/whistle
Whistle
2013-06-01 07:45:56 -07:00
Chinsky
c46b9b8be6 Fixes debuglog spam. 2013-06-01 18:41:15 +04:00
Chinsky
28b62d0207 Merge branch 'bleeding-edge-freeze' into organ
Conflicts:
	html/changelog.html
2013-06-01 18:33:58 +04:00
Chinsky
f728fedccd Set wound update accuracy to 1.
In profiler results organ processing was like in the bottom. Time to bump it up.

Changed healing speed.
For some reason untreated wounds did not heal at all previously.
Now they do at the speed of 0.2 health per tick for one organ.
If wound is treated, 0.3 bonus is added, so overall organs can be healed up to 0.5 per tick with first aid.
If wound damage is over 20, 0.2 natural regeneration doesn't happen.
2013-06-01 18:25:26 +04:00
Chinsky
275003afa8 Fixed indentation. 2013-06-01 18:20:59 +04:00
Chinsky
88f5a2a3b5 Added this sound as emote to borgs. 2013-06-01 17:20:13 +04:00
Chinsky
63f9549596 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into whistle
Conflicts:
	baystation12.dme
2013-06-01 17:12:51 +04:00
Chinsky
2cafa9f77b Merge branch 'bleeding-edge-freeze' into lids 2013-06-01 14:50:26 +04:00
Chinsky
3bbb250749 Added bloody footprints. 2013-06-01 14:30:05 +04:00
Chinsky
89fff29db1 Showed that huge proc in /atom what polymorphism' is.
Now instead of huge condition line it's handled where it was supposed to be handled.
2013-06-01 12:24:43 +04:00
Chinsky
0b9c904252 DRY BLOOD FOR THE BLOOD GOD.
Blood will now dry up in around half an hour.

Also moved blood drip define out of disposals. WTF.
2013-06-01 10:56:59 +04:00
Chinsky
5de37def3d Moved blood compatibility check to the related file. 2013-06-01 09:08:45 +04:00
Chinsky
6de8060545 Added hailers to the Sec closets. 2013-06-01 08:34:31 +04:00
Chinsky
b2aeed8fba Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-01 08:26:43 +04:00
Chinsky
4749d6016d Made syringe gun work with aiming system. 2013-06-01 08:23:38 +04:00
Asanadas
2d6bb6a768 Merge pull request #2934 from Baystation12/master
Bleeding Edge gonna bleed.
2013-05-31 21:12:37 -07:00
MisterBook
606a510168 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	html/changelog.html
2013-05-31 22:58:01 -05:00
Chinsky
4794fc4d1e Merge pull request #2933 from Furlucis/master
Fixes and tweaks for Obscure, Reveal and Seer runes, plus some amount of floundering around with git
2013-05-31 20:09:10 -07:00
Chinsky
de4f4e4788 Merge pull request #2927 from Baystation12/master
Merging master to BEF
2013-05-31 19:49:13 -07:00
Furlucis
24098c6529 UNadded robotic hands and feet because there was no point in doing this in the first place.
Signed-off-by: Furlucis <Logman115@gmail.com>
2013-05-31 22:32:39 -04:00
Chinsky
73578cb9cd Fixes #2926
Now master alarm in area polls all other alarms and sets area alert level to highest out of them.
So no more green alarms opening lockdowns until they turn red too.
2013-06-01 06:31:15 +04:00
Chinsky
e630d11cea Merge branch 'master' into bleeding-edge-freeze 2013-06-01 04:35:30 +04:00
Chinsky
1030ddd8db Whoopsie!
So awkward.
2013-06-01 04:34:04 +04:00
Chinsky
b91cf84993 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-06-01 04:18:43 +04:00
Chinsky
793f472a4f Should fix quite a few of false positives on gun targeting.
Allows mob to click on turfs with empty hand.
2013-06-01 04:11:16 +04:00
Chinsky
1a51aefaac Fixes #2922
Putting gun away now properly lowers aim.
Prevents gun from going off if it's not in active hand.
2013-06-01 04:05:33 +04:00
Furlucis
e32b253a41 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-05-31 20:01:57 -04:00
Furlucis
0f9a1fe71c Fixes and a few tweaks to Obscure, Seer, and Reveal runes.
Signed-off-by: Furlucis <Logman115@gmail.com>
2013-05-31 19:42:27 -04:00
Segrain
45264b9a43 Fixing twice defined attackby(). 2013-05-31 12:47:53 +03:00