* Pathfinder Update
- Implimented Pathfinder, Command Exploration role
- Added Deluxe Machete for Pathfinders (just a cosmetic reskin)
- Added Pathfinder's office, between expedition prep and breifing
- Expanded size of expedition shuttle
- Ported Pilot and Explorer voidsuit from Baystation
- Restored the old air tank on the expedition shuttle
- Added a couple starter shelter capsules to exploration
- The expedition shuttle now has toggled blast doors to cover the windows
- Increases pay of pilots, SARs, and Explorers
- Adds box of volunteer headsets to the Pathfinder's locker
* Polaris Merge Compatability
* Forgot some things
* Moves PF from command to science
* Requested changes Part 1
* Travis and Access Fix
* Requested changes Part 2
* Resetting Maps Part 1
* Resetting Maps Part 2
* Replaces PF office airlock
* Requested Changes Part 3
* Remove gateway access
* Changes Locker/Door Access Req
* Removes blast doors
* Pilot voidsuit crate cost tweak
* Renaming local var 'machines' to avoid confusion with the global var of same name.
* Delete the unused process scheduler machinery.dm file. Long since replaced with SSmachines
* Split and clarify global lists of processing vs non-processing machinery.
- Renamed the list of processing machinery from "machines" to "processing_machines"
- Added new global list "machines" to be a list of all machines.
- Since nearly every reference to machines actually wanted to iterate over all machines anyway, this works out great.
* Renaming local var 'machines' to avoid confusion with the global var of same name.
* Delete the unused process scheduler machinery.dm file. Long since replaced with SSmachines
* Split and clarify global lists of processing vs non-processing machinery.
- Renamed the list of processing machinery from "machines" to "processing_machines"
- Added new global list "machines" to be a list of all machines.
- Since nearly every reference to machines actually wanted to iterate over all machines anyway, this works out great.
This whole HasProximity() thing should be redone at some point. We discovered earlier that every atom moving into every turf notifies every atom/movable in the surrounding 8 turfs that it's now moved into the turf. Which is silly. There's like 4 things that use the system, including prox sensors.