SkyMarshal
02002054de
Teleporter has a cancel button.
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Improved the admin player panel.
Disposals now work right with things thrown at them.
Nuke upgraded to use realtime.
2012-02-28 13:39:51 -07:00
SkyMarshal
b653c615be
Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
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Improved the admin panel.
Removed Karma.
2012-02-28 00:11:15 -07:00
SkyMarshal
f64dcf2e31
Added a missing icon, fixed a wardrobe/evidence bag interaction bug, fixed a nuke radio bug, added another update_clothing() call.
2012-02-27 11:09:07 -07:00
SkyMarshal
c7af63b281
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
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Welderbackpack now has a proper icon.
Stun rounds can now be reduced or blocked by armor
Added more update_clothing() calls
Fixed strangling non-humans.
Blob is now an announcement only.
2012-02-26 23:06:43 -07:00
Apple_Master
cbaea87dc7
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-02-25 18:02:57 +00:00
Apple_Master
35dfb4a7ed
Added Artifact #1
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Signed-off-by: Apple_Master <cheeckan@ymail.com >
2012-02-24 16:07:35 +00:00
SkyMarshal
99aa041f11
Fixed some bugs, map update for Antiqua.dmm
2012-02-23 00:13:34 -07:00
Apple_Master
9b22db4160
Thus begins the chronicle of Apples, CODER.
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Signed-off-by: Apple_Master <cheeckan@ymail.com >
2012-02-21 21:52:11 +00:00
SkyMarshal
37f39de861
CentCom doors are less hackable.
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Clamped values on the regeneration superpower
Moved detective work to a modules subfolder
2012-02-19 21:09:11 -07:00
cib
7fd3c5a4c4
Changes to vira and health scanner.
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- Antibodies now immunize you once they fight off a disease.
- The pathogenic isolator now displays whether blood is infected.
- Antibodies now work on monkeys.
- Syringes now extract reagents other than blood from humans, too.
- Separated the health scanning proc from the health scanner, so that it can later be re-used in the PDA.
- Health-scanners now display hints of whether someone may be infected.
2012-02-19 17:28:54 +02:00
SkyMarshal
6e7dfc4ca6
More fixes
2012-02-18 01:53:26 -07:00
SkyMarshal
13769c5325
GODDAMN WHOEVER MAPPED THAT
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Also: Added dossier removal to detective comp
Removed extraneous quotes from radio alerts
Altered command channel.
2012-02-18 00:12:31 -07:00
SkyMarshal
b0eebb2edb
Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag.
2012-02-17 12:56:46 -07:00
Albert Iordache
cc6c63edd7
Merge pull request #423 from caelaislinn/master
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added a couple of new clothing items, updated some sprites
2012-02-16 08:29:15 -08:00
CaelAislinn
95b521dede
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-02-15 07:04:43 +10:00
CaelAislinn
9d798d3f95
updated some sprites, added new clothing
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-15 06:58:50 +10:00
Tastyfish
badb7bd93f
Merge remote-tracking branch 'upstream/master'
2012-02-14 12:01:14 -05:00
Tastyfish
12d119c109
porting old food stuff
2012-02-14 11:59:16 -05:00
Albert Iordache
aa04eed7e8
Merge pull request #417 from SkyMarshal/master
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Should reduce lag, mobs no longer update icons ever tick.
2012-02-14 04:20:00 -08:00
SkyMarshal
f59fb6af94
More updates, added comfy chairs.
2012-02-13 23:28:12 -07:00
SkyMarshal
0fe42327a5
This should hopefully reduce processing requirements, by not rebuilding icons every tick.
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(Ported oldcode, all props to Strumpetplaya)
2012-02-13 21:54:22 -07:00
Mloc
b690b1386f
Hotkeys here! Adds alt-click (pull object), ctrl-Q and ctrl-E (cycle backwards and forwards through the intents).
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Signed-off-by: Mloc <colmohici@gmail.com >
2012-02-13 20:18:17 +00:00
CaelAislinn
03f970de65
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Conflicts:
code/game/objects/closets/secure/engineering.dm
maps/tgstation.2.0.8.dmm
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-10 09:11:08 +10:00
Albert Iordache
13ca13558f
Merge pull request #391 from SkyMarshal/master
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Cleaned up fingerprint code.
2012-02-09 09:58:34 -08:00
SkyMarshal
8b62eff01a
Cleaned up the fingerprint code
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Added sanity checks to the clean blood proc.
2012-02-09 09:42:08 -07:00
SkyMarshal
e4d4173b97
Merge pull request #388 from Tastyfish/master
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job title choices! lizards speak normal, can pour things down sink
2012-02-08 18:17:30 -08:00
SkyMarshal
710bcbb42b
Final parts for the airlocks.
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Wrench -> Weld -> Wrench removes the cover
secure/centcom has all wires electrocute
Emag is now tweaked
Implanted uplink now works.
