Commit Graph

13050 Commits

Author SHA1 Message Date
Anewbe
d2e4c54bb6 Might fix changeling bans 2017-01-02 16:30:44 -06:00
Spades
b66523659e Additional fixes
- Fixes camera layering.
- Fixes misaligned sleepers in pirate ship.
- Fixes broken disposals by security office.
- Fixes broken holocarp.
2017-01-02 04:24:55 -05:00
Anewbe
89199bc19c Device cells fit in wall chargers 2017-01-02 00:19:36 -06:00
Anewbe
c9e5cded63 Robolimbs no longer show up on medical's handheld scanners 2017-01-01 23:11:08 -06:00
MagmaRam
64279c9e67 Merge pull request #2889 from Anewbe/thermite
Lasers can ignite thermite
2017-01-01 19:16:54 -06:00
MagmaRam
40b1eb1990 Merge pull request #2881 from Anewbe/tapes
Improves QoL for universal recorders
2017-01-01 19:15:57 -06:00
Anewbe
ae0d017763 Lasers can ignite thermite 2016-12-31 22:33:17 -06:00
Neerti
d28d3c1b99 Adds Circuit Room to Science
Adds a smallish room in the back of research which has a circuit printer, some circuit assemblies, and a circuit box.  Also has space mountain wind and cheese honkers by request of Woodrat.
2016-12-31 17:33:42 -05:00
Anewbe
4ef3cf7ff1 Improves QoL for universal recorders 2016-12-30 21:35:44 -06:00
Spades
21cd4e4791 Voremob tweaks, bellies now escapable (#783)
* Voremob tweaks, bellies now escapable

Also disabled all the non-vore variants in the code to avoid confusion,
excluding aliens for now, since other stuff is handled there.

* comment removal

* Zoo.dmm hotfix

Makes the snakes play nice.

* Travis stop being a cunt

* Minor Tweak
2016-12-30 11:27:07 -05:00
MagmaRam
593c19ed03 Merge pull request #2876 from Neerti/12/27/2016_lighting_fix_hopefully
Fixes floor lighting bug
2016-12-29 20:19:23 -06:00
Neerti
a8e5c62b9f Fixes floor lighting bug
When a floor was created, it would always be dark at a distance until nearby light sources turned off and on again.  This should fix that problem by forcing the overlay to update upon turf being changed.
2016-12-27 15:53:54 -05:00
killer653
064485a0f8 50 sheet stacks fix
The pathfile for fifty sheets is now /obj/fiftyspawner/glass for example

instead of glass/fifty
2016-12-27 08:42:59 -05:00
killer653
9c359cb202 Polaris sync 2016-12-27 08:21:55 -05:00
MagmaRam
190a2bc70c Replaces [stack]/fifty atoms with atoms that spawn the normal stack
The stack/fifty objects were really buggy, this should fix all of that in one go.
2016-12-17 17:27:04 -06:00
woodratt
5825f74f2b Fancy Map Change DLC
For more details see this thread http://ss13polaris.com/forums/viewtopic.php?f=18&p=12482&sid=941d47c798cf146ebc711c87cdf1cb22

- T-Comms turret control should be fixed, yet again.
- Maintenance door added to Medical breakroom
- Windoors in the armory fixed.
- Slight adjustments to where the carp spawns have been placed.
- Exterior window added to research maintenance.
2016-12-16 02:53:43 -08:00
killer653
0c73b9da2e Polaris December Sync 2016-12-10 09:51:11 -05:00
ForFoxSake
a5d5c8e4e0 Fixes Runtime in Prosthetics Fabricator 2016-12-09 13:13:25 +00:00
MagmaRam
8f74526064 Merge pull request #2842 from ForFoxSake/takemybreathaway
A Few Atmospherics Tweaks (Valves, Vents and Layout)
2016-12-07 21:43:46 -06:00
Anewbe
bf9c76ee3c Merge pull request #2839 from MagmaRam/EAL_implant
Adds an implant that allows humans to speak EAL.
2016-12-07 21:39:45 -06:00
ForFoxSake
802b70ba5b De-cluttered Atmospherics, enabled air vent direction switching, and added digital valve un-wrenching. 2016-12-07 21:50:26 +00:00
Cameron653
2ebe97dd38 Makes seeds obtainable via vendors 2016-12-04 20:25:51 -05:00
MagmaRam
d382cec406 Left a thing in by accident. 2016-12-01 22:42:53 -06:00
MagmaRam
c5b77fcf9e Adds an implant that allows humans to speak EAL.
It's available in the loadout for 2 points.
2016-12-01 22:22:46 -06:00
woodratt
5444a4ad52 1.6.5 Port of Bay's uniforms
- Port of all of the uniform items that we did not have.
- Aether, Sweater, Ward-T. Frontier, Focal, Heph. Grayson, M. Bill, PCRC outfits/uniforms ported. (Loadout, some restricted)
- All of the military jumpsuits and uniforms have been ported. (Not Avail).
- Plain utility outfits are available in the loadout, as well as the pt outfits (except for marine).
- Hazard, Sterile, Saare, and Confederate outfits ported. (Not Avail).
2016-11-29 03:07:18 -08:00
MagmaRam
28856121a1 Merge pull request #2768 from Anewbe/wizbiz
Technomancer changes
2016-11-24 14:40:36 -06:00
MagmaRam
e13b42b193 Merge pull request #2818 from Anewbe/raise_fix
Should fix Raise rune
2016-11-24 14:38:44 -06:00
Anewbe
c85c789d71 Merge pull request #2803 from Nerezza/firelockchanges
Slightly animated hazard shutter prying
2016-11-24 14:14:08 -06:00
Anewbe
52b7d48de7 Should fix Raise rune 2016-11-24 14:12:28 -06:00
Anewbe
050aa30eb1 Merge pull request #2817 from MagmaRam/defib_fix_please_make_this_the_last_one_please_god
Defibs should revive people now.
2016-11-24 13:26:03 -06:00
MagmaRam
eef853393e Defibs should revive people now.
This might be an unnecessary fix, I might just have the worst luck.
But I couldn't get a defib to res in 10 tries before this,
got it on the second after.
2016-11-24 00:30:05 -06:00
Anewbe
e8e0ab8762 Fixes two items not spawning properly, moves CE welder to locker 2016-11-23 16:13:55 -06:00
Anewbe
ea28bc8a44 Merge pull request #2804 from Nerezza/inflatablechanges
Inflatable QoL tweaks
2016-11-22 23:26:54 -06:00
Anewbe
f6d311093a Merge pull request #2807 from MagmaRam/door_tape
Tape can't be put on doors infinitely.
2016-11-22 21:57:11 -06:00
MagmaRam
14a68d6dcd Tape can't be put on doors infinitely. 2016-11-22 21:36:05 -06:00
Nerezza
d522f6d931 Inflatable QoL tweaks
Features:
- Ctrl-click can deflate inflatables now.
- Using inflatables on adjacent tiles deploys them to that tile. Currently this doesn't care about objects in the way, ie computers or welding tanks, but it does respect glass and imo it works fine this way.

