Commit Graph

191 Commits

Author SHA1 Message Date
Leshana
6e56fc99c6 Port Eris icons and sounds for lightswitches and sounds for buttons
* New icons for light switches, based on Eris light switch icons, except these ones go up/down for on/off!  And have glowing button overlays.
* Added sounds to clicking buttons!
* Brought over a few more icons for objects that will likely be useful for parts lathe.
2017-04-18 23:20:58 -04:00
Leshana
777c41044c Implements footstep sound system and adds sounds to various floor types.
* Adds system for turfs to have "footstep sounds" that play when someone walks over them.
* Adds system for floor types (the kind of turfs where you can put tiles on them) to support the footstep sounds.
* Adds sounds to plating, tiles, wood, and carpet floor types.
* Footstep sound system is configurable in game_options.txt, it can be turned off completely or the volume adjusted.
2017-04-18 23:20:25 -04:00
Leshana
45ebc1a16f Lights icons, sounds, and alert animations
* Ports Eris sprites for lights
* Plays a sound when lights turn on.
* Fire and atmos alerts now use flashing colored lights!
2017-04-18 23:20:09 -04:00
Leshana
ceaf03a63d Ported Catwalks from Eris
* Catwalks are an upgrade to lattice; instead of just a framework of wires its a mostly solid grid walkway.
* They are semi-transparent so you can see wires/pipes below them a bit.
* Smoothly auto-joining sprites to look proper.
* Constructed by upgrading lattice; like lattice it will stop you falling if build over an open space.
* Changes from Eris: Converted << to to_chat(), fix redraw on Destroy(), Fix color macros in text.
2017-04-18 23:19:18 -04:00
Leshana
f93141d7d3 Merge remote-tracking branch 'polaris/master'
# Conflicts:
#	code/modules/mob/living/carbon/human/species/station/prometheans.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	vorestation.dme
2017-03-22 20:08:29 -04:00
Arokha Sieyes
be36363a23 Ports several Paradise sound emotes (#3039)
* Ports several Paradise sound emotes

* Comment out scream MORE.

* Remove goonsounds, references
2017-03-22 16:11:55 -05:00
Eearslya Sleiarion
868413c880 Polaris Sync October 9th (#633) 2016-10-09 18:55:29 -04:00
Spades
dfe1f5d1b0 Wait, did I not add this? What the hell? 2016-10-05 20:26:47 -04:00
Spades
c2dba72caf Merge remote-tracking branch 'refs/remotes/PolarisSS13/master' into jukebox-v2 2016-10-04 16:06:18 -04:00
Spades
31681d054f Removed Bandit Radio. 2016-10-04 16:05:31 -04:00
Spades
efc9011407 Merge remote-tracking branch 'refs/remotes/origin/master' into jukebox-v2 2016-10-04 16:04:09 -04:00
redstryker
e2b432ea78 Changes .wav's to .ogg's 2016-10-02 00:30:25 -04:00
Cameron653
28175d86c7 Late September Sync (#579)
* Elevators aren't bottomless voids!

* Updates changelog

* Sombrero Code

* Fixes #2365

* Adds changelog

* Sleeper is evil.

* no message

* Changelog

* Stops observers from leaving prints on the ground.

No more spooking the mortals, ghosts.

* Allows autotraitor in secret to start with 0 players

* Adds changelog

* Makes diona slightly less slow

* Adds changelog

* Bowling Shirts

* Updates changelog

* Adds a missing description

* Flat Cap Changes and Hair Bow

* Fixed Error

* Adds an in-hand

* Lower Torso cannot be amputated

* Smoke works, adds changelog

* Updates changelog

* Makes Unathi Voidsuits Less Fat

* Medical related fixes

* Fuzzy Cuffs

* Tube Top

* Made Icons for Security Suit Less Gaunt

* Revert "Medical related fixes"

This reverts commit d7c59520e6.

* Just the fix to random med item now

* Adds organ fixing

* Fixes Evening Glove Coloring

* HAZMAT Suits

* Changes Unathi sprite slightly

* Tweaks skirt pathing

* Corrects changelog

* Adds changelog

* Construction Voidsuits

* makes people bleed real good

* adderino changeling

* Biohazard Voidsuit

* Revert "Revert "Adds hub passwordu""

* Explosive implants should no longer gib on limbs.

* Adds space penguins and space geese.

* Revert "Revert "Revert "Adds hub passwordu"""

* Makes flash rounds respect eye protection

* Water > Fire

* There's plenty lying around, I think

* Naming inconsistencies fixed

The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.

* Almost forgot plural of Telecomm

* Finalizes work, adds designs to research.

* Press Vest

* Removes Mags/Shells, Adds Recorder and Flashlight

* Fixes spans.

