Commit Graph

6 Commits

Author SHA1 Message Date
CHOMPStation2StaffMirrorBot
8fa48e2a3e [MIRROR] Fixes map issues found in #18285 [MDB IGNORE] [IDB IGNORE] (#11485)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-23 22:23:45 +02:00
Chompstation Bot
0851b4f14c Takes Stellar Delight apart 2021-11-01 21:58:31 +00:00
Arokha Sieyes
bdc7e504fb Redo cryo item storage
Fixes #2682, Fixes #2610

Cryo no longer stores any items, only logs for admin use and for player use who cryo'd with what 'important' items.
2018-04-30 20:30:58 -04:00
Arokha Sieyes
430895bf82 Fixup elevator cryo missing 2017-05-20 22:26:09 -04:00
Leshana
f17ea64bbe Enables round-to-round persistence of a few aspects of characters.
* More accurately, it automates updating your character setup.  None of this code does anything you could not already do manually on the Character Setup screen, it simply does it automatically for you.
* Specifically a few things are saved either at round end or when you cryo:
  * Your late-join spawn location is determined by which cryo/elevator/etc you used to leave last time.  Departing thru the elevators will set your spawn location to elevators etc.
  * Your weight is saved (also any extra or deficient nutrition is resolved into weight gain/loss)
  * Your limbs settings are updated based on your status at end of round (whether limbs are normal, missing, robotic, etc)
  * Your markings are saved so they will be the same as when they were at end of round.
* ALL of these changes are optional, toggled on the VORE tab of character setup.
* Replaced hard coded numbers for weight gain with constant defines.
2017-04-04 07:33:09 -04:00
Arokha Sieyes
6c9a6264cf Gateway Icon Change + Fitness Center (#95)
* Shhh don't mind this.

* More gateway changes, also adds fitness room

Also gives the ability for some FBPs to have tails (we can sprite the tails later, it defaults to off)

* Issue #30 - Added icons and code for vore animals.

Also tweaked to be more in line with current codebase.

* Fix to leading space in alien.dm

* Makes Labyrinth.dmm compile and load in map editor. (#90)

Could use some work still though.
2016-05-17 20:03:45 -04:00