CHOMPStation2StaffMirrorBot
d7cd22d2d0
[MIRROR] Forensics Datum ( #11015 )
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Co-authored-by: Will <7099514+Willburd@users.noreply.github.com >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-06-06 16:18:13 +02:00
CHOMPStation2StaffMirrorBot
f04f992cfe
[MIRROR] code/global.dm => code/_global_vars/ ( #10689 )
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Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-04-21 19:16:48 +02:00
CHOMPStation2StaffMirrorBot
f7219329ca
[MIRROR] Conversion many Globals to Managed Globals (Part 1) ( #10665 )
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Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-04-18 01:06:35 +02:00
Selis
ed43b73661
[MANUAL MIRROR] Port OD Pragma Lints ( #17171 ) ( #10255 )
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Co-authored-by: Drathek <76988376+Drulikar@users.noreply.github.com >
2025-03-01 22:14:20 +01:00
CHOMPStation2
ab154b48b2
[MIRROR] refactors most spans ( #9139 )
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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com >
Co-authored-by: Kashargul <KashL@t-online.de >
2024-10-04 15:00:17 +02:00
CHOMPStation2
5ea698a0ef
[MIRROR] Removes /obj/item/weapon and /obj/item/device [MDB IGNORE] ( #9084 )
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Co-authored-by: Changelogs <action@github.com >
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com >
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
Co-authored-by: Kashargul <KashL@t-online.de >
2024-09-30 21:36:41 +02:00
Drathek
3995338290
Moar whitespace normalization [MDB IGNORE] ( #7750 )
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Co-authored-by: Raeschen <rycoop29@gmail.com >
2024-02-16 10:54:47 +01:00
CHOMPStation2
d2e66e6410
[MIRROR] Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one ( #7062 )
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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com >
Co-authored-by: Nadyr <41974248+Darlantanis@users.noreply.github.com >
2023-10-04 18:37:41 -04:00
Nadyr
c393493c45
powder that makes you say yes
2021-12-05 10:50:54 -05:00
Chompstation Bot
3d7ac9fb07
tgui inputs QOL
2021-07-03 21:16:24 +00:00
Chompstation Bot
b6e1989a01
The One Where I Port Modals
2021-06-30 19:29:34 +00:00
Chompstation Bot
588179bd66
Remove unnecessary 'signatures'
2021-04-08 16:48:30 +00:00
TheFurryFeline
1f99be6906
Light Frame Infinite Steel Fixy ( #6633 )
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* Light Frame Infinite Steel Fixy
Title.
Changelog Notes:
- Fixes light frames returning 5 steel per deconstruction when 2 steel is used to create the frame.
* Changelog
2020-01-19 00:51:24 -05:00
Neerti
3f7d2a0450
Fixes fireaxe cabinets
2019-04-16 22:00:42 -04:00
Neerti
30b967e28a
Items are now assumed to be conductive, rather than the opposite
2019-03-28 21:45:38 -04:00
Anewbe
729ce71aa0
Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format
2018-08-02 21:45:15 -05:00
Leshana
ec5d6fe44c
Switch frame construction menu to have a cancel button.
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Instead of having a whole frame type dedicated to giving a "Cancel" option... lets just tell BYOND to add a cancel button to the menu.
2018-04-11 23:14:26 -04:00
Leshana
ebebdbc37b
Fix wall frames dropping steel and bugging on failure to place.
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Previously, if you tried to place a frame on a wall and it failed (due to something already being there etc) you would no longer be asked what type to use next time you try, and it will runtime.
Fixes this by performing the safety checks *before* asking you want you want to build. Since the checks don't depend on what type you want to build anyway its fine.
2018-04-11 23:14:15 -04:00
Heroman3003
c8326c290c
Fixes for gripper interaction with frame parts and mecha equipment ( #5025 )
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* possible fix
* truly a fix
* return of the lost comment
* and lost slash too
* stray not-my comment deleted
* added proper changelog
* replaced << with to_chat()
2018-03-19 11:50:05 -07:00
SinTwo
045c393683
Revert "Revert "Frame Cleanup""
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This reverts commit 82722ba42f .
2016-08-13 19:55:57 -04:00
Yoshax
82722ba42f
Revert "Frame Cleanup"
2016-08-06 00:27:03 +01:00
SinTwo
07b4eb2d95
final fixes, tweaks, and cleanups
2016-08-03 14:09:12 -04:00
SinTwo
66c3a007a9
frame cleanup fixes
2016-07-23 23:45:24 -04:00
SinTwo
eb120319eb
Frame code cleanup
2016-07-23 13:31:30 -04:00
SinTwo
5ae20ceb8b
Buildables v1.2 ( #1517 )
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* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.
* Fixes Maps due to working on ancient versions.
* Path error.
* Adds a missing ..()
2016-05-03 22:18:12 +01:00
SinTwo
b356f5cf21
Construction Update
2016-03-25 16:02:36 -04:00
GinjaNinja32
0c1aee8074
Fixes <span class='class>, makes Travis check it
2015-07-18 21:13:32 +01:00
Chinsky
1993935766
Fixes #9899
2015-07-09 23:17:06 +03:00
Zuhayr
8ab80b7394
Removes the RUST engine.
2015-07-01 15:50:55 +09:30
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
Zuhayr
3184f157e9
qdel
2015-05-12 13:12:58 +09:30
Zuhayr
79e3acc95e
Finalized wall refactor.
2015-04-26 12:58:57 +09:30