2012-02-08 17:42:34 -07:00
Tastyfish
8b4c314fa4
fixed livestock bugs
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other livestock commit whoops
2012-02-08 19:17:08 -05:00
Melvin Melonstorm
f8f3f290c5
Fixed a bug with the wardrobe, changed a lot of strings and added a seal for the wardrobe, allowing people to check whether a wardrobe has been opened before or not.
2012-02-08 19:15:10 +01:00
Albert Iordache
96df31b9cd
Fixed compiling error.
2012-02-08 13:23:57 +02:00
CaelAislinn
b1f58f56d6
tajaran ears and tails now properly hide / show according to what the mob is wearing, other minor changes
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-08 20:16:55 +10:00
CaelAislinn
22811eaf26
added personal lockers to most departments, balanced job equipment between wardrobe closet and locker, miscellaneous tweaks (including fix to taj whisp/speak, it should work fine now except for radios)
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-08 11:47:07 +10:00
SkyMarshal
be9bcd626d
Merge pull request #376 from Tastyfish/master
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streamlined copy machine, mainly to not use process()
2012-02-06 19:59:01 -08:00
Tastyfish
b0113eaac9
Merge pull request #375 from caelaislinn/master
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bug / map fixes
2012-02-06 19:30:51 -08:00
SkyMarshal
14743ca3c0
Derp. That would have been dumb.
2012-02-06 20:27:06 -07:00
SkyMarshal
e432958ab5
Bugfixes for airlocks
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Added detective work manual, that spawns on top of the detective's computer
Added RadioAlert proc
Added the capability to title the NanoTrasen updates
2012-02-06 20:24:00 -07:00
Tastyfish
b6ba1b74fa
streamlined copy machine code
2012-02-06 17:16:16 -05:00
CaelAislinn
647ed920eb
removed redundant proc, updated old blood in multiz
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-07 03:53:01 +10:00
CaelAislinn
87838c7cc5
Merge git://github.com/Baystation12/Baystation12
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Conflicts:
code/game/gamemodes/meteor/meteors.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/new_player/new_player.dm
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-07 03:28:09 +10:00
CaelAislinn
32a37c6001
fixed taj speak and taj whisper (not working over radio chat). use :j after the radio/headset commands to speak or whisper in tajaran (only taj mobs can speak / understand it)
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-06 21:27:27 +10:00
SkyMarshal
1f25c49c06
MOAR BUGFIXES
2012-02-05 21:56:12 -07:00
CaelAislinn
14f0f8418c
readded scary sound files. got somehow removed from the git tracker
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-06 03:41:11 +10:00
CaelAislinn
b1c66d2342
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Conflicts:
code/WorkInProgress/Cael_Aislinn/MultiZ.dm
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-06 02:51:49 +10:00
CaelAislinn
9e4539fdce
most cameras on the station are now split up into networks. the larger departments all have camera computers to monitor their departments (security and ai can see everywhere). ai can now see multiple networks at once, legacy proc ai_network_change() now acts as a shortcut to let the ai jump to a specific network (picks a random cam in that network). cleaned up / added / removed numerous cameras all over the station to be in line with this update. all camera monitor computers can be built with a single camera circuitboard, simply click the circuitboard when in hand and select a department (must be authorised by a department head).
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scattered minor updates, including removing unnecessary preceeding whitespace in the examine() verb.
added the tajaran as an adminspawnable race, see the forum topic for more information. features: new non-human (feline) playable mob, slightly more vulnerable to heat than humans, can speak in private language understood only by other tajarans (and possibly adept adminhackers), uses mob/living/carbon/human as a base template, so there will be unintended side effects (such as human hair overlays).
known bugs: ears/tail overlays, hud health (and temp?) display not updating, genetics will probably go haywire, speech bug means nothing can be said (high priority).
for the love of god, let this commit go through without trouble.
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-06 02:46:00 +10:00
Albert Iordache
ec77e9da19
Revert "More fingerprint fixes"
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This reverts commit c11502eb53 due to a bug where blood appears on objects when the blood_DNA variable is not null.
2012-02-05 16:22:48 +02:00
SkyMarshal
c11502eb53
More fingerprint fixes
2012-02-04 23:12:53 -07:00
SkyMarshal
1d7b00a0fc
Bugfixes for adminhelp and the Power Offline event.
2012-02-04 16:20:19 -07:00
SkyMarshal
7a4b21382e
Fixes for *custom v/h emotes
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Blood type is now a variable of the DNA datum
Fixed runtime from blood
Fixed the AI prompt being missed.
Added breath holding.
2012-02-04 14:17:17 -07:00
CaelAislinn
42c41c1ee9
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Conflicts:
code/unused/toilets.dm
maps/tgstation.2.0.8.dmm
2012-02-04 22:36:42 +10:00
Miniature
51043ef9f8
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-03 20:29:16 +10:30