Commit Graph

3702 Commits

Author SHA1 Message Date
Ren Erthilo
bc02dbff87 TG: - Moved three (well two, one was doubled for some reason) screen/attackby()
procs to appear AFTER the screen object is defined. They were in a random file
instead of where the objects are. If you double-click and 'screen' object in the
object browser it now takes you to the definition instead of some random file.

- Clicking a grille with a glass or r-glass sheet in your hand, when the grille
is in one of your cardinal directions (North, south, east or west) will make you
start building a window. It takes 2s to build the window, which spawns
unfastened (same as when you create one.) This should make fixing damaged
grille-window combinations easier. If you are standing on a grille and click it
with a glass / r-glass sheet in your hand, the window will face the direction
you're currently facing.

Screenshot:
http://www.kamletos.si/placing%20windows%20on%20grilles.PNG
Revision: r3081
Author: 	 baloh.matevz
2012-04-22 19:22:02 +01:00
Ren Erthilo
464cfd49f7 TG: - toggle-hear-radio and toggle-hear-deadcast now properly say whether you will
or won't hear the two communication types when toggling them.
- added a de-admin-self verb for admins. This exists so admins can play games
without having to deal with 2nd accounts and such. It removes all the verbs and
deletes the 'holder' object, so admins lose all their verbs, asay,
adminhelp/prayer hearing, everything. They are exactly the same as normal
players. To return to being an admin someone has to promote you back. The
effects of de-admin-self are only for the current round.

Coders, when adding new admin verbs, don't forget to also add their removal into
/client/proc/clear_admin_verbs()

Added jumptocoord, everyone_random and cmd_switch_radio to the proc, so hiding
admin verbs works more properly.
Revision: r3080
Author: 	 baloh.matevz
2012-04-22 18:39:36 +01:00
CIB
a4a6ae387f Bugfix related to issue #854: Critter AI now uses the actual config.health_threshold_crit setting, rather than assuming a hardcoded value of 0. 2012-04-22 04:25:38 -07:00
SkyMarshal
169ee52065 Merge pull request #904 from Erthilo/TGUpdates
TG Updates up to r3077
2012-04-21 21:26:20 -07:00
Ren Erthilo
f6b22b9d2c Adds null rod properly. Removes effects from bible. 2012-04-22 05:05:54 +01:00
SkyMarshal
b0259115b1 Merge pull request #903 from Erthilo/master
Adds fingerless gloves, new sprites for filing cabinet, pressure, and gun toggle, fixes blood level not decreasing from syringes
2012-04-21 20:47:04 -07:00
Ren Erthilo
342ae19de0 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-22 04:04:01 +01:00
Ren Erthilo
4efe517ce1 TG: You will now face the direction of the item/turf/mob/anything you're interacting
with (or trying to interact with) (applied whenever you click, shift-click or
alt-click)

Added this to the changelog.
Revision: r3077
Author: 	 baloh.matevz

Also some merge fixes.
2012-04-22 04:02:07 +01:00
Ren Erthilo
867f2d77af TG: - Added water balloons (sprites courtesy of Sieve,) these can be filled with
most reagents and burst on throwing if filled, applying the reagents to whatever
is hit (along with everything else on that tile.) These are winnable from the
arcade, for now. I'll probably think of a better way to implement them.
Revision: r3075
Author: 	 quartz235
2012-04-22 03:03:05 +01:00
Ren Erthilo
3a8136e807 TG: Added the caution code, sprited by magicbones, not present anywhere on the map
http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=4548&start=50#p37266

Added a power switch (/obj/structure/powerswitch), which is used to split or
connect two cables.

The way it works is simple. It connects the powernets by adding cable on the
floor it's on and removing it when it's turned off.

In-file description:
//This is a power switch. When turned on it looks at the cables around the tile
that it's on and notes which cables are trying to connect to it.
//After it knows this it creates the number of cables from the center to each of
the cables attempting to conenct. These cables cannot be removed
//with wirecutters. When the switch is turned off it removes all the cables on
the tile it's on.
//The switch uses a 5s delay to prevent powernet change spamming.

