Wheelchairs can now be collapsed by click-dragging them to you, much like rollerbeds. You can then pick them up. They are, however, too large to stuff into a backpack.
These new collapsible wheelchairs are now available in the loadout, under utility, for 4 points. They're also color-customizable now. No more plain white wheelchairs available only by missing feet.
The loadout wheelchairs will spawn with you buckled into them, just like how it works when you spawn without feet, except that the loadout wheelchairs can be more colors than just white.
Ports several airlock sounds from /tg/.
Airlocks now make a sound when bolting or unbolting.
Airlocks closing has a different sound now.
Airlock opening has been made quieter and less PSSSSSSSH.
Changes the unpowered opening sound, its shorter. We still have the other one if needed.
Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
Southern Cross shuttles one and two can now launch.
Adds missing areas for shuttles 1 and 2.
Shuttles warming up, moving, or stopping now make a nice sound, ported from /tg/.
Rearranges shuttle datum/computer definitions to make it easier to read.
Removes cloaking abilities for most multi-shuttles.
Lowers transit time for multi-shuttles. Can be raised later if desired.
+Illegal equipment module now scrambled equipment module
+Scrambled equipment module now unlocks emagged borg items without
actually emagging the borg, allowing for AI sync, law updates, and being
emagged.
+Makes the miner borg diamond drill appear in all cases of being
upgraded or emagged instead of only if emagged while the mining module
is equipped.
Changelog includes all my previous PRs as well for ease of access to the
changes by the general public. I can trim it down to just this PR if
requested.
* Allows Click Dragging for Cryostorage
Allows individuals to click drag others into all forms of cryostorage
including robotic storage, the elevator, and the gateway.
+Moved most of the code to go_in proc
-Was unable to fix a small bug where if you moved while putting someone
into storage, they would be placed into the storage device while the
body would remain outside (but still be deleted upon processing) --
Found out this has nothing to do with my code since it was still a
problem when I tested without my changes.
Also contains a small tweak to miner cyborgs.
+cyborg mining drill now enhanced sonic jackhammer to prevent confusion
(stats the same)
+emag item now diamond drill instead of plasma cutter
* Removes mining borg changes
To put them into a different PR
* Fixes aforementioned bug
Also adds some preferred code suggested by Anewbe
* Adds Collapsible AM rifle, and adds case with parts and 5 shots to Uplink. Separates it and intended merc version, both costing default telecrystal amount. Does NOT make them antagonist type specific.
* Addresses review.
* Makes rifle case traitor/merc specific. Enables ability to have specific uplink items be available only for specific antags.