Zuhayr
f54d75cd35
Fixes #4240
2014-01-09 12:44:17 +10:30
Zuhayr
bda1297472
Merge branch 'master' of https://github.com/Zuhayr/Baystation12
2013-12-22 23:13:22 +10:30
Zuhayr
5b1bc6f8da
Tentative fix for #4037 , unable to reproduce runtime to check.
2013-12-19 22:13:48 +10:30
Mloc-Argent
b175c6906b
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
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Conflicts:
html/changelog.html
2013-12-13 19:13:43 +00:00
Zuhayr
b3c0079e18
Merge pull request #4004 from volas/master
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Minor fixes
2013-12-05 02:56:06 -08:00
Ccomp5950
94f8ccfddd
Bugfix: AI no longer dies if touching the supermatter, using attack_ai instead of a isAI() check.
2013-12-03 18:50:19 -06:00
Ccomp5950
254bba5e1a
Bugfix: AI's will no longer disintegrate if they click the supermatter.
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While hilarious this is a terrible bug.
2013-12-03 17:24:29 -06:00
volas
e33490d80a
Fixes: AI won't steal fax, and mice won't flip tables anymore.
2013-11-30 23:54:06 +04:00
Chinsky
5b168c8e4b
Merge branch 'dev-freeze' into dev
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Conflicts:
icons/obj/ammo.dmi
2013-11-30 05:15:22 +04:00
Mloc
d8683f2d39
Revert "Merge pull request #3965 from jack-fractal/dev"
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This reverts commit fa57b76f25 , reversing
changes made to 40ee2278ed .
Signed-off-by: Mloc <colmohici@gmail.com >
2013-11-25 11:59:57 +00:00
Mloc
503302dae5
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/game/objects/items/weapons/implants/implant.dm
code/modules/reagents/Chemistry-Machinery.dm
2013-11-24 23:37:09 +00:00
Ccomp5950
39ed2b7042
Fixed the bug with supply not sending supermatter if only one crate (it was deleting it instead of deleting the process...odd)
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Also fixed a bug where if the supermatter is ordered off the supply shuttle it wouldn't produce power (process was deleted while in crate)
supplypacks.dm is just a spelling fix.
2013-11-19 00:49:55 -06:00
Ccomp5950
fc4107e6ec
TAB2SPACE of file.
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No changes in this commit besides standardizing indentions.
2013-11-19 00:46:27 -06:00
jack-fractal
cf5012ce1d
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2013-11-17 16:30:42 -05:00
Nanai
c977a40b3f
Adjusted areas for medbay(Surgery, Patient rooms, genetics cloning, breakroom, psych office) so their APCs work.
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Adjusted areas for engineering storage to actually function.
2013-11-17 16:19:13 -05:00
Nanai
808653ed12
Map Fixes IV: Areas Rising
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Removed the odd locker room area.
Properly edited dorm areas to individual areas UNDER the sleep area so as to properly reap the benefits of being a dorm.
Added a camera to security dorms.
SMES wiring adjustment.
2013-11-17 15:50:55 -05:00
Nanai
7786e7a96c
Sleeper Addition, Chemical Rebalance 2
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Tweaked soporific and new chems a bit more. Added Paracetamol, a lesser drug to tramadol, known to all as tylenol, and implemented it into sleepers! Gave inaprovaline the IB slowing property to keep sleepers in the game and allow EMTs better usage. Oxycodone made easier to craft by making the plasma a catalyst, but decreased it's overdose limit. Applied oxycodone and paracetamol to be able to handle things painkillers should.
2013-11-14 19:11:31 -05:00
Mloc-Argent
e6b44d0f35
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev
2013-11-14 12:03:59 +00:00
DJSnapshot
7665a1a00e
Merge pull request #3895 from Baystation12/master
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Merge Dev with Master
2013-11-07 16:31:43 -08:00
Chinsky
8b89b54233
Caches side effect types to a global list, less loops on addition.
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Makes them process only every 15 ticks, to cut down on the calls.
Removes damage because it was supposed to be gone, no idea why I didn't delete the lines.
2013-11-08 03:18:25 +04:00
Chinsky
a90888b851
Missed last debug line
2013-11-08 02:10:20 +04:00
Chinsky
65c248cda0
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into miasma
2013-11-05 02:57:40 +04:00
Chinsky
fd928d4b5f
Cleaned the fuck out of smoke.