Screenshot:
http://www.kamletos.si/power%20switch.PNG
Revision: r3072
Author: 	 baloh.matevz
2012-04-22 02:58:42 +01:00
Ren Erthilo
ee5149accc New verb: rightandwrong
When used, it will arm every human mob that is not already a special role (and
with a client assigned) with a random gun from the following list:
-Taser
-Egun
-Laser
-Revolver
-C20r
-Decloner
-Desert Eagle
TG: -Gyrojet Pistol
-Pulse Rifle
-Silenced Pistol
-Laser Cannon
-Combat Shotgun
-Mini-Uzi
-Mini-Ebow

It will then inform the player that
"You are the survivor! Your own safety matters above all else, trust no one and
kill anyone who gets in your way. However, armed as you are, now would be the
perfect time to settle that score or grab that pair of yellow gloves you've been
eyeing..."

And make them a traitor/give them the objective to survive till the round ends.

After use, rightandwrong will remove itself from the users list of verbs.

rightandwrong addeded to the Spellbook under "Summon Guns"
The verb will appear in the spell tab.

Updated changelog
Revision: r3071
Author: 	 kortgstation
2012-04-22 02:54:46 +01:00
Ren Erthilo
8a346f7a59 Merge fixes. 2012-04-22 02:54:18 +01:00
Ren Erthilo
2b72fd42c7 TG: Added a new one-use artefact, Veil Render(sprites by Ausops), for the wizard
which will summon Nar-Sie after a few seconds of delay. Yes believe it or not I
got permission to add this.

Added Veil Render to the spellbook

Added the effect "rend" as part of Veil Render's summoning process. Rend spawns
Nar-Sie and deletes itself after a 3 second delay.

Updated the changelog.
Revision: r3067
Author: 	 kortgstation
2012-04-22 02:48:53 +01:00
Ren Erthilo
d823d5ef0d Clean up Syringe and Notebook code. 2012-04-22 02:29:21 +01:00
Ren Erthilo
5fc27e73ed Fix for blood level not going down from syringes. 2012-04-22 00:22:54 +01:00
Ren Erthilo
52ee45859a TG: - CE's locker spawns the hazard vest above the toolbox
- CE's locker spawns with an industrial backpack at the bottom
- Sec locker spawns with a sec backpack at the bottom
- HoS locker spawns with the injectors lockbox above the flashbang box
- HoS locker spawns with an armor vest at the bottom for the convenience of HoS' who want to play with regular armor.
- Added this to the changelog, I used the old format because the new one is just too tedious to do by hand, sorry.
 Revision: r3062
Author: 	 baloh.matevz
2012-04-21 23:48:57 +01:00
Hawk-v3
02f00cdcc6 Maps and R&D fix, for the Rapid Syringe Gun 2012-04-21 23:11:34 +01:00
Hawk-v3
7183e17fc7 Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	maps/tgstation.2.0.8.dmm
2012-04-21 22:53:20 +01:00
Ren Erthilo
24459ae0ce TG: Added Sieve's 'connected to port' and 'tank attached' icons for pumps and
scrubbers.
And I most certainly did not add a special new shirt, with icons by Ausops. No
sir.
Revision: r3060
Author: 	 petethegoat
2012-04-21 21:12:32 +01:00
Ren Erthilo
1160a223b0 TG: - Added Exosuit Jetpack
- Added Exosuit Nuclear Reactor
- Added Ripley construction steps sprites (courtesy of WJohnston)
- Exosuit Sleeper can now inject occupant with reagents taken from Syringe Gun
- Exosuit Cable Layer will now auto-dismantle floors
- Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre
ammo (less damage)
- EMP now drains half of current exosuit cell charge, not half of maximum
charge.
- Exosuit wreckage can be pulled
- Fixed several possible exosuit equipment runtimes
- Moved all mecha-related icons to icons/mecha
- Mecha equipment messages will show equipment icons in chat window
- Fixed mecha creation reports being sent at wrong construction step
- Played with changelog markup. For some reason javascript is extremely slow in
byond browser, I'll look into it.
2012-04-21 21:03:24 +01:00
Ren Erthilo
23cb47f0b1 TG: The armoured construct is now known as the Juggernaut. Its health was lowered
and it takes massive damage from being hit with a bible. The Juggernaut has a
lesser version of force wall.

