* A little typo prevented this! Also it had made an illusory path that was referenced two places; fixed that.
* While we're here, also make it so holocarp don't digest when in safe mode. Fixes#1361 And for them to not try to use vore icons that don't exist for them.
* Remove the angle & power mechanic, replacing with simple distance.
* Improve the console interface to update more cleanly, be more clear about what is going on.
* Make it actually possible to insert bluespace crystals.
* Add in possible CONCEQUENCES of failed teleports.
* Make teleports take way more power.
* Code somewhat ported from /tg, but enhanced with nanoui and /vg's area shielding.
* Telepad - Teleports stuff under control of telescience console
* Telescience Console - Controls the telepad
* Bluespace crystals and GPSs
* Circuits and research designs for all.
I debugged telesci with a proc that fires the teleport but bypasses all sanity checks and sets target = locate(0,0,0) or null
neither case caused the teleport bugs we are seeing
UI will now update when clicking on stuffs
Added a sanity check to make sure the teleport location isn't 0 or null on all 3 coordinates.
Not sure if this will plug up the random teleporting bug but it can't hurt to have this in there.