* :(
* Ports https://github.com/PolarisSS13/Polaris/pull/2571 early.
Need this for a map I wanna do.
* need sleep
* Emergency meds added
Resolves https://github.com/VOREStation/VOREStation/issues/600
* Fixes Fax Machine showing Sif Government
* Updates Tajaran lore to match Polaris.
* Sleeping for tonight
* Fixes#623
* Added more to the map
* Fox sprites from Paradise added
* Vore bee added
* Technical stuff no one cares about.
* Another update
* Reverts Pull #508https://github.com/VOREStation/VOREStation/pull/508 messed up digesting
dead mobs and mice.
* Sergaling are now Saru.
* Saru
* Zoo map update, near completion
* Zoo map finished, plus Station Vault updated
* Revert "Ports https://github.com/PolarisSS13/Polaris/pull/2571 early."
This reverts commit 59e2bb211759604a95319ce6b1c74219a4b60800.
* Buzz off, Travis.
* Removed microwaves entirely so Travis stops bitching
* Travis stop being dumb
* Fix the zoo map once and for all..?
* Removes backup files.
Separates the 'count and assess everything' stuff to it's own datum, called the metric datum, which I plan to add on to in the future to make counting and metrics easier.
Makes decision process a bit more weight-based, will probably continue tweaking later.
Makes the admin debug UI have links to change settings easily.
Adds replacement for grid check event, which works similar to the old one, but is now based on a physical machine in the game world, that Engineering can hack to make the event end faster, if so desired. Note that the machine is not mapped in, and won't be mapped in until the event system is ready for launch.
Adds grid_check variables to SMESes and APCs to make them stop doing work without draining the battery.
Grid checks in the new system are caused by a "power spike" which originates from the engine and will cause bad things, should no grid checker machine be connected to the power-net. These power spikes occur when the GM decides that a grid check is a good event to have.
The grid checker can be built and deconstructed using the standard machine construction methods.
Cores can now be locked and unlocked by a verb. Locked cores cannot be removed by anyone. Cores automatically unlock if the wearer dies or otherwise stops existing for some reason.
Healing spells now induce a flat instability cost on the healer instead of it being split between healer and healed. The amount healed is greatly increased if used on someone besides the healer.
Mend Organs is now called Great Mend Wounds, and now heals broken bones, IB, eye damage, and blood loss in addition to internal organs.
Radiating instability (the purple glow) now gives a warning to people afflicted.
Instability discounts should start applying correctly for specific cores.
Instability now affects all living mobs and not just humans. This includes borgs and simple animals.
Phase shift now adds ongoing instability while hiding inside the rift.
Projectile spells should be logged now.
Wards last forever, and should not die in vacuum now.
Restoration aura is now green colored and not blue.
Simple mobs and cyborgs are now harmed by lightning.
Adds "flags_inv = BLOCKHAIR" to the file for the radiation hood so ponytails and other hair doesn't clip through.
Adjusts the sprite of the hood as well to help hide the fact the hair is missing underneath the faceplate.