Commit Graph

4007 Commits

Author SHA1 Message Date
johnsonmt88@gmail.com
b86d90c6c2 Couple of bugfixes:
Wizards can no longer cast spells when muzzled. Fixes issue 843.

You can no longer take bags of holding or mechs to the clown planet. Fixes issue 1061.

Removed the infared sensor from the autolathe construct list. Fixes issue 1092.
- The infared sensor already does nothing, the code for it seems to have been removed ages ago, so there's no harm in doing this.
- Commenting out the define caused a few problems that I couldn't quite figure out. I'll leave it for now with a warning.

Removed the ability for pAI's to set arrest status. Dead players really shouldn't be allowed to grief people like that. Fixes issue 1093.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5060 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 01:17:40 +00:00
giacomand@gmail.com
87ceb9d751 -Emergency revert of r5051.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5059 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 00:18:16 +00:00
Kortgstation@gmail.com
a22846684c Added a config option for assistants having maint access. Default is them not having it.
Added a config option for the delay on the gateway opening. Default is still half an hour.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5058 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 23:36:23 +00:00
giacomand@gmail.com
b54bc843ba -Eye lasers will hit people who are lying down.
-After using the wish granter it will update your mutation icons.
-Rejuv will now heal clone damage and brain damage.
-Changed the order of possible directions the singularity can go in so that it won't go south too often (in theory).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5057 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 19:34:45 +00:00
elly1989@rocketmail.com
50fbfa0c35 As per SoS' request, added a config option ALLOW_ADMIN_OOCCOLOR. If commented out, admins won't be able to have their own personal ooc colours (it will use the default dark red colour).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5056 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 19:28:31 +00:00
aranclanos@hotmail.com
dee7b74a45 -Changed turf creations, merging everything to only one proc
-Fixes Issue 1085 - Artificers creating turfs with buggy lighting
-Spells now will use the proper proc to create turfs

Due to the amount of files changed, this is just the 'part one'. The merging in turf.dm is not finished, mineral walls and buildmode are still using the old system. The creation of turfs on the game panel is not using the proper procs yet. Stay tuned for this changes, but now, sleep.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 13:39:00 +00:00
giacomand@gmail.com
b81901685e -Updated the changelog with the changeling change By Kor.
-Removed the buy menu from the old mob when transferring minds from a changeling.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5053 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 04:00:08 +00:00
Kortgstation@gmail.com
7103cbfac0 Removed the alertness level thing for carp/hostile mobs in general. Neat idea in theory, but in practice it just meant people could run up and beat carp to death before they'd even enter their hostile state. Bears still have it though.
Carp are slightly faster (in testing, I walked away from one as a borg, this seems a bit silly). This might not work well in practice though what with lag on a live server, so I'm guessing I might have to change this back.

Carp/syndicate also keep chasing their target as long as they're within 10 tiles, to compensate for them being slower than humans.

Removed the restriction on debraining changelings, this was a terrible "fix" to half-changelings and just lets you metagame.

Added a mineral var (metal) to floors to stop runtimes when you hit them with mining tools.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5052 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 03:22:07 +00:00
giacomand@gmail.com
1bd208da87 -Should fix anything that used to update the dialog window but doesn't now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5051 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 03:20:50 +00:00
sieve32@gmail.com
ae3b76879e Welp, missed a use() for mineral walls, specifically clown ones. Not much else to say really.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5050 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 02:31:56 +00:00
giacomand@gmail.com
0fc1781139 -Quick fix for canisters. They will update when you're near them again.
-Added a link to a guide in the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5049 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 01:53:31 +00:00
giacomand@gmail.com
7955d348d8 Lots of bugs fixed for advance diseases.
Fixed advance diseases using the same reference in mobs.
Fixed advance diseases referencing other advance diseases' symptoms, instead of just copying it.

I tested it more thoroughly this time and I can't find any issues but if you do please add them to the bug tracker and or contact me on #coderbus.

Added a new reaction which will remove symptoms from a disease. Needs blood and synaptizine.
Added a new symptom, shivering will make you cold.

Tweaked and balanced some symptoms.

