Removed the double toilet in in the 3rd deck giant bathroom. As in the two toilets in the same space.
Swapped the escape pod nanomeds for emergency medical wall lockers, because of the malfunction machine event.
And removed the random space tile in restaurationbar.
*Pirate Ship.
-Gun cabinet is now unlocked.
-All rooms can now be bolted.
*Broadcasting Pod.
-Fixed some typos.
-Added an entertainment channel.
-Added extra press gear.
*Hill Outpost
-Gun cabinet is now unlocked.
-Fixed the railings.
-Minor tile fixes
*MechFab
-Machines are now unlocked.
*Survival SecurityV2
-Fixed airless tiles.
-Stripped access requirements
-Templates now include a var for max dimensions, load/unload adjusts to match the template size instead of always using the max size limit
-4 shuttle landmarks per z-level, landmarks move based on the size of the submap to never be terribly far away
-Users can now choose which map to delete when maps are full
-Overmap POI objects will now move once if spawning on top of another POI object
-ChangeArea and shuttle landmark runtimes fixed
-2 map errors fixed
Various map fixes and balancing factors to make up for the new guidelines.
-Removed all loot piles.
-Removed all alien tier items.
-Reduced and downgraded all weapons.
-Reduced and downgraded all armors sets.
-Shrunk a few maps.
-Re-balanced a number of resources crates and gear crates on all POI's.
-Various decal and furnishing changes.
-All maps have been reviewed and edited.
-All maps now have areas.
-All maps should have varied resources and loot to expand or modified spawned bases.
Tested
- Pod activates immediately after selecting a map. You should now need to activate the pod again after selecting a map to deploy it.
#Fixed, player now needs to activate it again to spawn the base
- Trading ship was not added correctly.
#Fixed, it now has it's own area.
- Resetting your selected map with a pen should let you spawn a different map instead of trying to spawn the same map repeatedly.
#Fixed, player can easily reset their choice.
- Multiple pods use space as an area and thus no gravity.
#Fixed, all maps now have proper areas.
- Giant maps are difficult to find enough clear space to activate.
#All maps have their exact size in their name, players will need to compensate and clear the area to spawn large bases.
- Some pods start with unpowered airlocks.
#Fixed, all maps now have proper areas.
WIP
*Still need to add descriptions to all maps in their survival pod form, hopefully giving more context to the player on what they are about to spawn as their base.
*Still work in progress, but almost done with this little side project.
-A multipurpose survival pod that opens a list of available maps to choose from.
-All maps will have their size requirements in their name
-This is mostly intended for Off-Station roles, so any player can spawn a small base to roleplay on.