Commit Graph

1273 Commits

Author SHA1 Message Date
johnsonmt88@gmail.com
0d9da06677 Added an attack sound to:
Glass shard
Broken bottle
Sord/Claymore/Katana
Cult blade
Kitchen knife/Butcher's cleaver
Nettle/Death nettle
Hatchet

Thank you carn for testing this for me :)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4580 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-29 16:04:23 +00:00
Cael_Aislinn
eacd84b212 Merge tgstation13 r4570 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/defines/obj.dm
	code/defines/procs/helpers.dm
	code/defines/turf.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/cult_structures.dm
	code/game/gamemodes/events.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/master_controller.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/item.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/wires.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/new_player/login.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/stamps.dm
	code/unused/toilets.dm
	html/changelog.html
	icons/effects/alert.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-28 19:57:11 +10:00
petethegoat@gmail.com
c14f242b4e Some assembly fixes and tidying up. Plus, improved infrared emitters, with new sprites by Pewtershmitz!
Removed the infra sensor, as it was buggy, and, to be perfectly honest, utterly pointless.
Slightly improved and moved dice code.

Fixes issue 366.
Fixes issue 317.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4555 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 22:44:04 +00:00
johnsonmt88@gmail.com
28aabc9810 More file structure stuff!
Cleaned up the files themselves.
Everything in code/game/objects should now be in proper files or places with the exception of the files in the /weapons/ sub-folder.

There's two instances of me not following the exact file structure.
- /obj/item/brain has been moved to a file in mob/living/carbon/brain
- /obj/item/clothing/mask/facehugger has been moved into mob/living/carbon/alien/special
Both of these may not make sense according to the object structure, but they do make sense logically. If it's a problem just move them.

Next up: Finish the files in the weapon folder, then start moving defines down.


My god I hope I havent broken everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4547 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 03:32:58 +00:00
elly1989@rocketmail.com
6e274cd395 New lighting, it's essentially just the old DAL system with a queue.
Comments for lighting:
	Like sd_DAL (what we used to use), it changes the shading overlays of areas by splitting each type of area into sub-areas
	by using the var/tag variable and moving turfs into the contents list of the correct sub-area.

	Unlike sd_DAL however it uses a queueing system. Everytime we  call a change to opacity or luminosity
	(through SetOpacity() or SetLuminosity()) we are  simply updating variables and scheduling certain lights/turfs for an
	update. Actual updates are handled periodically by the lighting_controller. This carries additional overheads, however it
	means that each thing is changed only once per lighting_controller.processing_interval ticks. Allowing for greater control
	over how much priority we'd like lighting updates to have. It also makes it possible for us to simply delay updates by
	setting lighting_controller.processing = 0 at say, the start of a large explosion, waiting for it to finish, and then
	turning it back on with lighting_controller.processing = 1.

	Unlike our old system there is a hardcoded maximum luminosity. This is to discourage coders using large luminosity values
	for dynamic lighting, as the cost of lighting grows rapidly at large luminosity levels (especially when changing opacity
	at runtime)

	Also, in order for the queueing system to work, each light remembers the effect it casts on each turf. This is going to
	have larger memory requirements than our previous system but hopefully it's worth the hassle for the greater control we
	gain. Besides, there are far far worse uses of needless lists in the game, it'd be worth pruning some of them to offset
	costs.

	Known Issues/TODO:
		admin-spawned turfs will have broken lumcounts. Not willing to fix it at this moment
		mob luminosity will be lower than expected when one of multiple light sources is dropped after exceeding the maximum luminosity
		Shuttles still do not have support for dynamic lighting (I hope to fix this at some point)
		No directional lighting support. Fairly easy to add this and the code is ready.
		When opening airlocks etc, lighting does not always update to account for the change in opacity.

Explosions now cause lighting to cease processing temporarily.

Moved controller datums to the code/controllers directory. I plan on standardising them.
"Master","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply Shuttle","Emergency Shuttle","Configuration","pAI" controller datums can be accessed via the debug controller verb (used to be the debug master controller verb)
Supply shuttle now uses a controller datum. Shuttles tend to arrive up to 30 seconds late, this is not a bug.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4537 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-25 16:06:57 +00:00
giacomand@gmail.com
ad05bda38f -Removed the description of cameras stating that they can see through walls.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4535 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-25 06:02:32 +00:00
giacomand@gmail.com
1aa0883686 -Missed some files.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4534 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-25 05:46:49 +00:00
petethegoat@gmail.com
93a5db2cf9 Readded the chain of command, by popular demand. Now with a nice sprite and shit!
Added EngTaylor's riot shield bash suggestion! Intimidate those peaceful protesters!

