I tried to created boss mobs and difficult foes.
Made them too lethal.
I'll try to properly write stuff down in the morning but basically
Eclipse -> All shootslower, and deal less damage.
Phazon -> Missle destructive ranges deceased
Boss Hivebot -> Singulairty attack changed priortity, new hivebot summon attack
Precursor hivebot -> All can drop minor things, health decreased
Phazon - Base version no longer does rad attacks, instead does basic explosiove/fuel rod shots...actually I will likly change this in the morning.
-Added bellies to teshari cultists.
-Reworked the cult bar and moved it to the valley.
-Replaced some walls of the blood church with cult walls, and reduced the number of artificer.
-Reduced some teshari for Cliff Manor
-Added DIRT. Much Dirt.
-Removed one wraith from the settlement POI.
-DoomP's armory is shifted but is not as well staffed.
-Removed a staff of focus and added a spellbook in it's place.
-Fixed the Behemoth and the Aegis hopefully.
Adds an abilities tab verb to toggle trash eater restriction level between regular (whitelisted items only) and unlocked (all non-blacklisted items)
Currently only implemented on Swoopie (currently the only mob that starts with unlocked trasheater), but can be easily added to any responsible user via ingame varedit.
Fixed "speedy" vorgans not getting removed from SSbellies processing list, and also switches those from mob subsystem to obj subsystem to reduce lag.
Optimized some mob processing as well, mainly by making simplemob carboncorpses, monkeys, brainmobs, and observers low priority processing for the mobs subsystem.
Also swapped swoopie's main gut fullscreen to a more appropriate one.
Changed the behemoth and juggernaught's reflection to be more effective against weaker projectiles but less effective against stronger projectiles. Aka nothing stops the pulse rifle.
100 - p.damage is the reflection rate.
It also drops a rigsuit now, yay. The rig has it's stats and a nerfed version of it's reflection but a slowdown of six.
-Nerfed Eclipse mobs. Screw it, they're made for the valley, they're apart of it now.
-Fixed some wierd sprite stuff with the xenos
-Deleted some stealth mice.