Commit Graph

379 Commits

Author SHA1 Message Date
Cael_Aislinn
3b9acf1c9e replaced log_admin with log_adminwarn, so hopefully the messages will output to server
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-10 01:41:17 +10:00
Cael_Aislinn
0fe99d3b6d actually make the debug messages output >.> also fixed up a couple of messages
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-10 01:24:40 +10:00
Cael_Aislinn
dca3f3bd8a reworked/verbosified some zas debugging, added additional zas debugging, made kill_air available to game_admins as well as game_masters, increased runtime check sensitivity to aid in debugging
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-09 18:12:59 +10:00
Cael_Aislinn
2abbd8ce6b compile fix, tweaks
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-09 04:53:29 +10:00
Cael_Aislinn
ab0fe32f84 additional debugging tweaks
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-09 04:49:18 +10:00
Cael_Aislinn
34000482c7 additional zas debugging, kill_air output made a bit more informative
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-09 04:42:26 +10:00
Cael_Aislinn
d817bbb490 more verbose zas debugging, decreased runtime sensitivity by half again, and reset the counter every time a tick is successful
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-09 03:19:50 +10:00
SkyMarshal
55adee1723 Runtime fix 2012-08-03 14:08:07 -07:00
SkyMarshal
e4c4f77de2 Fix for the runtime Mloc sent me. 2012-08-03 10:40:54 -07:00
SkyMarshal
4f7f3e5d7f Adds more runtime checking and makes zones exploit the garbage collector to be destroyed, which is more resource efficient. 2012-08-02 11:47:05 -07:00
CIB
35b1e7efd6 Experimental change to speed up atmos
Kudos to /tg/
2012-07-29 03:29:45 +03:00
CIB
cae467ce39 Merge pull request #1531 from headswe/master
Fixes a few runtime errors
2012-07-28 08:55:22 -07:00
Head
3a1f30ece4 A few fixes. 2012-07-28 17:16:22 +02:00
Albert Iordache
8fada000e7 Fixed a ZAS/Processing.dm runtime error 2012-07-28 10:34:24 +03:00
SkyMarshal
54ce48fb9d Connections no longer are deleted when a door closes, instead persisting until merged or a wall is built there or something. Better runtime detection, and no more searching through world for fires to process. 2012-07-26 15:33:21 -07:00
SkyMarshal
af2af9d6b2 Attempted fix for ZAS possibly crashing BYOND, removed special case for Cryo from human life as it is already handled by cryo's return_air() proc, made breathing in superheated gas burn you a wee bit. 2012-07-26 12:10:16 -07:00
SkyMarshal
c5f2df0aeb ZAS fixes. 2012-07-26 11:56:00 -07:00
SkyMarshal
4fe2b585a7 Adds further checking and variable presets to ZAS, and made the contamination overlay actually work. 2012-07-24 22:12:25 -07:00
Albert Iordache
ac4b8d076a Minor zone/proc/Rebuild() optimization 2012-07-22 14:37:57 +03:00
SkyMarshal
e14aaac99a Fix for compile error. 2012-07-20 19:16:26 -07:00
SkyMarshal
6dadde18c3 Improved ZAS plasma setting names and feedback when it is changed. 2012-07-20 13:45:51 -07:00
SkyMarshal
10a283b681 Fixed an ooops 2012-07-20 12:39:53 -07:00
SkyMarshal
2a1404faac More rigidly defined ZAS zone structures, so that connections work without flaw and rebuilding a zone will always produce the same shape. Also readded spess carp and fixed a compilation error. 2012-07-20 12:35:42 -07:00
SkyMarshal
e0edc29acf Final parts of ZAS. Works like a charm now. 2012-06-23 21:20:39 -07:00
SkyMarshal
ba75994b29 ZAS updates and possible fixes. Zones will no longer connect to a space tile under a door. Added a secondary airflow value for what can move large objects, like closets. 2012-06-23 17:58:54 -07:00
cib
4a3bd5d4f6 Merged air processing back into the master controller.
The reasoning for this is mostly debugging, but more control over when the air master processes plays also a role(avoid processing it at the same time as tons of other stuff).

Note that this will slow down the air processor a little.
2012-06-23 08:42:48 -07:00
SkyMarshal
616be6eed8 More while loop stuff, removed shitloads of unnecessary curly brackets in the map reader, fixed ED-209 projectiles 2012-06-22 14:10:48 -07:00
SkyMarshal
f39676cacb Removes the unfortunately derpy bloody footprints. 2012-06-21 11:10:05 -07:00
SkyMarshal
5ea83f0abe Air alarm fixes, final part. Added in area atmos lockdown, proper overrides from the atmos control computer, cycling airlocks, and minor airflow/ZAS tweaks. 2012-06-21 02:06:05 -07:00
SkyMarshal
f953f78d73 WIP air alarms 2012-06-21 02:05:32 -07:00
SkyMarshal
abe222afde Fixed botpathing. Some fixes/changes to glows. Made lights less piss yellow. 2012-06-19 20:52:01 -07:00
SkyMarshal
c3d7371ccf Lots of fixes. 2012-06-19 00:24:10 -07:00
SkyMarshal
8f0a815eb9 Fixed some stuff. 2012-06-18 23:59:07 -07:00
SkyMarshal
dffed10290 Fixed a long-lasting error with vending machine in toxins, fixed/added atmos setting editor in game. 2012-06-18 23:39:12 -07:00
SkyMarshal
692fdc724e Second part of UltraLight. Some fixed up fire stuff. 2012-06-18 17:52:40 -07:00
SkyMarshal
aeb850fef0 Working UL 2012-06-18 15:02:34 -07:00
caelaislinn
16eabd55ea Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-06-14 22:52:33 +10:00
caelaislinn
3f19d356d6 wip explosions modifications
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-06-14 22:52:23 +10:00
Albert Iordache
a278b7c29f Runtime error fixes for AI camera chunks and ZAS ZConnect() 2012-06-14 07:50:19 +03:00
SkyMarshal
d3258b4fed ZAS fixes and statistics logging. 2012-06-13 16:55:00 -07:00
SkyMarshal
92e2cd32de ZAS fixes. 2012-06-09 00:55:00 -07:00
SkyMarshal
5c9308d610 Fix for ZAS connections through windoors. Should be one of those final little bugfixes, y'know? 2012-06-08 21:28:10 -07:00
SkyMarshal
0cc2d20a33 Merge branch 'master' of git://github.com/Aryn/Baystation12 into BugFixes
Conflicts:
	code/ZAS/Airflow.dm
2012-06-08 11:37:43 -07:00
Aryn
5af672c92f Fixed a runtime in airflow, made it so that stuff doesn't fly around every 3.5 seconds. 2012-06-08 10:46:38 -06:00
Aryn
6730a1bf22 Modified fire algorithms, made bombs possible. 2012-06-08 10:45:47 -06:00
SkyMarshal
0a83532232 Airflow runtime/bugfix. 2012-06-08 03:53:27 -07:00
SkyMarshal
157ea3000d Fix for runtimes, DERP. 2012-06-08 03:23:32 -07:00
SkyMarshal
8a1c28a302 Made the sanity checks on rebuilding zones more rigorous, and less infinite-loopy 2012-06-08 02:30:05 -07:00
SkyMarshal
6b8ff34f61 San check for rebuilding zones. Just crashed the server. 2012-06-08 02:10:32 -07:00
SkyMarshal
f23d3a0a1e Airflow now takes more air to stun you, and slamming into an object while being pushed by airflow will stun you. 2012-06-08 01:56:35 -07:00