Commit Graph

16690 Commits

Author SHA1 Message Date
woodratt
6dd5c9d657 1.6.4 Port of Baystation head items.
- Port of baystation head slot items. Some in hand sprites created for a few (soft caps). A couple other sprites adjusted so they fit more hairstyles.

- Sol berets. (Loadout)
- Baseball caps, major bills, sol, fleet, expeditionary (Loadout)
- helmets, merc, tact, sol, nt. (Not Avail)
- Utility, wheelcaps, garrison, drill, dress. (Not Avail)
- Resprites for the detective's fedoras.
- Four custom welding hoods, (Loadout, access restricted).
- Two new cowboy hats, taken from Europa code. (Loadout)
2016-11-26 15:57:15 -08:00
MagmaRam
1774613cf2 Merge pull request #2827 from Anewbe/observe_timer
Fixes some incorrect times for respawn things.
2016-11-26 09:32:47 -06:00
Anewbe
ba371943be Merge pull request #2821 from ForFoxSake/soundsofthesynths
A Fix for Encoded Audio Language, and by Accident, Languages in General
2016-11-25 22:13:34 -06:00
Anewbe
572c17c440 Fixes some incorrect times for respawn things. 2016-11-25 21:59:30 -06:00
MagmaRam
b5ecab7e18 Merge pull request #2823 from Anewbe/boots_fix
Corrects magboots and the shoe toggle thing
2016-11-25 21:32:28 -06:00
MagmaRam
47bb1f2407 Merge pull request #2824 from Anewbe/rads
FBPs should no longer get mutations from rads
2016-11-25 21:32:25 -06:00
Anewbe
2089651a04 Diona should properly name themselves upon evolution. 2016-11-25 21:13:29 -06:00
Anewbe
5eb2f705fa FBPs should no longer get mutations from rads 2016-11-25 17:34:41 -06:00
Anewbe
5204348ce6 Corrects magboots and the shoe toggle thing 2016-11-24 23:22:58 -06:00
Anewbe
c5c38d5914 Merge pull request #2822 from Woodratt/1.6.3_suit_clothing
1.6.3 Ports of Bay's suit clothing
2016-11-24 21:33:49 -06:00
woodratt
454e6870d9 1.6.3 Ports of Bay's suit clothing
- Whole scale port of clothing items from bay.
- Solgov armor vests, as well as a 'tactical vest' (None avail. in game)
- Alternate atmos, engineering, mining, medical, and security suits. (Due to their stats, only available through cargo).
- Three new hazard vest colors, blue, green, white. (Load out option)
- 'Service jackets' Black and Green (Load out option).
- Solgov fleet dress uniforms, surgical apron, marshal jacket (None avail. in game, may change with the surgical apron in the future.)
- As a side change the Construction, HAZMAT, Biohazard, and EMT voidsuits are also now available from cargo. HAZMAT and Biohzard come with slightly adjusted stats to sort of reflect what they are designed for.
2016-11-24 19:19:26 -08:00
ForFoxSake
db63646679 Fixes language ability checks. Adds EAL to more synthetics. 2016-11-25 02:44:06 +00:00
Anewbe
958230ce01 Fixes the vacuum thing again 2016-11-24 18:14:44 -06:00
Anewbe
236bb3b117 Fixes improper rookie lung 2016-11-24 17:35:43 -06:00
Anewbe
8414d25ebc Merge pull request #2800 from Nerezza/APCwork
Misc APC tweaks & fixes
2016-11-24 14:21:33 -06:00
Anewbe
9e6be602dd Merge pull request #2816 from MagmaRam/reverse_vampire
Blood can be put into dead bodies.
2016-11-24 13:26:10 -06:00
Anewbe
05d5061b8b Merge pull request #2815 from MagmaRam/fifty
Fifty-stacks can now be added to the R&D machines.
2016-11-24 13:25:57 -06:00
MagmaRam
7e8557c5e2 Merge pull request #2813 from Anewbe/boots
Adds toggle shoe layer, fixes boot knives
2016-11-24 00:35:21 -06:00
MagmaRam
3f57783bf3 People will now process reagents when dead.
Most reagents are still skipped, but blood is, importantly, not.
This needs to be discussed further.
2016-11-24 00:31:20 -06:00
Anewbe
baec85a8b9 Merge pull request #2814 from MagmaRam/gun_attack_logs
Changes the formatting for attack logs for reflex shots.
2016-11-23 23:18:42 -06:00
MagmaRam
0b3c9238ea Fifty stacks can now be added to the R&D machines. 2016-11-23 22:31:06 -06:00
MagmaRam
82e2d67067 Changes the formatting for attack logs for reflex shots. 2016-11-23 19:22:38 -06:00
Anewbe
7075adba42 Adds toggle shoe layer, fixes knives 2016-11-23 18:23:39 -06:00
Anewbe
2df0ebaaee Lungs will only pop if the breath inhaled is less than the lung's safe pressure 2016-11-23 15:37:29 -06:00
MagmaRam
e87d0c9b92 Merge pull request #2808 from Anewbe/singuloth_rises
Singulo should be more stable now, produce power earlier
2016-11-23 14:37:25 -06:00
Anewbe
f521625646 Singulo should be more stable now, produce power earlier 2016-11-22 22:00:43 -06:00
MagmaRam
c34c7ebe64 Merge pull request #2805 from Anewbe/signlang_logs
Ports bay's signlang logging
2016-11-22 20:11:40 -06:00
Anewbe
18e7851a8f Ports bay's signlang logging 2016-11-21 21:44:41 -06:00
Nerezza
f94bf5c18f Fixes runtime in inventory.dm
Clicking an inventory slot with nothing in your active hand would runtime. Now it checks to make sure you have something in your active hand, and if not it returns 0.
2016-11-21 20:36:39 -06:00
Nerezza
d7104ef027 Misc APC fixes & tweaks
-Adds a Polaris version of APC rebooting
-Changes the random APC-bluescreening event to be more sensible in what it does and how to repair it. Bluescreened APCs are permanently unlocked, and can be fixed by removing the power cell and applying a multitool.
-EMP'd APCs now give Bay's timed (or manual) reboot nanoUI so that important places aren't shut off permanently if engineering can't get around to them. 
-Nins and twizs no longer **** up APCs when they drain power from the cell completely. Also, drained power comes from the powernet primarily, and only draws from the battery if the powernet doesn't give enough (random chance) or if the cable is cut.
-Bluescreened APC sprite now switches to an open wire panel sprite if a screwdriver is applied.
-Grid checks put a nanoUI notice on APCs. As it is now, you have to wait for the grid check to end or use the grid checker in engineering before you can manipulate APCs.
-Grammar fixes
-More grammar fixes
-My god the grammar fixes
-to_chat'd the user <<s again.
-Merged a small clean-up to power states.
-Bashing APCs to pieces was always ineffective but would spam everyone anyway. Now, it only spams the person bashing the APC. This is a placeholder, ideally you should be able to bash a working APC's cover off if you want its battery out but this PR is already big enough as is.
2016-11-21 20:04:58 -06:00
MagmaRam
4ed2cc0176 Merge pull request #2756 from Anewbe/lightning_stun
Lightning spells and bioelectrogenesis will no longer stun outright
2016-11-21 18:48:58 -06:00
redstryker
469082aa59 Head Item Additions and Changes 2016-11-21 17:00:23 -05:00
MagmaRam
e93095bbda Merge pull request #2722 from Anewbe/liver_damage
Makes tox damage more dangerous
2016-11-21 12:35:51 -06:00
MagmaRam
4c533c0a74 Merge pull request #2745 from Anewbe/stimm
Adds Stimm, a homemade hyperzine; makes hyperzine toxic
2016-11-21 12:34:38 -06:00
Nerezza
2538854c3f Merged master into APCwork 2016-11-21 12:04:08 -06:00
MagmaRam
6e88fc4b82 Merge pull request #2786 from Anewbe/syringe_again
Fixes the double use bug on syringes
2016-11-20 20:43:06 -06:00
Anewbe
e2406123e9 Merge pull request #2788 from Yoshax/welder
Fixes up and implements the experimental welding tool
2016-11-20 15:22:11 -06:00
Yoshax
804c67fc00 Removes crate, removes from vending, changes changelog 2016-11-20 20:30:19 +00:00
Yoshax
f4bf14c4e6 cleans up some missed stuff 2016-11-20 20:05:16 +00:00
Yoshax
d2ea8568a8 All robots now get crowbars, flashes and fire extinguishers 2016-11-20 19:41:25 +00:00
Nerezza
c25c2d9f1f Some work on making APCs better
Grammar fixes, more grammar fixes, a couple bug fixes, a few more grammer fixes.

