Chinsky
a3a2c615de
Merge pull request #9300 from PsiOmegaDelta/RoundStart
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Gamestart cleanup.
2015-05-18 12:00:49 +03:00
Chinsky
d374cd2681
Merge pull request #9292 from mwerezak/vital-areas
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Allows damage to accumulate past max_damage on vital organs
2015-05-18 00:38:16 +03:00
Chinsky
8f50faf93c
Merge pull request #9322 from Kelenius/ofVotesAndLinks
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Adds a voting link to the vote notification
2015-05-17 23:44:52 +03:00
Kelenius
5fac67ea4e
Adds a voting link to the vote notification
2015-05-17 13:33:49 +03:00
PsiOmega
5c646e8365
Limits wall processing.
2015-05-16 11:27:19 +02:00
PsiOmega
729a7a3ec9
Gamestart cleanup.
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* setup_economy() was called twice.
* Game state is set to playing just before creating characters, this ensures equipment such as headsets initialize properly().
* Removes the sleep in manifest creation. Prevents duplicate manifest entries from occurring if one joins within 4 seconds of round start.
2015-05-16 10:59:45 +02:00
PsiOmega
163aab3753
Adds turf processing.
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Currently only used by walls. Radioactive walls now irradiate nearby mobs.
2015-05-16 10:27:47 +02:00
mwerezak
413276a4c5
Allows damage to accumulate past max_damage on vital organs
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Fixes #9214
2015-05-16 02:05:44 -04:00
Chinsky
8d83e8d452
Merge pull request #9202 from Zuhayr/customitems
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Custom items refactor.
2015-05-14 21:47:04 +03:00
PsiOmega
7b67b44e38
Minor proc division.
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Attempts to discourage the creation of large procs.
2015-05-13 17:38:23 +02:00
Chinsky
4108e82b6b
Merge pull request #9208 from atlantiscze/rolling-brownouts
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Fixes dev power issues
2015-05-13 18:09:16 +03:00
Zuhayr
3c10cc5852
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into customitems
2015-05-13 17:00:10 +09:30
Atlantiscze
616e9c773f
Changes order of processing
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- Machinery is now processed before powernets, using data from previous tick. This fixes various UI issues with power related machinery, such as, SMES always showing output load of 100%. Otherwise has no changing effect on gameplay.
2015-05-13 06:06:08 +02:00
Zuhayr
a9f936fe42
Added exosuit customisation kits to cargo.
2015-05-13 11:20:54 +09:30
Chinsky
ad67215b08
Merge pull request #9073 from PsiOmegaDelta/QDels
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Implementing Destroy():s
2015-05-12 18:26:57 +03:00
PsiOmega
66ead991e7
Terminals, scrubbers, airlocks, and alarms get a Destroy() review.
2015-05-12 08:16:30 +02:00
Atlantiscze
51043bc84a
Update
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- Creates a global list of items which have pwr_drain() called every powernet tick
- Makes powersink use this list
- Adds scheck
2015-05-12 07:49:31 +02:00
Atlantiscze
37c16ff6e2
Merge powernet process into machinery process.
2015-05-12 05:33:55 +02:00
Mloc
16d50c645d
new object-based lighting system
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 20:54:25 +01:00
Ccomp5950
143bde9774
Merge pull request #9111 from PsiOmegaDelta/AreaContentsConcat
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Cloning vats and DNA scanners are again located by cloning computers.
2015-05-06 17:31:19 -04:00
PsiOmega
72ffea6fd3
Attempts to ensure the powersink remains processed correctly, moves processing disconnection into Destroy().
2015-05-06 12:25:50 +02:00
PsiOmega
b349e76604
Cloning vats and DNA scanners are again located by cloning computers.
2015-05-06 09:27:11 +02:00
Chinsky
8f1a9a9375
Merge pull request #9040 from PsiOmegaDelta/LOOCToggle
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Admins can now toggle OOC and LOOC separately from each other.
2015-05-02 08:21:50 +03:00
PsiOmega
82a8f32783
Admins can now toggle LOOC separately from OOC.