* Raises the number of players needed to start Ninja

* Still needs to fix internal bleeding

* Allows Wirer To Attach to Toolbelts

* Fixes #393

* Tweaks FBP temperature

* Corrects Changelog

* Fixes some Advanced Egun oversights

* Embiggens the laser carbine and the lasercannon.

* Messenger Bags

* Health analyzers detect appendicitis

* Custom Circuit Additions & Fixes
Adds Med Scanner and Advanced Med Scanner circuits.
Clock circuit is now functional.
Five second delay will delay for five seconds and not one second.
Renaming circuitry now respects ability to do so (e.g. being alive).
Firing circuit can now be obtained by science normally.
Examining inside assembly cases now requires adjacency.

* More Additions
You can now cancel inputting on a text or numberpad.
Zero is now displayed properly on the UI and not be shown as null.
The small and medium assemblies now have real sprites.
Total health percentage for med scanners and advanced med scanners now reports a proper percentage and not 1 or 0.
The constant memory chip now can be set by using it in hand, making it usable.
The constant memory chip now accepts refs as data to store.  To use, select 'ref' when using inhand, then hit it against the thing you want to store.

* Allows Chemists to View Medical Records on their PDA

* Refactors splinting

* Refactors the forceMove() drop.

Makes dropping a its proc instead, cleaning up forceMove() handling.

* Replaces ORGAN_SPLINTED

* Supportive suits now only loop through bad organs

* Adds changelog

* Lasercannon tweaks

* Bloodloss tweak

* Adds hawaii shirt

Attachable to any uniform, works like suit jackets.

* Changelog cause why not

At this rate I'll forget how to do those otherwise

* Adds randomized alohas

Also some color matrix helpers from TG

* Appendicitis doesn't cancel itself out.

* Removes debug stuff

* Radsuit Sprite Changes

* Allows us to actually use the messenger bags

* Fixes spelling mistake

* Ported ventcrawling from vg.

* Fixes changelog errors

* Updates changelog

* Tweaks vent crawling.

The ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.
Moves various checks into the base can_ventcrawl proc.
Now lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.
Removes the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.

* Suit Storage Items

* Adds in IB removal

* More Circuit Things
Adds Locomotion circuit, which makes the machine move in a given direction.
Adds Signaler circuit, which can send and receive signals from a signaler.
Adds a new tool, the Debugger, which lets one directly set data in a specific pin.  It can also pulse activation pins.
Adds ability to define custom cooldown times for each component.
Smoke generator now has a 30 second cooldown.
Cleans up some code somewhat.

* Adds design for locomotion circuit.

* Cleans up code

* Even more sprites by Mechoid.
Fixes abs to rel converter.

* Black Messenger Bag

* Powersink fix

* Even More Sodding Circuits
Adds new RNG circuit, to make random numbers each time.
Adds new Concatenating circuit, so you can make lots of small strings into one big one.
Adds new light and advanced light circuit.  Basic just has a normal light that can be toggled.  Advanced allows it to be any color using RGB, and a brightness between 0 and 6.
New sprites for the debugger and wirer, by Mechoid.
Hopefully finally fixes smoke generator from being unobtainable.

* Adds basic circuit kit and spare circuit tools to Tech Storage.

* Part the first

* Changelog

* Allows robots to be constructed with prosthetic limbs as well as borg limbs.

* Map change

* Secbelt can hold stun revolvers and eguns

* Voidsuit Sprite Changes

* Tweaks burst laser

* Lasers, energy projectiles, and muzzle flashes now produce light.

It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.

* Adds bridge bunnies

* Slightly cleans up the occupation screen, adds uniform to locker

* Map Changes

* Adds Changelog

* Fixes stuff

* Allows jobbanning of cargo department jobs

* Re-adds balance changes to heavy lasers.

They got changed by accident when I did the laser light show.
Also, adds changelogs for my last couple changes, because I'm an
    idiot and forgot them.

* Fixed missing sprite

* Dress Loadout Additions

* I Can't Believe It's Not Circuits (it is)
Fixes numberpad and letterpad pulsing.
Debugger and Constant chip can now have null written to it.
Adds new sound output, with two types so far.  One being the 'beeper' type, which can do things like buzz, ping, beep, etc.  The second type is a securitron speaker, which allows us to get closer to building a functioning Beepsky.

* Adds EPv2 Circuit
Adds a circuit that allows it to send and receive EPv2 messages, allowing for a more robust transmission of data that signalers cannot deliver.  Bonus: Communicators can send text messages to custom machines using this.

* Updates changelog

* Fixes not being able to put things in medkits.