Oh I also went ahead and to_chatted them user <<s again.
2016-11-20 03:24:47 -06:00
Cameron653
f5deb57014 Fixes a fluff item so it isn't bugged 2016-11-20 00:51:24 -05:00
Cameron653
b459ae11e3 Quick bugfix since wolf taur armor wasn't showing up. 2016-11-20 00:46:16 -05:00
Anewbe
c59f2a9711 Fixes the double use bug 2016-11-19 23:02:40 -06:00
MagmaRam
435484e1d1 Merge pull request #2781 from Nerezza/bulkyjumpsuits
Makes jumpsuits hide under space suits under right conditions.
2016-11-19 22:22:59 -06:00
MagmaRam
643315ce8e Merge pull request #2770 from Anewbe/commiecomms
Makes Communicators free
2016-11-19 22:22:16 -06:00
MagmaRam
45ed26ed81 Merge pull request #2780 from Anewbe/draw_blood
Drawing blood takes time
2016-11-19 22:20:01 -06:00
MagmaRam
06fcacdd08 Merge pull request #2779 from Nerezza/FinallyInto
Accessories on teshari now use the right sprites
2016-11-19 22:18:26 -06:00
Anewbe
475f41eb48 Merge pull request #2761 from Techhead0/patch-1
Fixes lung rupturing in partial pressure or overpressure
2016-11-19 22:12:48 -06:00
Cameron653
c157b758e2 Gives the gun 10 shots
Because an emergency borg should have more shots than a normal security borg.
2016-11-19 21:33:31 -05:00