Removed the "flex" emote that hulks will do randomly.
Reduced the change to speak for hulks and brain damaged mobs. ( 7% -> 3% chance)

Please let me know if anything is out of place or wrong.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5048 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 00:28:07 +00:00
elly1989@rocketmail.com
62c31d4e22 Moved triple-AI to the secrets panel (fun)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5046 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-12 16:38:40 +00:00
elly1989@rocketmail.com
03f0e24ca0 Moved the "spawn strike team" verb stuff into the secrets panel (fun).
Added a birthday cake to the bar for Pete's birthday *shhh*

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5045 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-12 16:21:00 +00:00
baloh.matevz
14403d15b3 - Spawning as a head of staff or AI will now display the following line, along with the standard hierarchy stuff: "You are playing a job that is important for Game Progression. If you have to disconnect, please notify the admins via adminhelp."
- Trying to remove someone's jobban through 'show player panel' -> 'jobban' -> 'click on job' will still bring up the banning panel, with a note that you can't use the old panel, it will however now properly have the banned player's ckey inserted as the search criteria, instead of your ckey.
- Jump-to-mob now uses mob_list instead of sortmobs()

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5044 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-12 10:05:07 +00:00
sieve32@gmail.com
77980e5225 -Cyborg frames can no longer be turned into reinforced ones if they already have parts on them
Fixes Issue 1055
-Made a 'catch-all' for emotes, where any 's's at the end of an emote command(Unless they have a '_' in front of them) will be cut off, so things like 'bow' and 'bows' would be interchangeable, and so on.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5043 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-12 00:08:40 +00:00
elly1989@rocketmail.com
0fa25d532d I am silly and forgot a file. Fixes code\modules\admin\topic.dm:1602:error: gravity_is_on: undefined var
Sorry! ;_;

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5042 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 20:24:01 +00:00
elly1989@rocketmail.com
bebf4983f8 Removed the toggle_gravity_on() and toggle_gravity_off() verbs and moved them into a single toggle in the FUN section of the secrets panel.
Likewise, removed the spawn_xeno verb and made an equivalent bit of code in the FUN section of the secrets panel.
Fixed the create_xeno proc. It was supposed to ask you which type of alien to spawn but it was sending the popup to src, which should have been usr.
Create_xeno can now spawn queens and larva.
Create_xeno is fed a ckey (optional) rather than a ghost mob. Which will make it more versatile and reliable should clients log out during popups and such.

Created an client.is_afk(duration) proc. If the client has been inactive for duration frames (11 frames is roughly 1 second), it will return the number of frames it has been inactive. Otherwise it returns 0. If no duration value is given it defults to 3000 which is roughly 5 minutes. There's a bunch of code I need to replace with this which I will do after I've got the rest of the admin rank stuff finished as that takes priority.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5040 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 19:15:11 +00:00
elly1989@rocketmail.com
0d2898a023 Remove some unneeded error messages from DB_ban (they're built into check_rights()
Made paths to sounds in robot/emote.dm more specific so the game doesn't have to find the files itself.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5039 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 12:09:43 +00:00
Kortgstation@gmail.com
a38b22fb70 Fixed the invisible ammo for the SAW.
Made the SAW not fit in bags.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5038 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 09:06:36 +00:00
Kortgstation@gmail.com
ab4c92e066 Using summon guns gives a message to the the user to confirm it working.
Added a new borg upgrade module which requires illegal tech and combat tech to make. It allows you to give them their emagged equipment without fucking with their laws.

New LMG by Ausops (both sprites and code). Right now appears only in Summon Guns, but may appear elsewhere in time.

Grilles now have a bullet act, so they no longer magically absorb infinite bullets.

Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5037 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 07:43:49 +00:00
baloh.matevz
5182bb69ae - Added +BAN permission checks to DB_Ban
- Uncommented a piece of code in IsBanned() that was only commented for testing purposes. Admins now once again ignore any bans to their name, except for daemon bans.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5036 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 07:32:13 +00:00
elly1989@rocketmail.com
8e52e8cbdf Game Panel is now available to all admins regardless of rights (spawning from that panel requires +SPAWN, and changing game mode requires +ADMIN)
Player panel (for an individual mob) is available to all admins regardless of rights (like above, each link on the page has its own rights requirements)
Essentially, with no rights you can see these panels, but you cannot use most of the tools they link to. Additional rights increase your access to corresponding tools.

Removed some duplicate code in /datum/admins/Topic for subtle messages, traitor panel and a few others. There's a lot more to do in this regard but it can wait for now.

We're near the end of the disruption now. I sort of have a clear idea what I'm meant to be doing so work will speed up. Full documentation describing exactly what can and can't be done with each flag will be available soon.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5035 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 06:40:00 +00:00
baloh.matevz
2f57200e82 - Fixes the broken population logging
- The current, file-based ban system is now a legacy system, the use of which is strongly discouraged for servers, which are constantly online.
- Added a database-based banning system, with a new baning panel, accessible through the 'banning panel' verb. Servers, which use this new banning system, will get the new panel up even if they use the old 'unban panel' or 'display job bans' verbs. These remain there for legacy support purposes. (Panel screenshot below)
- The most notable benefits of the new system are the ability to add offline bans, meaning the person does not have to be connected for a ban to be applied to their name. The second benefit is the ability to look up all previous bans that the person had.
- The major disadvantage is the complete incompatibility between the old and new system, meaning you have to either do a lot of copy-pasting or playing around in code to sync the old system with the new one. Servers upgrading to this system might want to consider a purge of all bans, if they don't want to go through this. Due to the incompatibility, there are no transition tools provided. Please contact me (errorage/rageroro) in #coderbus for help in syncing your database. The /tg/ legacy and database systems have been synced.
- The server configuration defaults to use the legacy system, as the new one requires the database to be set up. Please hash BAN_LEGACY_SYSTEM in config.txt as explained, to use the new system. If the database connection fails, the server reverts to the legacy system.