* Technomancer Tweaks

Cost for various spells and equipment adjusted greatly.  In general, things are cheaper, and everything should now be in multiples of 25, so no points are wasted.
The default jumpsuit for Technomancers is now heavily insulated, protecting them from tasers, batons, and perhaps unfortunate lightning strikes.
Instability between 31 and 50 made less harsh.
Wards made with a scepter of enhancement will break the cloak of anyone invisible that it can see.
Fire aura buffed, increased rate of heating as well as temperature cap for both non-scepter and scepter effects.
Reflect spell made more forgiving for the Technomancer, lasting longer before expiring.
Projectile spells should be able to hit people more reliably.

* Shotgun Reloading Tweak
Adds ability to hit a shotgun or similar weapon with a container containing ammo, to load said ammo into the shotgun one at a time automatically, instead of having to play inventory tetris, as requested by some people.

* Use sanitizeName for the guest pass terminal name input to prevent excessively long names.

* Circuit UI and Assembly Tweaks
Adds new drone assembly, which has stats between the medium and large assembly.  Sprites by Mechoid.
Assemblies now have a light UI when examined while opened, which displays what's inside, as well as how close to the cap for parts or complexity you are getting.  Click the names of a component to open the wiring interface for that component.  You can also rename each component from the UI.  Bonus:  Having multiple components of the same name will no longer appear as one component.
Adds ability to rename the assembly, using the new UI.

* Revert "Ported ventcrawling from vg."

* Re-adds a nice, useful macro

* Fixes #2431

* Tweaks Riot armor

* Fixes a typo in the DNA Modifier

* Ripped Jeans (And White Shorts)

* Adds shanking

* Adds changelog

* Removes a stray world <<

* Ported ventcrawling from vg.

* Tweaks vent crawling.

The ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.
Moves various checks into the base can_ventcrawl proc.
Now lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.
Removes the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.

* Long, time-consuming not one-line fix

* Makes cigs branded too

Description of cig/cigbutt would reveal its brand for dastardly murdersolving revelations.

* Adding a article

* The door hacker now only pings the user

* Removes implants from Deathsquad

* Adds the ability to apply pressure to bleeding wounds

* Shoes

* EVA rigs should use their default sprites on Taj and Unathi

* Fixing some errors

* Update loadout_xeno.dm

* Delete back_vr.dmi

* Add files via upload
2016-09-24 14:12:43 -04:00
redstryker
c24cd8259a Sounds for Bone Breaks V2 2016-09-23 15:22:04 -04:00
Zuhayr
18c2f33eab Ported ventcrawling from vg. 2016-09-21 17:16:03 +01:00
Neerti
0a389a418b Revert "Ported ventcrawling from vg." 2016-09-20 17:21:58 -04:00
Zuhayr
843c48a9ee Ported ventcrawling from vg. 2016-09-16 04:05:49 +01:00
Spades
4db23be7e3 Reactivates Away Gate (#528)
* Added stomach.ogg and stomach tiles for later

* Updated some gateway maps, added new (unfinished) one

* Snowfield progress

* This map is pretty much done!

* Return of the Gateway Maps

* Optimization of various shit.

* Copies a small fix from Polaris

https://github.com/PolarisSS13/Polaris/pull/2414

* Changed vore mob knockdown chance. Map fixes.

* Datraen corrects outstanding issues with away missions, separates certain parts of code into their own procs. (#532)

* Final commit.

- Tried to fix vore mobs not attacking prey once they are disabled.
- Various map fixes to be consistent with fixed gateway setup.
- Gave Markov bad grammar.
- Fixed polar bears not dying.
- Modernized all gateway maps except the clown temple which is still
broken.
2016-09-06 13:36:04 -04:00
Spades
5cf098d980 Adds Jukebox hacking!
Ported from Vorestation.
2016-08-23 14:48:15 -04:00
SinTwo
eabefc538a Revert "Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade"
This reverts commit 6bb5409349, reversing
changes made to f6a83d5ee0.
2016-08-15 12:58:00 -04:00
SinTwo
fe46fac5cc final new NanoUI fixes and tgui port 2016-07-27 23:01:26 -04:00
Arokha Sieyes
484fb96202 Merge branch 'master' of https://github.com/PolarisSS13/Polaris
# Conflicts:
#	.travis.yml
#	code/game/machinery/adv_med.dm
#	code/modules/mob/mob.dm
2016-07-03 16:21:21 -04:00
Datraen
127693e12c Merge pull request #1945 from Serithi/MAN_UP
Updooted "MAN UP" sound.
2016-06-15 17:25:36 -04:00
Serithi
0196ecb938 Updooted "MAN UP" sound. 2016-06-15 11:34:28 -07:00
Spades
c89752a369 Fax, Prayer, and Emergency Comms
Resolves #1862
2016-06-14 16:32:13 -04:00
Arokha Sieyes
eb6f979fc0 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync
# Conflicts:
#	vorestation.dme
2016-06-07 18:37:47 -04:00
Spades
23e609ccb3 Fuckit. Silenced sound can go. It's unrealistic anyway.
I could have fixed it but meh.
Also map cleanup.
2016-06-03 20:37:05 -04:00
Spades
2b535dfbd5 Replacing sounds with missing sources
I couldn't find the source for any of these so I just replaced them.
2016-06-01 15:16:58 -04:00
Spades
b91f5e4be1 Removing cannon.ogg, can't verify source 2016-06-01 13:23:17 -04:00
Spades
ff87150c3d Let's just have the one commit this time because I'm no longer paranoid of losing progress. 2016-06-01 12:48:48 -04:00
Spades
cc26859259 Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the
vote sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote
sound. Fuck the vote sound. Fuck the vote sound. Fuck the vote sound.
Fuck the vote sound. Fuck the vote sound.
2016-05-31 23:32:52 -04:00
Arokha Sieyes
76567bb7a2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync
# Conflicts:
#	code/modules/mob/living/carbon/human/whisper.dm