FEATURES!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4529 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-25 01:55:53 +00:00
Cael_Aislinn
f1ddffcfb4 a bunch of alt_role_title stuff, this should lay the groundwork for making them job selectable
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-25 07:11:49 +10:00
Erthilo
5a75e606a6 Merge branch 'bs12_with_tgport' of git://github.com/caelaislinn/Baystation12 into TGUpdates
Conflicts:
	baystation12.dme
2012-08-24 16:35:18 +01:00
Erthilo
aff3907c04 Cleaning up files and UltraLight, added some BS12 files, and fixes sprite issues. 2012-08-24 16:20:50 +01:00
Cael_Aislinn
4c500f8b1c Merge remote-tracking branch 'remotes/git-svn' (r4527) into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/objects/devices/uplinks.dm
	code/game/objects/weapons.dm
	code/modules/mining/mine_items.dm
	html/changelog.html
	icons/obj/chemical.dmi
	maps/tgstation.2.0.9.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-24 21:55:58 +10:00
Erthilo
9387dd2366 * Merged diagonal reaching.
* Merged speech bubbles and pain flashing
* Merged Signaler Dead man switch.
* Merged give verb.
* Merged alien languages
* Merged stuttering, slurring.
* Merged Git Revision Info.
* Fixed mutantraces not having hair/eyes
* Fixed Soghun's not being able to change hair colour.
* Fixed savefiles not saving species.
* Shut up vending machines.
* Added colour to species talk.
2012-08-23 22:43:38 +01:00
Erthilo
dd09c46595 Scrubbed Mime and Clown references. Fixed invisible mutantrace people. Added Tajaran to mutantrace options. 2012-08-23 16:20:40 +01:00
petethegoat@gmail.com
d6f2556945 First part of a fix for issue 818.
Removed some pointless, unused objects. (i'm looking at you, rubber chicken without a sprite)
Added a few new "features"- lighting cigs with igniters, and toggle-able bedsheets.
Slightly improved the cow gib sprite because if I don't commit it now I'll revert it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4517 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-22 18:56:31 +00:00
SkyMarshal
ffa80e2e94 Ultralight update, less laggy and less buggy. Might still need to be removed, time will tell. Also: Added an Ion Storm law, and reverted the radio mode change back to the new subspace radios. Also added myself to the admins.txt since I am a dev again and the main server already is updated like that. 2012-08-21 17:25:57 -07:00
Cael_Aislinn
c314b5f42b Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
Conflicts:
	README.txt
	SQL/tgstation_schema.sql
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/pipes.dm
	code/FEA/FEA_airgroup.dm
	code/FEA/FEA_fire.dm
	code/FEA/FEA_gas_mixture.dm
	code/FEA/FEA_turf_tile.dm
	code/TriDimension/Pipes.dm
	code/WorkInProgress/buildmode.dm
	code/WorkInProgress/organs/organs.dm
	code/WorkInProgress/virus2/Disease2/analyser.dm
	code/WorkInProgress/virus2/Disease2/biohazard destroyer.dm
	code/WorkInProgress/virus2/Disease2/cureimplanter.dm
	code/WorkInProgress/virus2/Disease2/diseasesplicer.dm
	code/WorkInProgress/virus2/Disease2/dishincubator.dm
	code/WorkInProgress/virus2/Disease2/isolator.dm
	code/WorkInProgress/virus2/Disease2/monkeydispensor.dm
	code/WorkInProgress/virus2/analyser.dm
	code/WorkInProgress/virus2/antibodies.dm
	code/WorkInProgress/virus2/base.dm
	code/WorkInProgress/virus2/biohazard destroyer.dm
	code/WorkInProgress/virus2/cureimplanter.dm
	code/WorkInProgress/virus2/curer.dm
	code/WorkInProgress/virus2/diseasesplicer.dm
	code/WorkInProgress/virus2/dishincubator.dm
	code/WorkInProgress/virus2/isolator.dm
	code/WorkInProgress/virus2/monkeydispensor.dm
	code/datums/ai_laws.dm
	code/datums/configuration.dm
	code/datums/datumvars.dm
	code/datums/diseases/alien_embryo.dm
	code/datums/diseases/appendicitis.dm
	code/datums/diseases/robotic_transformation.dm
	code/datums/diseases/xeno_transformation.dm
	code/datums/helper_datums/getrev.dm
	code/datums/helper_datums/teleport.dm
	code/datums/helper_datums/tension.dm
	code/datums/mind.dm
	code/datums/mixed.dm
	code/datums/shuttle_controller.dm
	code/datums/spell.dm
	code/datums/spells/ethereal_jaunt.dm
	code/datums/spells/genetic.dm
	code/datums/spells/wizard.dm
	code/defines/area/Space Station 13 areas.dm
	code/defines/atom.dm
	code/defines/global.dm
	code/defines/mob/dead/observer.dm
	code/defines/mob/living/carbon/alien.dm
	code/defines/mob/living/carbon/alien_humanoid.dm
	code/defines/mob/living/carbon/carbon.dm
	code/defines/mob/living/carbon/metroid.dm
	code/defines/mob/living/carbon/monkey.dm
	code/defines/mob/living/living.dm
	code/defines/mob/living/silicon/ai.dm
	code/defines/mob/living/silicon/robot.dm
	code/defines/obj.dm
	code/defines/obj/closet.dm
	code/defines/obj/clothing.dm
	code/defines/obj/clothing/costume.dm
	code/defines/obj/computer.dm
	code/defines/obj/costume.dm
	code/defines/obj/decal.dm
	code/defines/obj/door.dm
	code/defines/obj/hydro.dm
	code/defines/obj/machinery.dm
	code/defines/obj/storage.dm
	code/defines/obj/supplypacks.dm
	code/defines/obj/toy.dm
	code/defines/obj/vending.dm
	code/defines/obj/weapon.dm
	code/defines/procs/AStar.dm
	code/defines/procs/command_name.dm
	code/defines/procs/dbcore.dm
	code/defines/procs/forum_activation.dm
	code/defines/procs/gamehelpers.dm
	code/defines/procs/helpers.dm
	code/defines/procs/icon_procs.dm
	code/defines/procs/station_name.dm
	code/defines/procs/statistics.dm
	code/defines/turf.dm
	code/game/algorithm.dm
	code/game/area/areas.dm
	code/game/asteroid/artifacts.dm
	code/game/atom_procs.dm
	code/game/cellautomata.dm
	code/game/dna.dm
	code/game/events/EventProcs/clang.dm
	code/game/events/EventProcs/dust.dm
	code/game/events/EventProcs/ninja_abilities.dm
	code/game/events/EventProcs/ninja_equipment.dm
	code/game/events/EventProcs/space_ninja.dm
	code/game/events/EventProcs/spacevines.dm
	code/game/gamemodes/blob/blob.dm
	code/game/gamemodes/blob/blob_finish.dm
	code/game/gamemodes/blob/blob_report.dm
	code/game/gamemodes/blob/theblob.dm
	code/game/gamemodes/changeling/changeling.dm
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/changeling/traitor_chan.dm
	code/game/gamemodes/cult/cult.dm
	code/game/gamemodes/cult/cult_items.dm
	code/game/gamemodes/cult/cult_structures.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/black_hole.dm
	code/game/gamemodes/events/miniblob.dm
	code/game/gamemodes/factions.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/gamemodes/malfunction/malfunction.dm
	code/game/gamemodes/meteor/meteor.dm
	code/game/gamemodes/meteor/meteors.dm
	code/game/gamemodes/nuclear/nuclear.dm
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/gamemodes/nuclear/pinpointer.dm
	code/game/gamemodes/objective.dm
	code/game/gamemodes/revolution/revolution.dm
	code/game/gamemodes/sandbox/h_sandbox.dm
	code/game/gamemodes/sandbox/sandbox.dm
	code/game/gamemodes/setupgame.dm