If any bugs or errors appear with either the legacy or new ban system, please let me know ASAP. The same applies if there are any syncronization problems between the legacy and new system, resulting in banned people unbanned or unbanned people banned.

Panel screenshot:
http://www.kamletos.si/new%20ban%20panel2.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5034 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 05:39:09 +00:00
elly1989@rocketmail.com
b8cb37af2a Fixed the mob-spawning panel which is accessible via the game-panel. Credits to BurZeZ
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5033 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-10 21:26:27 +00:00
elly1989@rocketmail.com
35cac8aefc Moved one or two bits out of +FUN and into a +SPAWN flag. The spawn flag allows mob transformations, spawning of items etc.
Moved fun (admin-event stuff) up to badmin rank.
deadchat visibility defaults to on
removed update_admin()
fixed associate so it won't accidentally add people to the admins list multiple times.
toggling ooc on/off is now available to any admin regardless of rights.
mass deletion is now restricted to DEBUG or SERVER flags
ADMIN, SERVER, DEBUG can all use the delete verb

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5032 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-09 21:58:10 +00:00
giacomand@gmail.com
d71cc8f3d6 -Advance diseases were given a good bug fixing based on reports and runtimes. Including the diseases spreading correctly.
=Proposals=

-Cyborgs can now beep and ping.
-Hulks will now talk in all upper-case and will spurt out random hulk phrases and flex.

=Sprites=

-Improved APC sprite by TankNut.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5031 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-09 21:12:59 +00:00
johnsonmt88@gmail.com
4746f20f35 A couple of runtime fixes:
Runtime fix for Poly searching for items (runtime error: Cannot read null.w_class)

Runtime fix for safe lock-picking (runtime error: Cannot read null.len)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5030 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-08 23:25:41 +00:00
elly1989@rocketmail.com
8a3e9ab885 Secrets panel is now available to all admin-datum holders. Each subsection is restricted to specific permissions however.
Adminhelp now loops through all clients in var/list/admins rather than every client in the world.

Both SERVER and FUN can toggle random events on/off.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5029 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-08 17:08:18 +00:00
aranclanos@hotmail.com
0b3ca8d0a6 Fixes Issue 1082 - 'Orange' shoes dyed still being chained by handcuffs.
Washing machine code makes me cry, I will rewrite that... Soon(TM)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5028 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-08 05:51:20 +00:00
baloh.matevz
c870d5e158 - Prayer visibility now starts on, as it should.
- Fixed pulse rifle, energy sword, blackhole and mob spawning
- Fixed 'reload admins' not properly updating the 'admins' list, which made adminwho fail, along with some other things.
- Fixed a bug, which prevented admin from even being loaded properly in some circumstances, in the database admin system.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5027 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-07 23:49:54 +00:00
elly1989@rocketmail.com
11ced13b3d Reverts r5012
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5026 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-07 23:00:38 +00:00
aranclanos@hotmail.com
437841d8b4 Fixes Issue 1081 - Not being able to analyze tanks with PDA/analyzers. The tank attackby proc was overridden by the one tank bombs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5025 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-07 21:08:03 +00:00
aranclanos@hotmail.com
0e589d575c Fixes Issue 1066 - Suits having a wrong blood overlay.
I added a new var for suits, blood_overlay_type.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5024 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-07 09:29:40 +00:00
giacomand@gmail.com
5868952ce0 -Added a check to see if you're on turf before trying to spread a disease to someone.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5023 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-07 08:37:46 +00:00
giacomand@gmail.com
0162968399 -Lot of runtime fixes for advance diseases.
-Added two new symptoms, fever and itching.
-Changed some stats on existing symptoms.
-Emotes sucks so I used visible_message if there was no preset emote.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5021 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-07 08:21:36 +00:00
d_h2005@yahoo.com
698f86152c Shield generator walls will no longer vanish when blown up. Instead, the walls will persist and the shield generators will take a hit to their stored power. Fixes issue 1070.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5020 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-06 22:24:54 +00:00
aranclanos@hotmail.com
b0d3e70f72 Fixes Issue 1080 - Borg mesons having shadows, making mining as miningborg awful
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5019 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-06 21:06:06 +00:00
aranclanos@hotmail.com
9fcf5b4a63 Fixes Issue 1071 - Kitchen trays doing crazy stuff when a person switch it between their hands.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5017 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-06 19:33:35 +00:00
aranclanos@hotmail.com
20c1955163 Fixes Issue 1078 - Wood sheets deleting girders
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5016 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-06 18:10:31 +00:00
baloh.matevz
abad9978b2 - Fixed the revision number not showing properly. Hopefully it's fixed for good this time, as it works off of logic, instead of line numbers.
- Standardized the database library code
- Deleted a few unused database related files (karma and forum activation), so they won't get in my way later. They work off of no longer existent database tables.
- Made it so the server maintains a constant connection with the database, which is established on world/New() and never broken, until the server ends. If 5 consecutive database connection attempts result in no connection getting established, the server will not attempt any more connections. Made all existing database connections use the global continuous connections. Currently we need two, as we have two databases, but the old database is going to get moved into the new one.
- Fixed the spaghetti-like report in the permissions panel, which happened when someone had many permissions enabled.
- Added database connection reports to display to dream daemon on server startup.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5015 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-06 17:21:13 +00:00
giacomand@gmail.com
f4a559f183 -Added a check for the target's location when drag and dropping someone into a disposal unit.
-Misc stuff with diseases.
-Forgot to add the .dme so the extra symptoms will be ticked now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5014 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-06 15:02:00 +00:00
baloh.matevz
dfa45366b8 - Added a new permission type called 'ADVDEBUG', which contains the debug verbs, which should really not be available to run-of-the-mill admins, but should be available to coders, who can use them properly. (debug-verbs and advanced proc call).
- Moved 'reload admins' into the SERVER permission. It already had a check for R_SERVER when it was run, so it being in the debug list was likely a typo. There should probably be an ADVANCEDADMIN permission type or something, that contains the admin-related tools that you don't want all admins to have access to. A 'game masters only' list of verbs, so to speak.
- Edited admin_ranks.txt and the other dm files accordingly.
- Standardized diagnostics.dm

