procs to appear AFTER the screen object is defined. They were in a random file
instead of where the objects are. If you double-click and 'screen' object in the
object browser it now takes you to the definition instead of some random file.
- Clicking a grille with a glass or r-glass sheet in your hand, when the grille
is in one of your cardinal directions (North, south, east or west) will make you
start building a window. It takes 2s to build the window, which spawns
unfastened (same as when you create one.) This should make fixing damaged
grille-window combinations easier. If you are standing on a grille and click it
with a glass / r-glass sheet in your hand, the window will face the direction
you're currently facing.
Screenshot:
http://www.kamletos.si/placing%20windows%20on%20grilles.PNG
Revision: r3081
Author: baloh.matevz
or won't hear the two communication types when toggling them.
- added a de-admin-self verb for admins. This exists so admins can play games
without having to deal with 2nd accounts and such. It removes all the verbs and
deletes the 'holder' object, so admins lose all their verbs, asay,
adminhelp/prayer hearing, everything. They are exactly the same as normal
players. To return to being an admin someone has to promote you back. The
effects of de-admin-self are only for the current round.
Coders, when adding new admin verbs, don't forget to also add their removal into
/client/proc/clear_admin_verbs()
Added jumptocoord, everyone_random and cmd_switch_radio to the proc, so hiding
admin verbs works more properly.
Revision: r3080
Author: baloh.matevz
with (or trying to interact with) (applied whenever you click, shift-click or
alt-click)
Added this to the changelog.
Revision: r3077
Author: baloh.matevz
Also some merge fixes.
most reagents and burst on throwing if filled, applying the reagents to whatever
is hit (along with everything else on that tile.) These are winnable from the
arcade, for now. I'll probably think of a better way to implement them.
Revision: r3075
Author: quartz235
http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=4548&start=50#p37266
Added a power switch (/obj/structure/powerswitch), which is used to split or
connect two cables.
The way it works is simple. It connects the powernets by adding cable on the
floor it's on and removing it when it's turned off.
In-file description:
//This is a power switch. When turned on it looks at the cables around the tile
that it's on and notes which cables are trying to connect to it.
//After it knows this it creates the number of cables from the center to each of
the cables attempting to conenct. These cables cannot be removed
//with wirecutters. When the switch is turned off it removes all the cables on
the tile it's on.
//The switch uses a 5s delay to prevent powernet change spamming.
Screenshot:
http://www.kamletos.si/power%20switch.PNG
Revision: r3072
Author: baloh.matevz
When used, it will arm every human mob that is not already a special role (and
with a client assigned) with a random gun from the following list:
-Taser
-Egun
-Laser
-Revolver
-C20r
-Decloner
-Desert Eagle
TG: -Gyrojet Pistol
-Pulse Rifle
-Silenced Pistol
-Laser Cannon
-Combat Shotgun
-Mini-Uzi
-Mini-Ebow
It will then inform the player that
"You are the survivor! Your own safety matters above all else, trust no one and
kill anyone who gets in your way. However, armed as you are, now would be the
perfect time to settle that score or grab that pair of yellow gloves you've been
eyeing..."
And make them a traitor/give them the objective to survive till the round ends.
After use, rightandwrong will remove itself from the users list of verbs.
rightandwrong addeded to the Spellbook under "Summon Guns"
The verb will appear in the spell tab.
Updated changelog
Revision: r3071
Author: kortgstation
which will summon Nar-Sie after a few seconds of delay. Yes believe it or not I
got permission to add this.
Added Veil Render to the spellbook
Added the effect "rend" as part of Veil Render's summoning process. Rend spawns
Nar-Sie and deletes itself after a 3 second delay.
Updated the changelog.
Revision: r3067
Author: kortgstation
- CE's locker spawns with an industrial backpack at the bottom
- Sec locker spawns with a sec backpack at the bottom
- HoS locker spawns with the injectors lockbox above the flashbang box
- HoS locker spawns with an armor vest at the bottom for the convenience of HoS' who want to play with regular armor.