	code/game/gamemodes/traitor/traitor.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/gamemodes/wizard/soulstone.dm
	code/game/gamemodes/wizard/spellbook.dm
	code/game/gamemodes/wizard/spells.dm
	code/game/gamemodes/wizard/veilrender.dm
	code/game/gamemodes/wizard/wizard.dm
	code/game/hud.dm
	code/game/jobs/access.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/civilian_chaplain.dm
	code/game/jobs/job/engineering.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/jobs/job/silicon.dm
	code/game/jobs/job_controller.dm
	code/game/jobs/jobs.dm
	code/game/machinery/Beacon.dm
	code/game/machinery/OpTable.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/alarm.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/autolathe.dm
	code/game/machinery/biogenerator.dm
	code/game/machinery/bots/bots.dm
	code/game/machinery/bots/cleanbot.dm
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/bots/floorbot.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/bots/mulebot.dm
	code/game/machinery/camera.dm
	code/game/machinery/cell_charger.dm
	code/game/machinery/cloning.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/Operating.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/arcade.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/buildandrepair.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/crew.dm
	code/game/machinery/computer/hologram.dm
	code/game/machinery/computer/law.dm
	code/game/machinery/computer/medical.dm
	code/game/machinery/computer/message.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/power.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/robot.dm
	code/game/machinery/computer/security.dm
	code/game/machinery/computer/shuttle.dm
	code/game/machinery/constructable_frame.dm
	code/game/machinery/deployable.dm
	code/game/machinery/door_control.dm
	code/game/machinery/doors/airlock.dm
	code/game/machinery/doors/airlock_electronics.dm
	code/game/machinery/doors/brigdoors.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/doors/poddoor.dm
	code/game/machinery/doors/unpowered.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/machinery/flasher.dm
	code/game/machinery/gateway.dm
	code/game/machinery/hologram.dm
	code/game/machinery/hydroponics.dm
	code/game/machinery/kitchen/gibber.dm
	code/game/machinery/morgue.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/pipe/construction.dm
	code/game/machinery/pipe/pipe_dispenser.dm
	code/game/machinery/portable_turret.dm
	code/game/machinery/recharger.dm
	code/game/machinery/rechargestation.dm
	code/game/machinery/requests_console.dm
	code/game/machinery/shieldgen.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/suit_storage_unit.dm
	code/game/machinery/syndicatebeacon.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/telecomms/telemonitor.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/turrets.dm
	code/game/machinery/vending.dm
	code/game/magic/cultist/ritual.dm
	code/game/magic/cultist/runes.dm
	code/game/magic/library.dm
	code/game/magic/musician.dm
	code/game/master_controller.dm
	code/game/mecha/combat/combat.dm
	code/game/mecha/combat/gygax.dm
	code/game/mecha/equipment/mecha_equipment.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/mecha.dm
	code/game/mecha/mecha_construction_paths.dm
	code/game/mecha/mecha_wreckage.dm
	code/game/mecha/medical/medical.dm
	code/game/mecha/medical/odysseus.dm
	code/game/mecha/working/ripley.dm
	code/game/objects/alien/facehugger.dm
	code/game/objects/alien/resin.dm
	code/game/objects/bodybag.dm
	code/game/objects/closets.dm
	code/game/objects/closets/emergency.dm
	code/game/objects/closets/extinguisher.dm
	code/game/objects/closets/fireaxe.dm
	code/game/objects/closets/firecloset.dm
	code/game/objects/closets/fitnesscloset.dm
	code/game/objects/closets/janitor.dm
	code/game/objects/closets/kitchen.dm
	code/game/objects/closets/nuclear.dm
	code/game/objects/closets/secure/bar.dm
	code/game/objects/closets/secure/cargo.dm
	code/game/objects/closets/secure/engineering.dm
	code/game/objects/closets/secure/hydroponics.dm
	code/game/objects/closets/secure/medical.dm
	code/game/objects/closets/secure/personal.dm
	code/game/objects/closets/secure/scientist.dm
	code/game/objects/closets/secure/secure_closets.dm
	code/game/objects/closets/secure/security.dm
	code/game/objects/closets/syndicate.dm
	code/game/objects/closets/wardrobe.dm
	code/game/objects/contraband.dm
	code/game/objects/crates.dm
	code/game/objects/devices/PDA/PDA.dm
	code/game/objects/devices/PDA/cart.dm
	code/game/objects/devices/PDA/chatroom.dm
	code/game/objects/devices/aicard.dm
	code/game/objects/devices/flash.dm
	code/game/objects/devices/flashlight.dm
	code/game/objects/devices/paicard.dm
	code/game/objects/devices/scanners.dm
	code/game/objects/devices/taperecorder.dm
	code/game/objects/devices/traitordevices.dm
	code/game/objects/door_assembly.dm
	code/game/objects/effect_system.dm
	code/game/objects/electricchair.dm
	code/game/objects/explosion.dm
	code/game/objects/gibs.dm
	code/game/objects/grille.dm
	code/game/objects/items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/candle.dm
	code/game/objects/items/clothing.dm
	code/game/objects/items/food.dm
	code/game/objects/items/helper_procs.dm
	code/game/objects/items/item.dm
	code/game/objects/items/robot_items.dm
	code/game/objects/items/robot_parts.dm
	code/game/objects/items/tk_grab.dm
	code/game/objects/items/weapons/AI_modules.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/RSF.dm
	code/game/objects/items/weapons/cameras.dm
	code/game/objects/items/weapons/cards_ids.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/items/weapons/clown_items.dm
	code/game/objects/items/weapons/dna_injector.dm
	code/game/objects/items/weapons/explosives.dm
	code/game/objects/items/weapons/flamethrower.dm
	code/game/objects/items/weapons/grenades.dm
	code/game/objects/items/weapons/hand_lablers.dm
	code/game/objects/items/weapons/hydroponics.dm
	code/game/objects/items/weapons/implants/implant.dm
	code/game/objects/items/weapons/implants/implantcase.dm
	code/game/objects/items/weapons/implants/implantchair.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/game/objects/items/weapons/implants/implantfreedom.dm
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	interface/skin.dmf
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	maps/tgstation.2.0.9.dmm
	sound/AI/animes.ogg
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	sound/effects/adminhelp.ogg
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	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx
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	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs
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	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj
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	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt
	tools/expand_filedir_paths.py
	tools/readme.txt