Added the Wraith construct, a faster, more fragile construct which has a lesser
version of Ethereal Jaunt. It too is vulnerable to bibles.

The Chaplain is now immune to blood boil, stun talismans, and cult blind/deafen

Constructs are finally creatable by using a full soulstone on an empty construct
shell. The creator will be able to choose which kind of construct is created.

Cultists can get construct shells from their supply talisman

Wizards now get the spell "Artificer" which allows them to create construct
shells for free when they select the soulstone belt.

Medical Borgs are now relentless to prevent them losing hold of incapacitated
patients.

Added the Artificer (conjure construct shell), Phase Shift (lesser jaunt), and
Shield (lesser forcewall) spells
Revision: r3054
Author: 	 kortgstation
2012-04-21 20:49:59 +01:00
Ren Erthilo
ac246cc805 TG:- Hacking wallsafes/briefcases is now properly interruptible.
Revision: r3053
Author: 	 quartz235
2012-04-21 20:28:35 +01:00
Ren Erthilo
523834e547 TG: Fixes Issue 299 .
Applying the cell charger fix from here: http://bit.ly/wl2FEO
Revision: r3050
Author: 	 Superxpdude
2012-04-21 20:26:36 +01:00
Ren Erthilo
927489d2f8 TG: Nerfed poly acid.
Description from #coderbus:
- When you splash pacid on someone's face, if they have a mask it melts, if they
don't, but have a helmet, there is a 15% chance for it to melt, if they don't
have either, they take 15 damage and there is a 15% chance for them to become
unknown
- if the method is not TOUCH (whatever that means)... they take 15 damage and
there is a 15% chance for them to become unknown
- on_mob_life... they now take 1 tox damage per tick instead of 1 tox + 1 burn
- reaction_obj is the same as before
Revision: r3043
Author: 	 baloh.matevz
2012-04-21 20:23:44 +01:00
Ren Erthilo
5e7f5e5d27 TG: - When you open an door of any kind you can see through it as soon as it starts
to open. You can however only move through once it's fully open.
Revision: r3041
Author: 	 baloh.matevz
2012-04-21 20:15:57 +01:00
Ren Erthilo
0a0dd1c449 TG: The "X FAILS TO PUSH Y'S FAT ASS OUT OF THE WAY" message now only displays to
the person shoving, so those nearby are not subjected to chat spam.

Added a "Relentless" var to mobs that makes them unshoveable if their intent is
anything but help.

Alien Queens are relentless.

Constructs are relentless, can now push things, and have automated movement
disabled (because it was bugging the hell out of me when testing)

Shades also have automated movement disabled.

