Commit Graph

201 Commits

Author SHA1 Message Date
Leshana
6eee55c983 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync
# Conflicts:
#	code/modules/client/preference_setup/general/03_body.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	html/changelogs/.all_changelog.yml
#	icons/mob/human_races/markings.dmi
#	vorestation.dme
2017-04-01 19:19:42 -04:00
Anewbe
2c9c3e208e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into heart_damage_2
# Conflicts:
#	code/modules/mob/living/simple_animal/hostile/giant_spider.dm
#	code/modules/organs/blood.dm
#	code/modules/organs/internal/lungs.dm
#	code/modules/organs/organ.dm
#	code/modules/organs/organ_external.dm
2017-03-22 17:29:01 -05:00
Arokha Sieyes
67bc8132a3 Allow MMI/Posi/Digi brains w/o minds to be put in
Right now if you try to put an empty posibrain into a mob it won't let you. But with resleeving, this might be just the step before putting a mind in them, so that's sort of not how it should work. When it was just a ghost-trap object that ghosts could get into, maybe, but it's moved beyond that.
2017-03-12 01:15:40 -05:00
Arokha Sieyes
2c493405bd More tweaks
Fix necrotic limb surgery
Make fever not so powerful that it resists cryotubes
All necrotic limbs produce toxins unless OD on spaceacillin, regardless of infection
Fix dropper use during surgery
Fix 'gap' in printable adv scanner infection reports
Fix nanoui template for adv scanner
Add examine text to gangrene and highly infected external limbs
Add flags to the MMI holder organs to make them robotic, and thus not infectable if they are > squishy MMI (posibrain, digital)
2017-02-28 01:13:29 -05:00
Anewbe
83db0cc38f Medical tweaks 2017-01-23 23:43:44 -06:00
Anewbe
ac4b355f5e Surgical tools will no longer cause damage on help intent 2017-01-21 18:34:05 -06:00
Anewbe
b7a2c5efd4 Lungs that are repaired will stop causing oxyloss 2016-11-27 16:50:17 -06:00
Anewbe
7538cfbe45 Another glorious bugfix 2016-11-16 20:48:04 -06:00
Anewbe
18b15163f6 Fixes some surgery bugs 2016-10-28 23:19:27 -05:00
Yoshax
8b48c8856e Replaces ORGAN_SPLINTED 2016-09-15 18:00:59 +01:00
Yoshax
755b9f0788 Halves cable amount required for deep intensive FBP/robotic stuff repair 2016-07-28 15:48:13 +01:00
Yoshax
d4d76b07a7 Makes FBP burn repair actually work 2016-07-22 03:57:29 +01:00
HarpyEagle
58b87f1a4b Adds do_surgery() behaviour for various items
Heath scanners, autopsy scanners, syringes, hyposprays, droppers and bottles.
2016-06-17 19:06:56 +01:00
HarpyEagle
fc063115df Makes do_surgery() into an item proc, refactors medical stack application
Surgery is now handled before attack() is called, no need to check that in attack()
2016-06-17 18:08:36 +01:00
Arokha Sieyes
2889540875 Fixes a random typo in limb_reattach 2016-06-11 21:54:08 -04:00
Arokha Sieyes
15fdb5eb1b Synth gets hit by axe? Internal bleeding.
That'sa-no-good.
2016-06-03 21:18:24 -04:00
Arokha Sieyes
05f8a69821 Make FBPs Constructable
Print 'em out, slap an MMI or Posibrain in. They come from a new machine, the Prosthetics Fabricator. You can order license discs from cargo to print the proprietary limbs. Making FBPs requires a bit of research as well, otherwise you only get arms/legs. Also requires a bit of plasteel to make the critical parts. Mostly just need every limb, plus eyes. Torso comes with the snowflakey FBP battery.

Also adds an FBP 'self-diagnostics' verb. More vague than an analyzer.

**This adds a machine that needs to be placed on the map. "/obj/machinery/pros_fabricator"**

Personally, I would replace the right-side exosuit fab with it. I can add this to my PR but I'm unsure how you guys feel about non-devs submitting map changes.
2016-05-30 02:13:55 -04:00
Arokha Sieyes
34d323e57f The Terminator Update
This updates synthetic limbs to make more sense. It tweaks what you can 'see' when examining people. If someone has a robotic leg but is wearing pants, how would you know that? If someone has a burn on their arm, but their jumpsuit sleeves down, how would you know that? If someone has a replacement Vey-Med arm, how would you know it's robotic? It also treats examining FBPs more 'realistically'. If they are covered except for their head, it doesn't matter if their whole body is Bishop robotic. If their head is Vey-Med and that's all you can see, they just look human to you.

So FBP manufacturers can have a 'lifelike' var set. Vey-Med has this. This makes the limbs not show obviously non-organic damage (dents) until they are more damaged and start showing wires/metal. Attempts to treat these limbs with medical stuff results in a different message. Manufacturers can also set individual blood colors. Vey-Med blood is now white, ala Bishop from Aliens.

isSynthetic proc = Is the mob actually synthetic, as in, mechanically for breathing/tox purposes?
looksSynthetic proc = Does the mob display outward signs of being synthetic? Based on head and torso and what's revealed.