- Added this to the changelog, I used the old format because the new one is just too tedious to do by hand, sorry.
Revision: r3062
Author: baloh.matevz
- Added Exosuit Nuclear Reactor
- Added Ripley construction steps sprites (courtesy of WJohnston)
- Exosuit Sleeper can now inject occupant with reagents taken from Syringe Gun
- Exosuit Cable Layer will now auto-dismantle floors
- Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre
ammo (less damage)
- EMP now drains half of current exosuit cell charge, not half of maximum
charge.
- Exosuit wreckage can be pulled
- Fixed several possible exosuit equipment runtimes
- Moved all mecha-related icons to icons/mecha
- Mecha equipment messages will show equipment icons in chat window
- Fixed mecha creation reports being sent at wrong construction step
- Played with changelog markup. For some reason javascript is extremely slow in
byond browser, I'll look into it.
and it takes massive damage from being hit with a bible. The Juggernaut has a
lesser version of force wall.
Added the Wraith construct, a faster, more fragile construct which has a lesser
version of Ethereal Jaunt. It too is vulnerable to bibles.
The Chaplain is now immune to blood boil, stun talismans, and cult blind/deafen
Constructs are finally creatable by using a full soulstone on an empty construct
shell. The creator will be able to choose which kind of construct is created.
Cultists can get construct shells from their supply talisman
Wizards now get the spell "Artificer" which allows them to create construct
shells for free when they select the soulstone belt.
Medical Borgs are now relentless to prevent them losing hold of incapacitated
patients.
Added the Artificer (conjure construct shell), Phase Shift (lesser jaunt), and
Shield (lesser forcewall) spells
Revision: r3054
Author: kortgstation
Description from #coderbus:
- When you splash pacid on someone's face, if they have a mask it melts, if they
don't, but have a helmet, there is a 15% chance for it to melt, if they don't
have either, they take 15 damage and there is a 15% chance for them to become
unknown
- if the method is not TOUCH (whatever that means)... they take 15 damage and
there is a 15% chance for them to become unknown
- on_mob_life... they now take 1 tox damage per tick instead of 1 tox + 1 burn
- reaction_obj is the same as before
Revision: r3043
Author: baloh.matevz
the person shoving, so those nearby are not subjected to chat spam.
Added a "Relentless" var to mobs that makes them unshoveable if their intent is
anything but help.
Alien Queens are relentless.
Constructs are relentless, can now push things, and have automated movement
disabled (because it was bugging the hell out of me when testing)
Shades also have automated movement disabled.
The gladiator costume now has a chance to spawn in the theatre (sprites by
Ausops)
Revision: r3040
Author: kortgstation
- Added an atmostech belt that spawns with the same tools as the engineer full
belt, just the wire is replaced by an analyzer.
- Atmos techs now spawn with this belt
- Added a detective-styled personal closet, that contains a satchel, which
contains a wallet, which contains one or two spacecash items and a coin.
- Slightly redesigned two of the dorm rooms so they have this new cabinet -
closet with the stuff mentioned above.
- Slightly changed the spawn order of items in engineering closets so that
hazard vests spawn above toolboxes. Hopefully this will spare a few fiddly
clicks for engineers.
- Detective locker now spawns with the locked sprite
- Engineering now has the L2 radioactive suit lockers that contain rad suits
instead of that crate.
Revision: r3039
Author: baloh.matevz
Date: Feb 5, 2012
The cheap lighter can be purchased at vending machines and comes in 4 colors:
green, yellow, cyan and red.
Technical info:
The path
/obj/item/weapon/zippo
was changed to
/obj/item/weapon/lighter/zippo
The new lighter is
/obj/item/weapon/lighter/random
Revision: r3033
Author: baloh.matevz
Date: Feb 4, 2012
Review scores: No one has yet scored this revision.