Whisper modified locally, and deleted upstream (in a change I made, so I know it's safe to remove).
2016-05-26 09:59:18 -04:00
Yoshax
9b8aefed5b Adds towels 2016-05-25 18:38:16 +01:00
Arokha Sieyes
b15c1e8378 Makes Labyrinth.dmm compile and load in map editor. (#90)
Could use some work still though.
2016-05-17 19:41:47 -04:00
Arokha Sieyes
5d1d5b6bf8 custom_guns.dm mostly ported 2016-05-12 16:54:04 -04:00
Leshana
e2b4876a5d Resolves Issue #8 - Making Juke Boxes hackable
* Created new jukebox type with new features.
* Adds all of our songs to the repository.
* Adds all of our songs to the jukebox.
* Makes juke boxes hackable.
* Modify areas to enable playing of frequency-altered sounds.
* Replaced normal jukeboxes with our nice ones on the map.
2016-05-09 22:50:45 -04:00
Leshana
abbf0c7fc0 Issue #4 - Porting resize (micro/macro) systems.
* Instead of "playerscale" we are using pre-existing variable
 "size_multiplier" but we move it to /mob/living
* Added basic mechanics of size changing.
* Mousetraps snap small people even if they have shoes.
* Big people can walk over small people, or stomp them, or capture them
 in foot slot.
* Ported holder for micros, making small people scoopable.
* Tied held micros in with the vore code so they are edible.
* Ported size-altering reagents and recipies.
* Ported size gun along with associated sprites and sounds.
2016-05-08 23:11:03 -04:00
Arokha Sieyes
807bfc8888 Basic Vore Implementation for #1 (#25)
* Basic Vore Implementation for #1

Adds vore sounds, bellies, vore procs, all types of vore except
macro/micro as that is not implemented yet. Also adds a few type2type
methods and a text method that we had before.

* Ending linebreaks

* More crlf

* Globalize two lists

* Removed interface type
2016-05-07 23:51:53 -04:00
Earthcrusher
41df41e549 Adds two new sounds little borgie butts can make, *yes and *no. 2016-01-19 12:59:00 -06:00
PsiOmegaDelta
7bcf9aaea9 Merge pull request #10340 from comma/russian_roulette
Russian roulette and russian roulette accessories
2015-09-03 19:40:01 +02:00
Chinsky
28cf860332 Adds revolver spin sound. 2015-09-01 12:18:49 +03:00
Zuhayr
545e465dfc Added paper shredders from Minijar. 2015-08-22 02:00:08 +09:30
HarpyEagle
b26edd690c Certain sidearms now use the lighter gunshot sound 2015-06-17 09:59:40 -04:00
mwerezak
e6be73ac56 Airlock sounds 2015-05-23 22:59:18 -04:00
PsiOmega
d7bbc6f1c3 Makes it possible to define custom ambiance music for holodeck programs.
Cleans up holodeck code. Revives an old SS13 track, THUNDERDOME!
2015-04-25 10:53:14 +02:00
PsiOmega
1511e2b3f4 Ports /vg/'s Nas-Sie remake.
Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
PsiOmega
990530d118 Ports /vg/'s spell system for the sake of cult porting.
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
PsiOmega
d3a1ddfa09 Thermal/NVG changes.
Thermals/NVGs can now be toggled on/off from the GUI action bar, same as mesons.
Adds charge sound for special goggles.
2015-04-05 09:54:55 +02:00
volas
2ad8d26aeb Play server sound verb for admins 2015-03-09 12:19:47 +03:00
volas
cef52c73f8 Heartbeat 2015-03-07 18:03:49 +03:00