Gives the not equal gate a correct icon_state. Icon state was set to"not equal"
In the electronic_assemblies.dmi it is actually "not_equal"
This gives it the correct icon_state
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
* Protolate lid no longer bounces back and forth througout the whole build cycle.
* Autolathe lid no longer closes, snaps open, and then -nothing- until item spawns.
* Instead, the lid closes, stays closed while the item builds, then opens again.
Apparently this was done due to a bug, or prior to something being fixed/added and is not necessary now. To clarify how EAL works:
**Organics: **
- Can take EAL, and UNDERSTAND EAL when it is spoken to them.
- Cannot speak EAL, unless they have the EAL implant
- Can never use the sound emotes (beep, ping, buzz)
**Synthetics: **
- Can take EAL, and SPEAK and UNDERSTAND EAL
- Can use the sound emotes (beep, ping, buzz)
The sound emotes are not tied to EAL in any way (beep, ping, buzz). They are emotes you can perform if you are synthetic.
* Adds a lot of languages.
* Removes the languages I just added.
Instead updates old ones.
* Fixes a minor typo.
* how the hell did i accidentally remove sinta'unathi
Returns that stuff.
* Fixes two things.
* doesnt actually change name length
Missing disposal pipe in sec briefing, and mysterious artifact chair in rock
Also adds debug message to print to world.log what awaymission it's loading so you can review if it fails
* Remove the angle & power mechanic, replacing with simple distance.
* Improve the console interface to update more cleanly, be more clear about what is going on.
* Make it actually possible to insert bluespace crystals.
* Add in possible CONCEQUENCES of failed teleports.
* Make teleports take way more power.
- Synths don't get printed with organic brains/eyes now
- Synths, if they had a custom tail/ears, get that back
- People get the correct custom species
- Debraining a printed but empty body doesn't pull you into the brain (hopefully? I couldn't duplicate)
- Doesn't notify that you're past-due if you've been revived before the notice
- Made the code vastly more simple to follow
Fixes#1008
* Modernized to use modern machine code instead of doing it itself.
* Made it compatible with modern circuits and machine frames.
* Also fixed some color macros to use CSS while I was there.