I had to subtype all the recipes though. This should probably have been done a while ago anyway, medicine and drinks should probably have some sort of path separation like this.
The idea of updating the wiki list of recipes is daunting, especially getting all the icons and resizing them to look nice on a webpage, so fuuuuuuuuck that.
I made a verb that does it. It dumps upsized (64x64) images of every food icon and a recipes.html file into your cache with a table that contains all the recipes, nicely formatted, in alphabetical order (the -burger and -kebab at the top are because those are [whatever-meat]-burger and [whatever-meat]-kebab).
Then you can just throw them on a website. It will include a recipes.css file if it's in the same dir.
Here's the result on our server:
https://vore-station.net/infodump/recipes.html
`/obj/item/weapon/reagent_containers/food/snacks/breadslice` is not a real thing. The only reason the code compiled with references to it is because there was a line at the top of sandwich.dm that defined the attackby proc for it, which willed it into existence with all the default 'snack' values so it was just called 'snack', had no icon, etc.
`/obj/item/weapon/reagent_containers/food/snacks/slice/bread` is the real path for bread slices, and this replaces all mentions of one with the other.
`/obj/item/weapon/reagent_containers/food/snacks/breadslice` is not a real thing. The only reason the code compiled with references to it is because there was a line at the top of sandwich.dm that defined the attackby proc for it, which willed it into existence with all the default 'snack' values so it was just called 'snack', had no icon, etc.
`/obj/item/weapon/reagent_containers/food/snacks/slice/bread` is the real path for bread slices, and this replaces all mentions of one with the other.
Sushi, Lasagne, Wings, Doner Kebab, Reishi's Cup, Hot&Sour Soup, General Tso's, Kitsune Udon, Goulash, Roast Beef
Also made it so synths don't have reduced taste. You can just RP it however you want, I'd rather let them see the info about flavor and if you want to RP that you have low quality taste 'sensors' then so be it.
I had to subtype all the recipes though. This should probably have been done a while ago anyway, medicine and drinks should probably have some sort of path separation like this.
The idea of updating the wiki list of recipes is daunting, especially getting all the icons and resizing them to look nice on a webpage, so fuuuuuuuuck that.
I made a verb that does it. It dumps upsized (64x64) images of every food icon and a recipes.html file into your cache with a table that contains all the recipes, nicely formatted, in alphabetical order (the -burger and -kebab at the top are because those are [whatever-meat]-burger and [whatever-meat]-kebab).
Then you can just throw them on a website. It will include a recipes.css file if it's in the same dir.
Here's the result on our server:
https://vore-station.net/infodump/recipes.html
More tweaks to IPC fixes.
Merge resolution/compile fixes.
Further work on properly integrating, updating and fixing prosthetic options.
Repathed internal organs to organ/internal.
More work on full synthetics, changelings, overheating.
Working on getting organs to qdel properly and spawn properly when robotized.
Finalized some overheating values, added remaining prosthetic icons.
Finalizing the testing version of the full prosthetic bodies branch.
Added suit cyclers to the autolathe and map.
Fixing runtime errors.
Fixing errors.
Changelog.
Replacing limb and organ strings with constants.
Prevented brainless species from becoming full cyborgs.
Fixed issues with brain/MMIs renaming themselves inappropriately.
Various fixes and oversights.
Sin-Pockets can be self-heated using the future magic of producing heat by mixing chemicals.
Each heated pocket contains: Doctor's Delight - 5 units, Hyperzine - 5 units, Synaptizine - 1 unit.
Overconsumption is definitely possible by the careless.
Makes the concealed cane use non-del methods.
Added sprites for stationary drilling gear.
Added skeleton ores for coal, adamantine, mythril. Updated some icons. Expanded mining rig functionality.
Changed adamantine and mythril to osmium and metallic hydrogen.
Added ore distribution map generation to master controller.
Added upgrading to stationary drills, tweaked other stuff.
Rewriting the ore processor and how ores handle information. Also rewrote the ore stacker.
-Adds some recipes for cherries and cherry jelly
-Standardizes the vendor's seed count to 3 for all (though the plants that make you high starting with more seeds than everything else was a humorous commentary).
-New sprites for eggplants/seeds!!!
-Making ambrosia salads removes the toxin from them now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4841 316c924e-a436-60f5-8080-3fe189b3f50e
-Removes jars which were redundant and used nowhere else but metroid jelly stuff. Rorojelly now comes in a beaker.
I've replaced most of the important names and messages where applicable. Going through and replacing all instances of the word 'metroid' with 'roro' in the code is a project in itself.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4714 316c924e-a436-60f5-8080-3fe189b3f50e