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Also includes what I image to be proper permission checks for toggling the various OOC channels.
2015-04-30 09:52:29 +02:00
PsiOmega
40f0901e3d
Fixes #9037 .
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Just one of many potential qdel issues. More to come, yay.
2015-04-30 09:35:57 +02:00
PsiOmega
1fea589ad7
Merge remote-tracking branch 'upstream/dev' into TheSummoning
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Conflicts:
code/game/machinery/cryopod.dm
code/game/objects/items/weapons/clown_items.dm
2015-04-24 17:13:37 +02:00
PsiOmega
e7d85f8edc
Adds Destroys.
2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
mwerezak
7a8ae91c6a
Makes crit oxyloss and malf AI time run in gametime instead of realtime.
2015-04-23 04:42:58 -04:00
Zuhayr
05d05732f8
Merge pull request #8888 from PsiOmegaDelta/ThemLogs
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Ports the changelog system used by /vg/, /tg/, and others.
2015-04-19 03:17:49 +09:30
PsiOmega
9ef7aeb940
On join clients are now given a changelog notice, if the changelog has changed since last.
2015-04-18 15:53:23 +02:00
PsiOmega
eca7569077
Clean server start.
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Server start messages concerning initialization, object generation, etc. is now only propagated to users with R_DEBUG access.
2015-04-18 15:32:25 +02:00
PsiOmega
4b040d93ba
Continues the painful process of porting Destroy()s, Dels(), and everything else needed for qdel.
2015-04-17 09:47:19 +02:00
PsiOmega
1daf0abe3d
Switches around turf/datum garbage handling (my fault..). Adds null check for zone rebuilds.
2015-04-16 14:23:19 +02:00
PsiOmega
1511e2b3f4
Ports /vg/'s Nas-Sie remake.
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Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
Chinsky
e6f83f8fa2
Merge pull request #8707 from PsiOmegaDelta/Garbage
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Ports /vg/&/tg/'s garbage collector.
2015-04-09 08:50:12 +03:00
PsiOmega
c305b389f7
Ports /tg/'s & /vg/'s garbage collector/object pool.
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It's happening. Kind of, the code is there.
2015-04-02 14:48:28 +02:00
mwerezak
7366df388b
Merge remote-tracking branch 'upstream/dev' into docking-update
2015-03-31 20:50:02 -04:00
volas
5fee41d4ba
sanitize() refactor: third pass (misc)
2015-03-25 01:05:21 +03:00
mwerezak
2d3a767489
Allows mult-shuttles to use docking controllers and adds docking to the merc shuttle
2015-03-24 03:55:06 -04:00
mwerezak
014692269c
Greatly simplifies docking initialization
2015-03-23 23:35:35 -04:00
Zuhayr
3718245e45
Moves asteroid generation prior to geometry initialization. Adds config for asteroid generation.
2015-03-21 11:13:53 +10:30
Zuhayr
8d698f0c06
First pass on making heist a pirate mode (human based)
2015-03-21 11:13:05 +10:30
Zuhayr
4fdc00dee4
Working on gamemode/antagonist code.
2015-03-21 11:08:22 +10:30
Zuhayr
98da191ac3
Gamemode refactor, lots of code shuffles, PR will have details.
2015-03-21 11:08:17 +10:30
PsiOmega
7ab57a4917
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/storage/fancy.dm
code/modules/mob/living/carbon/human/life.dm
2015-03-20 08:44:52 +01:00
PsiOmega
744ef41d8e
Law Zero phrasing is now a config option.
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The default value is a non-objective phrasing. config.txt contains the default phrasing should it be desired.
2015-03-17 14:47:32 +01:00
Chinsky
376657bdd7
Merge pull request #8353 from Glloyd/goonschedu
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Goon Process Scheduler for BS12
2015-03-17 10:04:21 +03:00
PsiOmega
db3dddfff9
Makes it possible to debug the NanoUI manager.
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For debugging purposes.
2015-03-16 22:27:31 +01:00
PsiOmega
fac4eb08e3
Alarm subsystem is now processed by the scheduler. Removes now dead code.
2015-03-13 10:36:47 +01:00