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-22 04:00:11 +10:00
baloh.matevz
44fb70ffd4 - Changed all "male" and "female" assignments to use the constants MALE and FEMALE.
- Added a message_admins() message which is sent if a character setup mismatch is detected to help diagnose the problem.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4496 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-19 17:56:51 +00:00
baloh.matevz
f392067896 - Reagent code reorganization commit 3 (finalizing everything)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4493 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 21:53:47 +00:00
baloh.matevz
7789c31c92 - Mining satchels now once again fit in on belts and pockets
- Increased the mining satchel capacity from 30 to 50
- Fixed the issue where picking up all the items from a tile would display the pick-up message as many times as there were items to pick up.
- Fixed the problem which made ores sometimes stay on your screen after being inserted into an ore box.
- Restored the ability to empty satchels, and any other storage item that has the 'empty contents' verb, by just using them on themselves.
- Fixed an ages-old desync bug which happened when you used the a crossbow on a storage item. 
- Fixed a potential problem which caused removed item's layers to not get updated properly.
- Fixes issue 819

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4490 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 17:33:42 +00:00
elly1989@rocketmail.com
4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00
baloh.matevz
ff55c845c1 - Fixed issue 810. reagent assignment in the harvested goods is now delayed by 0.5s, so the proc that creates the harvested goods upon harvest actually has the time to set the correct potency value and other values which affect the amount of reagents that harvested goods have.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4476 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 14:34:57 +00:00
sieve32@gmail.com
626cb74704 -Metroids will now feed when 'content' (But not as quickly), meaning they will evolve and reproduce properly
Fixes Issue 765
-It is now possible to weld secure lockers shut
-Lockers now have a welded overlay (Expect in some cases, such as cabinets)
Thanks to Pete for the sprite