2013-11-05 02:57:23 +04:00
Chinsky
9c6a51b3fb
Commens out debuglog spam in side effects
2013-11-04 22:38:55 +04:00
Cael Aislinn
a4e5bad409
fixes an overwritten fusion reaction, fixes typo on id computer, makes transit tubes traversible, makes conveyor switches access protected
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2013-10-29 05:10:17 +10:00
jack-fractal
6764c54989
making a generic version of the AI's visibility code so that it can be reused by the Cult Spirits
2013-10-26 16:52:14 -04:00
Kilakk
1ed2ea6ec2
Fiddling with cooldown times
2013-10-26 13:35:31 -04:00
Kilakk
2aae632786
Added the ability to send faxes between departments
2013-10-26 13:21:56 -04:00
Nanai
c9d8fa15ab
Del rework, as requested.
2013-10-24 18:25:36 -04:00
Nanai
c9dea9b89d
New working supermatter engine! Virgil and Skymarshal's work. Functional! Uguu!
2013-10-24 15:47:26 -04:00
Segrain
14ee1bccbb
Fix for #3770 .
2013-10-13 23:04:46 +03:00
Mloc-Argent
a1f55a50b1
Massive click code rework by SuperSayu, ported from TG.
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Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648
Hopefully done right this time.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-10-08 20:27:39 +01:00
Chinsky
732596805a
Merge pull request #3734 from Baystation12/master
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Master -> dev
2013-10-06 11:39:36 -07:00
Chinsky
784b98d151
Side effects overhaul.
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Fixed cure message spam, now they do not remanifest while cure is still in system.
Changed yiming of side effects. They now start gatherping power only when their cause is no longer active. Around 180 ticks after that they start hurties.
This way they can be cured without either giving huge doses of cure (so they outlast the causing chem) or immediate remanifesting.
Because of way that loop works (and I am too lazy to think of other way, since ithis one is not that bad) you can only cure them when they are in active phase, so just adding cure to same pill won't do.
Also I axed out last damaging stages of side effects, since they are intended to be just an annoyance, not a disability.
2013-10-06 11:59:47 +04:00
Mloc-Argent
4fa6316d39
Garbage collection for fire and explosive particles.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-10-05 23:25:41 +01:00
Mloc
49c0a30301
Merge branch 'master' into dev
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Conflicts:
baystation12.dme
html/changelog.html
2013-09-26 10:26:03 +01:00
Mloc-Argent
e9bf414820
Refactors code to work with BYOND 500.
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500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
/obj/item/color is now item_color
/obj/atmospherics/color is now pipe_color
simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-22 12:39:48 +01:00
Cael Aislinn
955160e9d6
moves and renames economy files to /modules instead of /wip, cleanup and shuffles of a bunch of code, removes "linked_db" (requirement for financial machinery to be connected to an accounts database)
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2013-09-20 13:35:49 +10:00
Segrain
9eee328d34
Verb categories.
2013-09-19 08:30:05 +03:00
Kilakk
9bd3f2997c
Added in an awesome fax machine sprite by Cajoes
2013-09-18 19:41:29 -04:00
Kilakk
e1192fea75
World loop removed successfully
2013-09-16 17:12:36 -04:00
Kilakk
6c4644664e
Absolute paths for faxmachine procs
2013-09-16 17:09:36 -04:00
Segrain
35621466e1
Merge conflict fix.
2013-09-14 22:49:11 +03:00
SkyMarshal
1f634873ea
Merge pull request #20 from SkyMarshal/patch-3
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Fixes EFTPOS units failing to connect to account DB.
2013-09-13 21:14:31 -07:00
SkyMarshal
7d81b02dbe
Fixes EFTPOS units failing to connect to account DB.
2013-09-13 21:13:43 -07:00
SkyMarshal
7b1974e4b5
Prevents the accounts database from automatically being removed from machines.
2013-09-13 21:12:49 -07:00
Zuhayr
7ab7a61812
Merge resolution, using dev-freeze map.
2013-09-09 21:59:47 -07:00
Erthilo
3b61ba850f
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
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Conflicts:
baystation12.dme
code/modules/projectiles/ammunition/bullets.dm
2013-09-02 23:32:33 +01:00
Mloc-Argent
a084f74c7d
Expansion of every "icon = ''" path.
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Supposed to help compilation times. Who knows.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-01 21:53:36 +01:00
Erthilo
4f4fb38baf
Changed pin to a 4 digit number. Game year standardised to this year +544.
2013-09-01 13:23:23 +01:00