-With the lack of any in-depth borkage documentation, I felt like staying with my earlier point of the big issues being likely caused by vast numbers of these feature heavy snowflake mobs being spawned for wilderness cannonfodder en masse, which the current wildernessless build would rule out for better troubleshooting.
-People had been missing these in IC near my chars in multiple occasions recently and I didn't have the heart to tell em they were gone lmao.
-Only available via cargo orders now.
Mostly ports Vore's Trashpile code, and made more generic, as I plan to use these for surface loot later.
Adds mold reagent to give a consequence to eating food you found in the garbage.
These aren't mapped in but I or someone else can do that later.
Added catwalks and railings. Ported from Vorestation who ported them from Eris.
Note, catwalks can be placed on plating (as is seen on the vorestation map Tether) and is done so here as well. However it doesn't seem like it is possible to build said catwalks on plating. Did not bother to adjust this at this time. Something to sort in the future.
Adjusted SC station dmm to use both the railing and catwalks as well as a couple fixes for the floor tile adjustment in a earlier commit.
* General uniform update.
* Maps in bathrobe.
* Revert "Maps in bathrobe."
This reverts commit 9cbe47671da7a452cb5ac040aeefdcb98dbe180a.
* Fixes cheongsams and maps in the bath robe.
* Removes unintentionally added sprite.
* Assorted bugfixes.
Wheelchairs can now be collapsed by click-dragging them to you, much like rollerbeds. You can then pick them up. They are, however, too large to stuff into a backpack.
These new collapsible wheelchairs are now available in the loadout, under utility, for 4 points. They're also color-customizable now. No more plain white wheelchairs available only by missing feet.
The loadout wheelchairs will spawn with you buckled into them, just like how it works when you spawn without feet, except that the loadout wheelchairs can be more colors than just white.
Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.