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4459 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 04:22:53 +00:00
johnsonmt88@gmail.com
852b838e4e There were a bunch of boxes that had their own special code when they all do the same thing. So I've merged them into proper storage items.
Boxes affected:
- Donut boxes
- Egg cartons
- Candle packs
- Match boxes
- Snap pop boxes
- Monkey cube boxes

Items I didn't merge:
- Pizza boxes
- Cigarette packs

Pizza boxes are a whole new kind of 'special snowflake code' that is best left the way it is. Cigarette packs involve some stuff I'm unfamiliar with so that can wait until I learn what I need to learn.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4452 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 00:35:01 +00:00
baloh.matevz
cac628a640 - In preparation of fixing issue 585, which extends far further than just the things listed there, as well as to standardize the many incarnations of satchel-type code (pill boxes, mining satchels, hydroponics satchels, etc.) I have added some functions to storage type items:
New variables:
var/use_to_pickup = if 1, the storage item also works like satchels, which means you can use it on something else to pick it up.
var/display_contents_with_number = if 1, the items in the storage item are grouped by type with the number of items being displayed. See the screenshot.
var/allow_quick_empty = if 1 on creation, it adds a verb that allows you to empty the item with one click
var/allow_quick_gather = if 1 on creation, it adds a verb which allows you to switch between pick-up methods. one-per-click or all-on-tile. Same as satchels worked. use_to_pickup must be 1 for any of that to matter.
var/collection_mode = 1;  //0 = pick one at a time, 1 = pick all on tile