PS: I really love permission based admin verb assignment. So much easier to work with!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5012 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-06 06:17:57 +00:00
aranclanos@hotmail.com
beb53e2337 Fixes Issue 1073 - Mining ore satchel crashing clients.
It's a small and crappy bugfix, the storage code of the satchel is awful and needs to be re-done.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5010 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-06 01:34:21 +00:00
giacomand@gmail.com
c3c6da1c4a -Optimized free looking more by using associated lists.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5009 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-05 15:46:03 +00:00
giacomand@gmail.com
154f8229cd -A bot's setting can be tweaked by AIs now.
-Updated the changelog with a feature I forgot to mention.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5007 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-05 08:09:32 +00:00
baloh.matevz
1038391ba8 - the COLD_RESISTANCE mutation now protects against low pressure damage, making you space-worthy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5006 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-05 07:41:58 +00:00
baloh.matevz
a7ec1b869f - Combined two copy-pasted procs into one in space ninja code.
- Added a confirm message for space ninjas. They have to hit 'yes' to confirm within 30s to actually spawn.
- Fixes issue 904.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5005 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-05 07:35:42 +00:00
baloh.matevz
8f0ae22884 - Reverted the size reduction from r4996.
This is simply not acceptable:
- http://www.kamletos.si/screen%20overlay%20reduced%20size.png
- http://www.kamletos.si/screen%20overlay%20reduced%20size2.png- Made being in an area with extremely low pressure cause some damage (2 per tick)
- Reduced the amounts of oxy damage per tick from 1/ 2 / 4 to 0.5 / 1.5 / 3, depending on your body temperature.
- Reduced the maximum amount of high pressure damage per tick from 7 to 4. Slightly reduced the damage coefficient for pressure damage. This is to prevent insta-kills in high pressure areas. I still can't believe poly originally set it to 20 per tick... 
- Added a maximum amount to how much your body temperature can change in each tick. It can go up or down by, at most, 30K per tick.
- Space suits and the captain's armor now protect against pressure damage
- Fixed some more of poly's awful code. The STOPSPRESSUREDMAGE flag now defines whether you take damage or not. You still need to have both a helmet and suit with that flag on to be fully protected from pressure damage. This will make the pressure damage indicator actually show what kind of pressure is affecting you and not just pretend like you're not taking damage, even if you are, while in a space suit:

//Poly code<TM>
if(istype(wear_suit, /obj/item/clothing/suit/space)||istype(wear_suit, /obj/item/clothing/suit/armor/captain))
--pressure.icon_state = "pressure0"
else
--...

- Standardized /obj/item/examine().
- Added the important stuff to the changelog.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5004 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-05 05:59:50 +00:00
giacomand@gmail.com
3521d89ecd -Removed excess double quotation marks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5002 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-04 17:25:46 +00:00