Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
Changes the rock texture to hopefully be a bit better. It's a recolored version of /tg/'s lavaland rock, and modified slightly to look less repetitive.
Ports the lavaland rock tile sprite entirely for future away missions.
Adds tree chopping down feature. All trees now have health, and hitting it with things will reduce it. Generally you need something sharp to have a chance of actually felling the tree.
Adds log material, which is obtained from chopping trees. Hitting these with a sharp weapon converts them into two planks per log. Can be used to build log walls but otherwise can't be used to craft, at the moment.
Ports /tg/ tree sprites. Might have a use for them in away missions, who knows.
Makes crystals start anchored and glow.
Shoveling snow checks toolspeed now.