The gladiator costume now has a chance to spawn in the theatre (sprites by
Ausops)
Revision: r3040
Author: 	 kortgstation
2012-04-21 20:14:21 +01:00
Ren Erthilo
bcebd2b7c4 TG: - Brought 2.0.8 and uterus up to date with the new type paths.
- Added an atmostech belt that spawns with the same tools as the engineer full
belt, just the wire is replaced by an analyzer.
- Atmos techs now spawn with this belt
- Added a detective-styled personal closet, that contains a satchel, which
contains a wallet, which contains one or two spacecash items and a coin.
- Slightly redesigned two of the dorm rooms so they have this new cabinet -
closet with the stuff mentioned above.
- Slightly changed the spawn order of items in engineering closets so that
hazard vests spawn above toolboxes. Hopefully this will spare a few fiddly
clicks for engineers.
- Detective locker now spawns with the locked sprite
- Engineering now has the L2 radioactive suit lockers that contain rad suits
instead of that crate.
Revision: r3039
Author: 	 baloh.matevz
Date: 	Feb 5, 2012
2012-04-21 20:04:31 +01:00
Ren Erthilo
2444daca6b Adds fingerless gloves that leave fingerprints. Adds new filing cabinet sprites. Adds some new unused sprites. 2012-04-21 18:40:14 +01:00
Ren Erthilo
010d200fd1 Hotfix for newscasters with odd characters not working. 2012-04-21 18:32:42 +01:00
Ren Erthilo
80ae64b35c Fix for Cyborg lockdown and MMI's not spawning. 2012-04-21 18:30:37 +01:00
Hawk-v3
fd330d7c3a Fix for tab issuse, fixed all pipes reported by the algo. 2012-04-21 18:28:10 +01:00
Ren Erthilo
43d36dec6e Reverts throwing and cigarette code for fear of trout. Also updates object paths. 2012-04-21 17:09:29 +01:00
Ren Erthilo
fb0a8b0769 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
Conflicts:
	maps/tgstation.2.0.8.dmm
2012-04-21 16:40:10 +01:00
Hawk-v3
a9bd3e7506 Fixed another pipe, and added a pipefinding algo from Mini, it's unchecked. Check to use, do not use on a live. 2012-04-21 15:11:11 +01:00
Ren Erthilo
96042a419c TG:Partial r3307 update. You can now pick your underwear and backpack preferences.
Commit for Nodrak.
See: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8107#p96230 for
changelist.
Revision: r3307
Author: 	 petethegoat
2012-04-20 02:04:39 +01:00
Ren Erthilo
8018c341ec TG: Committing Rolan's MMI suicide/ghosting fix. Fixed issue 143 .
Comitting Nodraks's ghost ears toggle preference.

I also removed the underwear option, as it could not be toggled.
Revision: r3038
Author: 	 petethegoat
2012-04-20 00:48:21 +01:00
Ren Erthilo
616b75806a Update clothing fix. 2012-04-20 00:39:55 +01:00
Ren Erthilo
fea287e1fc TG: Added throwing items over tables, thanks to SkyMarshal.
Improved cigarette code, mostly grammatical fixes.
Revision: r3036
Author: 	 petethegoat
2012-04-20 00:33:42 +01:00
Ren Erthilo
69dea97b26 TG: Added a cheap lighter so that zippos will have some company.
The cheap lighter can be purchased at vending machines and comes in 4 colors:
green, yellow, cyan and red.

Technical info:

The path
/obj/item/weapon/zippo

was changed to
/obj/item/weapon/lighter/zippo

The new lighter is
/obj/item/weapon/lighter/random
Revision: r3033
Author: 	 baloh.matevz
Date: 	Feb 4, 2012
Review scores: No one has yet scored this revision.
2012-04-20 00:02:00 +01:00
Ren Erthilo
da779a1834 TG: The job selection page has been changed a little:
Screenshot:
http://www.kamletos.si/job%20selection%203.PNG

Added this to the changelog.
 Revision: r3032
Author: 	 baloh.matevz
2012-04-19 23:39:32 +01:00
Ren Erthilo
2a3369e99a Adds detomax and grenade logging. 2012-04-19 23:01:06 +01:00
Ren Erthilo
d79b910965 Adds var logging for stripping items. Could be useful. 2012-04-19 21:42:03 +01:00
Ren Erthilo
0d74c0e43b Oops, ignore those verbs. 2012-04-19 20:25:43 +01:00
Ren Erthilo
242648c256 Properly adds attack logging to a separate attack log. Also adds logging for flashbangs. Config change too! 2012-04-19 20:18:24 +01:00
Ren Erthilo
24fcaf4d0e Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-04-19 20:17:28 +01:00
JoeyJo0
1ec94c1be7 Update code/modules/research/designs.dm 2012-04-19 21:28:40 +03:00
Ren Erthilo
4e19ca0ca6 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-04-19 18:06:48 +01:00
Ren Erthilo
4f4313d953 Makes sleep toxin (and sleepy pens) not immediately give you blurred vision. 2012-04-18 21:12:29 +01:00
Ren Erthilo
2cf4c2878a Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-18 20:04:17 +01:00
Ren Erthilo
5a1025f3f4 Speeling eroor fixes. Deleted a rogue sound file. 2012-04-18 18:41:53 +01:00