New procs:
/obj/item/weapon/storage/proc/can_be_inserted(obj/item/W as obj, stop_messages = 0)
- Returns 0 or 1, depending on whether the item W can be inserted
/obj/item/weapon/storage/proc/handle_item_insertion(obj/item/W as obj)
- Inserts the item into the storage item and calls all the procs it needs to. Doesn't check whether the item can fit tho, tha'ts what can_be_inserted() is for.
/obj/item/weapon/storage/proc/remove_from_storage(obj/item/W as obj, atom/new_location)
- Removes item W from the storage object and sets it's loc to new_location or get_turf(src) if one is not provided.
/obj/item/proc/on_exit_storage(obj/item/weapon/storage/S as obj)
- Called after the object has been removed from the storage item S. The object's loc is already set to the new one.
/obj/item/proc/on_enter_storage(obj/item/weapon/storage/S as obj)
- Called after the object has been inserted into the storage item S. The object's loc is already set to S.

I made satchels work on this new code. The rest will be added to it soon. See the screenshot.

Screenshot:
http://www.kamletos.si/new%20satchels.png

This is yet another big change and it is very possible that bugs will come from it. Please report them to me or on the tracker.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4451 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-16 23:35:53 +00:00
trubblebass@gmail.com
b1abc73199 Fixes issue 789
Food and Lightbulb crates now cost 10 points, they should always have been 10 points anyway.
As a note for future commits to prevent this happening again, do not make any crates with a cost less than 7 points.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4419 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-15 14:50:53 +00:00
d_h2005@yahoo.com
be3450d319 -Fixes the bug where matches would not light plasma.
-Fixes horrible chat spam when loading smartfridges up with plant bags.
-Fixes the bug where reishi mushrooms and broken wooden floors had ugly sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4400 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-14 15:37:21 +00:00
petethegoat@gmail.com
f657677a99 Fixed issue 775.
Fixed issue 767.

The fix for issue 767 was to standardise spray bottle code (to some extent). If any issues come up with spray bottles, pepper spray, or chem sprayers, report them to me.
Cyborgs now recharge their pacid and lube, as the size of their bottles was quartered.

Changed the flash item_state to "flashbang", as it looks exactly like a flash.

There's some more grammar and text clean up too, mostly with crates and closets.

Finally, fixed some pipes in virology, and changed the librarian's den so the bookcases are at the top.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4394 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-13 18:24:34 +00:00
Kortgstation@gmail.com
0ed6f00100 Cleaned up the wizards spellbook, it no longer has the option of using client verb spells instead of object based ones. Object based spells are superior in every way and are the ones currently tracked by Erro, the client verbs weren't even supported anymore so there was really no reason for a ton of if statements everywhere/code for three different spellbook types (including one that used telecrystals).
Changed the config, item list, wizard spawn gear etc to eliminate the possibility of the old type of spell book

Removed commented out (non functional) code from change.dm

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4383 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-12 20:22:08 +00:00
petethegoat@gmail.com
b9facf9e43 Removed the chainsword and chain of command. No chains allowed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4373 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-11 19:25:18 +00:00
petethegoat@gmail.com
7f627a522b Removed some more stuff from weapons.dmi:
swordchain
warhammer
pepperspray_old
thickcane
browncane
thickbrowncane
stick
chainofcommand
electric

Also removed obj/item/weapon/cane/brown, as it was unused and the sprite was indistinguishable from the normal cane.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4369 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-11 15:08:21 +00:00
Cael_Aislinn
321e8e9e21 uncommented some missing supply datums
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-05 02:21:45 +10:00
Cael_Aislinn
2cb704f617 tweaks and fixes to a couple of supply crates
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 16:23:23 +10:00
Cael_Aislinn
d8782639da replaced adv first aid in medical supply crates, upped cost to 20
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 20:11:56 +10:00
Cael_Aislinn
d734754763 emergency supplies are a bit more cost-effective
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 20:07:13 +10:00
Cael_Aislinn
6caa6c62cc remove adv first aid kit from medical crates and upped cost to 15, upped cost of electrical crates to 20, increased cost of all engine crates at 10 to 15
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 15:17:24 +10:00
Cael_Aislinn
1e9d218e16 fix indentation errors, etc
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-02 15:22:40 +10:00
Cael_Aislinn
3b3a41053e new supply packs, modified existing ones slightly (http://baystation12.net/forums/viewtopic.php?f=5&t=5056&p=97631)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-02 15:16:58 +10:00
giacomand@gmail.com
dce315dc64 -Added a potato battery sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4266 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 12:49:56 +00:00
petethegoat@gmail.com
f295c3ab33 Updated space carp, walking mushrooms and killer tomatos to use simple_animal instead of critter code.
Notify me if any issues with them, or any simple_animal arise.