Other fixes:
You can no longer attach limbs to non-existent parents. You can't give somone a foot on a leg that doesn't exist.
You can't attach fleshy limbs to robotic ones. BODIES DO NOT WORK THAT WAY.
'Synthetic' var on humans points to manufacturer if you need to grab it quickly. isSynthetic returns this as well.
Robolimb count (and thus overheating speed) updates whenever your limbs change.
Lifelike FBPs do not show a 'system offline glyph'.
isSynthetic and looksSynthetic moved to human_helpers becasue they were defined on human in mob_helpers
Nanopaste correctly repairs limbs using the new procs (both burn and brute, making it an expensive welder+wire)
2016-05-29 02:37:13 -04:00
Arokha Sieyes
ea6754597e Ports Bay's Robolimb Changes (#1779)
* Consolidates copypasta for repairing robolimbs

Also prevents self-repairing a limb you are using to hold the tool

* Fixes robot organs becoming undamagable after reaching cap

* Fixes repairing with cable not using any cable, repairing with weldingtool not doing eyecheck

* Removes ORGAN_ROBOT and ORGAN_ASSISTED flags, fixes #13123

* Fixes damage to robotic limbs not triggering organ processing

At the same time, robotic limbs with damage don't need to process.
However, it's much safer to explicitly have robot limbs return 0 from
needs_process() instead of not rechecking bad external organs.

* Build on HarpyEagle changes to apply to Polaris

Had to apply the change from flag to an enumeration.

* Removes unneeded file

* Fix bruisepacks, remove heart

Well, the unused bay version of the heart anyway

* Tweaks examine, reverts isSynthetic

Reverted that because Bay doesn't use it the same way. Also changed Examine to not list every robo-limb on non-FBPs in red, but left them listed as normal per Spookerton
2016-05-28 14:12:19 +01:00
Yoshax
e11a7a5342 Fixes beating people up during surgery 2016-05-18 22:59:05 +01:00
Yoshax
804fc11d0a Brain damage no longer prevents implant removal surgery 2016-05-13 02:01:46 +01:00
Neerti
84d389a0c7 Merge pull request #1479 from Yoshax/limbfixes
Wound Changes + Fixes + Medical Changes
2016-05-11 01:53:58 -04:00
Datraen
beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Datraen
9c89661b0c Fixes burn damage reparation not fixing faces. 2016-04-27 23:34:35 -04:00
Yoshax
5aeb6fd5a2 Can use items on roller/optable people on help intent 2016-04-22 20:31:33 +01:00
Yoshax
f2fdbf2f6a Organ/surgical changes/fixes 2016-04-22 17:55:16 +01:00
Kelenius
98badae45f Merge branch 'master' into cleanupTwo 2016-04-21 11:41:32 +03:00
Kelenius
df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Chinsky
2ad91fc60c Fixes IB surgery not checking for open ribs etc
Guess it wasn't updated after Zuh's encased changes
2016-03-23 13:08:08 +00:00
Zuhayr
cbc506fd51 Removed xenomorphs. 2016-02-20 11:50:18 +10:30
Zuhayr
7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr
e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
Zuhayr
905cb5943d Readds blindness removal to imida
zoline and organ surgery. Stops imidazoline healing robotic eyes.
2016-01-09 13:24:46 +10:30
Zuhayr
9df402b0de Fixes issues with burn repair surgery for robolimbs. 2015-12-25 08:50:58 +10:30
Zuhayr
f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr
d71573e749 Further work on properly integrating, updating and fixing prosthetic options.
WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30
PsiOmegaDelta
5fcf13ac55 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/surgery_limbattachment.dm
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/mob/living/carbon/human/species/species.dm
	code/modules/organs/organ.dm
	code/modules/organs/organ_external.dm
	code/setup.dm
2015-12-08 08:09:37 +01:00
mwerezak
9135a609cb Replaces most instances of if(E & ORGAN_DESTROYED) with if(E.is_stump()). Fixes #11468 2015-12-06 04:17:52 -05:00
PsiOmegaDelta
ba423361bd Updates macro/span use. 2015-12-02 15:00:58 +00:00
PsiOmegaDelta
7ef07aeca6 Fixes hemostat surgery.
Port of https://github.com/PolarisSS13/Polaris/pull/381.

# Conflicts:
#	code/modules/surgery/organs_internal.dm
#	code/modules/surgery/robotics.dm
#	code/modules/surgery/surgery.dm
#	polaris.dme
2015-12-02 14:42:41 +00:00
PsiOmegaDelta
89d20b9195 Updates macro/span use. 2015-12-02 09:25:00 +01:00
PsiOmegaDelta
2560c13816 Fixes hemostat surgery.
Port of https://github.com/PolarisSS13/Polaris/pull/381.
2015-12-02 08:56:58 +01:00
Jon
03a4b91ad0 Removes erroneous world.log line. 2015-12-02 03:47:05 +00:00
Jon
230d676c3f Changes the arbitrary failure return for surgery from 2 to -1. This is because ORGAN_BLEEDING in damage_organs.dm is now 2 so some statements evaluate to 2, which causes bleeding clamp surgery to fail as it triggered the "This is an error that's already been dealt with" condition coincidentally.
Surgeries which report failures (like trying to stick a brain in someone who's already got one) now throw back a -1 not a 2.
2015-12-02 03:45:24 +00:00
Neerti
4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
Zuhayr
5dc6ff5da1 Merge pull request #11230 from PsiOmegaDelta/xenomorphs
Xenomorph update
2015-10-13 08:31:27 +10:30
PsiOmegaDelta
070ca0adea Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/holodeck/HolodeckControl.dm
	code/modules/mob/living/carbon/breathe.dm
	code/modules/mob/living/carbon/human/life.dm
	code/setup.dm
2015-10-11 17:17:41 +02:00
HarpyEagle
fa86509daf Readds organ damage from failing to mend ribs 2015-10-09 18:57:17 -04:00
Zuhayr
22ef779f65 Cherrypicked xenophage-rewrite mechanics over. 2015-09-21 20:36:45 +09:30