Reverted it back to cultists getting one random word each because I broke something apparently.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2763 316c924e-a436-60f5-8080-3fe189b3f50e
The Staff of Change no longer works on dead targets (to prevent resurrection when the new mob is created and the ckey transferred).
The Staff of Change can now cause a mob to change into a human (and a chance for said human to be a lizardman/metroidman/plantman/golem/normal human)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2756 316c924e-a436-60f5-8080-3fe189b3f50e
Can now build Staff of Change turrets
Staff of Change onback sprites added, Staff now fits onback.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2742 316c924e-a436-60f5-8080-3fe189b3f50e
The Wizard Spellbook has a new subsection: Artefacts. Artefacts are items with special properties that the wizard can purchase as an alternative to spells (one artefact costs as much as one spell)
Currently the only Artefact is the Staff of Change, more to follow.
Updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2739 316c924e-a436-60f5-8080-3fe189b3f50e
Added a new projectile "bolt of change."
When struck by a bolt of change, a mob will be randomly transformed into one of the following:
-Alien (Drone/Sentinel/Hunter)
-Metroid (Adult/Baby)
-Cyborg
-Monkey
The staff is admin only as of now.
Fixed some bits on the salvage shuttle.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2731 316c924e-a436-60f5-8080-3fe189b3f50e
Welderbackpack now has a proper icon.
Stun rounds can now be reduced or blocked by armor
Added more update_clothing() calls
Fixed strangling non-humans.
Blob is now an announcement only.
Made it so simple_animals with destroyer can smash tables
Reverted the detectives ammo to nonlethal
Deathsquad now spawns with loyalty implants by Deuryn's request (for IMMERSION)
Fixed a bit of border being left on the red boxing glove sprites
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3159 316c924e-a436-60f5-8080-3fe189b3f50e
I'll work on the balancing/reverting of the guns later, this is just so it stops causing runtimes
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3134 316c924e-a436-60f5-8080-3fe189b3f50e
Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles and Riot Shields.
The detectives .38 ammo now does the same damage as regular revolver bullets. If he wants to keep acting as a glorified sec officer, he can go grab a taser.
The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored objects. This should reduce the power of the item/reduce lag while I get sprites and finalize details with Urist for reworking it as the Sphere of Annihilation (as in, this is temporary)
Updated the changelog
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3132 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes issue 250 (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3128 316c924e-a436-60f5-8080-3fe189b3f50e
Runes are now dispelled with the null rod, not the bible.
Chaplains can no longer self heal with the bible.
Simple animals can now attack mechas and critters
Constructs no longer take extra damage from bibles.
Fueltanks now explode when shot by lasers or bullets.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3125 316c924e-a436-60f5-8080-3fe189b3f50e
If any more of such should-be-wrappable-but-is-not-wrappable objects are found, just put wrap(I, user) in the attackby proc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2865 316c924e-a436-60f5-8080-3fe189b3f50e
On the other hand, simple animals now take damage from harmful projectiles (bullets, lasers). Because of their low amount of health and lack of armour, this means lasers kill most animals in a single shot (I might need to give them some sort of damage reduction so that poor Ian doesn't get killed in one shot every round).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2848 316c924e-a436-60f5-8080-3fe189b3f50e
Now, instead of "<Victim> has been shot by the <projectile>", it's "<Victim> is hit by the <projectile>".
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2779 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed a missing tile on the salvage shuttle.
Reverted it back to cultists getting one random word each because I broke something apparently.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2763 316c924e-a436-60f5-8080-3fe189b3f50e
The Staff of Change no longer works on dead targets (to prevent resurrection when the new mob is created and the ckey transferred).
The Staff of Change can now cause a mob to change into a human (and a chance for said human to be a lizardman/metroidman/plantman/golem/normal human)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2756 316c924e-a436-60f5-8080-3fe189b3f50e
Can now build Staff of Change turrets
Staff of Change onback sprites added, Staff now fits onback.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2742 316c924e-a436-60f5-8080-3fe189b3f50e
The Wizard Spellbook has a new subsection: Artefacts. Artefacts are items with special properties that the wizard can purchase as an alternative to spells (one artefact costs as much as one spell)
Currently the only Artefact is the Staff of Change, more to follow.
Updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2739 316c924e-a436-60f5-8080-3fe189b3f50e
Added a new projectile "bolt of change."
When struck by a bolt of change, a mob will be randomly transformed into one of the following:
-Alien (Drone/Sentinel/Hunter)
-Metroid (Adult/Baby)
-Cyborg
-Monkey
The staff is admin only as of now.
Fixed some bits on the salvage shuttle.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2731 316c924e-a436-60f5-8080-3fe189b3f50e
pulse rifles can once again switch between stun, kill, and destroy (outside of the pulse destroyer, which has three settings, and they are all destroy)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2588 316c924e-a436-60f5-8080-3fe189b3f50e
◦ The kitchen and booze vending machines have some changed commodity values. Most importantly, kitchen has more eating utensils and trays.
◦ Changed the afterattack() and DblClick() to have the (location,control,params) parameters.
◦ Added a new radio filter, "RADIO_MAGNETS".
◦ Mucked around with /datum/signal. Just an extra variable and another comment.
◦ Guns' afterattack() proc now carries location,control,params.
◦ Projectiles now track exactly where the player clicked on a tile. Pretty neat, huh?
New stuff:
◦ A new machine has been added: magnetic generators. They fit under floor tiles and can create dyanmic magnetic fields by directing ionized proton/electron beams to another tile.
◦ Another machine/computer was added that can control these magnetic generators. These machines come with their own pseudo-scripting engine for directing the magnetic beams magnetic modules create. They're not really complete yet, but they work for the firing range. I plan on expanding on this maybe sometime in the future, creating more applications for magnets elsewhere.
◦ Firing range things have been added, including target stakes and targets (both sprited by Veyveyr). You can mount targets onto target stakes and shoot them. Pixel-precision aiming has been applied to the targets (ONLY THE TARGETS!) so that you can see where you shot it and whatnot. You can literally blow holes through the targets until they collapse on themselves.
◦ Added a small little manual to the firing range on how to use the new stuff. It hopefully isn't too complicated to use.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2543 316c924e-a436-60f5-8080-3fe189b3f50e