Fixed a few issues with space bears.

Slightly improved teleporter code, and did a few misc runtime fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4258 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 21:22:42 +00:00
giacomand@gmail.com
059df7ef65 -Renamed "acid" to "sacid"
-Sorted the dispensable chemicals list alphabetically.
-Made the chemical dispenser use process() instead of calling itself in a spawn()
-Made the receiver and broadcaster easier to build (less parts)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4256 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 20:38:06 +00:00
FireFishie
8c7592fa00 Changed all entries of "Nanotrasen" to "NanoTrasen" and corrected the misspelling of "apologize" in the gravity toggle messages. 2012-07-31 01:14:14 -04:00
baloh.matevz
a2d11cf5c7 - Ported some stuff from baystation 12. Mostly sprites.
- Added pajama closets which contain 2 red and 2 blue pj's with 4 pairs of white shoes - for use in medbay and crew quarters. (pj sprites by baystation 12)
- Added the cart, plasma research, engineering and robotics vending machines from baystation 12 - Mostly for the sprites.
- Added science airlocks (sprites by baystation 12), made them work with our door construction / deconstruction mechanic. (those sprites are by me~)
- Added hazard doors, sprites by baystation 12. They're reskinned firedoors.
- Added two more styles of filing cabinets, all sprites from baystation 12.
- Changed the space law book's sprite to the one baystation 12 uses.
- Added a few floor sprites from baystation 12
- Added critter crates, sprites from baystation 12
- Added some surgery sprites from baystation 12
- Added plant sprites from baystation 12

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4229 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 06:50:26 +00:00
mport2004@gmail.com
49adc107d5 Mulebots will once again leave visible bloody tracks on the floor when they run people over.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4219 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 16:33:48 +00:00
TurboCamel
6abb7b6e8d Finished commenting out collectible hat crate
Sorry, my previous submission left an undefined variable because the collectible hat crate *still* wasn't completely commented out. This should fix the problem.
2012-07-29 10:30:21 -05:00
johnsonmt88@gmail.com
cfd5cff352 The 'Check AI Laws' verb now shows which AI (if any) the cyborgs are synced to.
Fix for a runtime due to an attack_verb being a string instead of a list. (You can once again robust people with toolboxes!)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4210 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 04:09:40 +00:00
elly1989@rocketmail.com
919677e2d5 Finally fixed those clean_blood() calls so they update mob-overlays properly. Resolves issue 681. Fixes space-cleaner grenades/splashing/spraying, Soap (work-around), Showers (again) and Janitor-borgs.
Fixed putting ammo in RCDs, resolves issue 696. Removed a little spam-text from RCDs too.
Removed some dyslexia from spesscash.
added an undef for LEGCUFF_LAYER


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4209 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 04:04:24 +00:00
TurboCamel
5734a2df15 Fix PCM supplies, finished removing hat crate
Power Control Module supplies are now called APC and Airlock Electronics crate, as you get one box each of power control modules and airlock circuit boards. It also ought to be under the engineering heading, so I moved it there. 

Also, someone had incompletely removed the collectible hat crate. You could still order it but nothing would arrive, so I finished commenting it out.
2012-07-28 17:07:39 -05:00
TurboCamel
b40704a2fe Added airlock electronics box 2012-07-28 16:41:57 -05:00
elly1989@rocketmail.com
92dd10f892 Tidied up on_consume() and the trash code for snacks.
Trash is now the path for the trash-item prototype (the thing it will spawn when you finish eating). This removes the need for a switch. Only obj/item/ paths may be trash.

You can also set var/trash to any obj/item to dump that item as trash. This is now used by the fortune-cookie rather than giving it its own proc for no reason.

This resolves issue 687

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4201 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-28 13:05:46 +00:00