Bugfix:
- Bumping an inflatable door no longer freezes it closed for a few moments.
2016-11-22 01:13:29 -06:00
Nerezza
7606c6866a Slightly animated hazard shutter prying
- Hazard shutters slightly open or slightly close, and play the prying sound effect, when someone's prying them. This helps identify what shutters are being operated in an emergency, even if the prying-open one looks a tiny bit silly considering the purpose of these things...

- Two or more people can no longer pry the same shutter simultaneously, only the first to interact can while the rest get a to_chat response. Before, the shutter would open then close almost immediately.

- Cancelling your prying early no longer instantly pries the door open. A misplaced return no doubt lead to many accidental sacrifices to the angry wind gods.
2016-11-21 23:18:47 -06:00
MagmaRam
cba3c78ed5 Merge pull request #2799 from Anewbe/defib_fix
Defibs should actually work now
2016-11-21 19:34:24 -06:00
Anewbe
07b5b6fc1c Defibs should actually work now 2016-11-21 19:18:05 -06:00
MagmaRam
4ed2cc0176 Merge pull request #2756 from Anewbe/lightning_stun
Lightning spells and bioelectrogenesis will no longer stun outright
2016-11-21 18:48:58 -06:00
MagmaRam
fdae3a6a60 Merge pull request #2778 from Anewbe/cult_revive
Cult Raise Dead fix
2016-11-21 18:45:49 -06:00
Anewbe
fc8e2347d9 Merge pull request #2793 from Yoshax/yakkity
Can open doors without access requirement when handcuffed
2016-11-21 18:02:14 -06:00
Anewbe
a00236a3f9 Merge pull request #2790 from Atermonera/Fixes_#2630
Fixes #2630
2016-11-21 17:58:54 -06:00
Anewbe
be7ca7f87d Merge pull request #2795 from Woodratt/1.6.2_Maptweaks_and_adds
1.6.2. Map Tweaks Random Loot lists yet another Armory Overhaul.
2016-11-21 17:58:20 -06:00
woodratt
a3fc7dad15 1.6.2. Map Tweaks Random Loot lists yet another Armory Overhaul.
- Taken from Bay and edited a bit, maintenance now has a chance to have some randomized items in crates and on racks. Nothing extremely exciting or game changing should spawn yet, sadly. Probably still needs some adjustments and really needs some additions but works at this stage for live testing to see how badly RNG wants to spawn sin pockets and botany gloves.
- Minor map adjustments to both z-levels 1 and 2. Including things such as a mirror placed on the technomancer ship. Light adjustments on the main z-level. Removing redundant lightswitches, adding lightswitches, removing redundant newscasters. Fixing other old mapping errors.
- Largest chunk of change, rework of the armory. Image Link Two sets of all of the armor except for the riot armor has been removed from the armory. A 'tactical equipment' storage room has been readded (warden access) with the combat armor, lethal ammo, and two of both the energy weapons and ballistic guns moved to it. Four energy weapon power cells have also been added to said equipment room as well as one magazine of lethal 45 ammo (it was 5 magazines before, this makes it a even and less OCD annoying 6, like the rubber magazines).
- Practice ammo moved from the armory to the firing range on a conveniently empty table.
- Defib units now available in medical, and one in both first aid checkpoints.
2016-11-21 14:41:13 -08:00
MagmaRam
a3fb16fa76 Merge pull request #2785 from Nerezza/doortweaks
Misc windoor fixes. Dron (and borgs) can now rename airlock/windoor assemblies.
2016-11-21 12:35:43 -06:00
Yoshax
59994a5656 Can open doors without access requirement when handcuffed 2016-11-21 01:28:30 +00:00
Techhead
e679590204 Allows breaking tape with any object.
The previous system was arbitrary, considering you can use your bare hands.
Resolves #14642
2016-11-21 00:07:35 +00:00
Nerezza
867e1cee13 Updates for Yosh's work
Robot/dron tesnsions escalated!
2016-11-20 16:56:12 -06:00
Nerezza
95dc6af3ad Merged master into doortweaks 2016-11-20 16:51:56 -06:00