Commit Graph

1226 Commits

Author SHA1 Message Date
SkyMarshal
beffc2299a Final updates on Fingerprints
fix for traitors getting assassinate and protect targets for the same person
Ported blood rejection
2012-01-31 02:01:39 -07:00
SkyMarshal
6648061dcb MAJOR UPDATE: Detective/Fingerprints update
bugfix for wardrobes
blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters)
added BS12 give command and explosives
Map update to remove blob spawn.
2012-01-31 02:01:38 -07:00
SkyMarshal
5dba3ccf88 WIP on detective work overhaul
Give command ported, with more sanity checks (It works, now!)
Added BS12 c4 in addition to TG c4
Fixed server air alarm
Book length increased 3 fold.
Blood and gibs now maintains DNA
Fixed evidence bags
Ported the awesome BS12 handcuff stuff, with flavor text.
2012-01-31 02:01:37 -07:00
SkyMarshal
d2eff85c17 Porting much of Aryn's stuff
-Sounds
-Detective Work
-Hallucinations
Tweaked server air alarm
Tweaked gibs
Working on de-derping surgery
Ported some BS12 stuff (stunned radio and adminwho)
Player's mind datum now holds their antagonist preferences.
2012-01-31 02:01:36 -07:00
Albert Iordache
10b3bdce7e Fixed a compiling error. 2012-01-31 10:30:52 +02:00
petethegoat@gmail.com
c26bdafc03 TG Update: Malf AIs can no longer occupy non-station z-levels.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2702 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-30 09:43:55 +00:00
baloh.matevz
951903593e TG Updates: Message Server Sanitising
Sanitising message server.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2698 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-30 08:40:16 +00:00
Albert Iordache
76c695c88b Merge pull request #330 from CIB/master
Autopsy fixes
2012-01-29 09:33:42 -08:00
SkyMarshal
96588f1d88 Removed laser guns from Emaged sec borgs. Replaced with Toy Sword. 2012-01-29 03:24:52 -07:00
SkyMarshal
7472d4eb5d Fixes "chest is bleeding from a big gaping wound on her chest."
(Someone was tired when they coded this)
2012-01-29 02:28:04 -07:00
SkyMarshal
4b79c258b6 Map update: Adds wardrobes for all jobs + copiers and filing cabinets.
Modified surgery to work with autopsy
Adminhelp should go to the admin channel without being stupid
suicide tweaked so all antags can use it
You can no longer radio while stunned
More door fixes.
2012-01-29 02:16:18 -07:00
SkyMarshal
820f3c1242 Merge pull request #324 from CIB/master
Stuff
2012-01-28 20:31:25 -08:00
cib
179d5a55ea A lot of fixes to autopsy.
- Projectiles now leave wounds that can be scanned through autopsy.
- The "fake" weapons selected by the scanner are no longer completely random.
- The scanner now displays age and severity of the wound.
2012-01-28 18:04:59 -08:00
SkyMarshal
419606ac5b Adds admin alerts to suicides, HOPEFULLY sends adminhelps to IRC. 2012-01-28 16:40:21 -07:00
cib
e14dfc5ace Added autopsy.
- When a human is attacked, data about the weapon is added to a special wound datum on the organ.
- This data can be extracted and processed by opening up the limb and using an autopsy scanner on it.
- Added the autopsy-scanner to the map.
2012-01-28 02:26:44 -08:00
SkyMarshal
3e9146f99a Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	maps/tgstation.2.0.8.dmm
2012-01-28 02:03:42 -07:00
SkyMarshal
695a673865 Final bugfixes, port of AutoTraitor (tested) and RP-Rev (Untested) 2012-01-28 01:52:14 -07:00
SkyMarshal
12afd61ffc Ported Uplinks, Door stuff, Hacktools, Compressed Matter implant. 2012-01-27 20:15:06 -07:00
SkyMarshal
21fe68972f Lots of stuff, will elaborate later. 2012-01-27 11:18:14 -07:00
SkyMarshal
cd5e2476bd Added a new object, for storing premade outfits, that is in clothing closets.
Added clothing closets for several new jobs (Chef, Bartender, Virologist, etc.) and outfitted them.
Paper can now be burned, and acts as a hotspot and a light source when it is on fire.
Tweaked the Allinone broadcasters
Nerfed electrical storms
Response Team leader gets a special assignment/title.
Remapped to add Copiers, Filing Cabinets, and wardrobes
2012-01-26 22:19:33 -07:00
cib
c5d7f97c98 Automatic healing and other medical stuff
- A mob with health > 0 will now slowly heal, around 1 damage per minute, unless it's cloneloss. This can be accelerated by sleeping.
- A mob with health < 0 will now slowly be damaged, also around 1 damage per minute. This can be decellerated by sleeping.
- Movement is no longer slowed by damage(unless it's a broken/missing bone), but only by trauma. This means that painkillers will help with movement speed.
- Painkillers now remove the red flashes and pain messages.
2012-01-26 19:16:08 -08:00
Albert Iordache
619afea38f Revert "water pipes base + pda support"
This reverts commit a591aef35c.
2012-01-27 10:06:12 +02:00
Albert Iordache
4d5ecd09b6 Revert "more water pipes stuff"
This reverts commit 2d639d053b.
2012-01-27 10:05:50 +02:00
Albert Iordache
1a5d71faea Revert "map with water piping, bugfixes, optimizations"
This reverts commit 18be394e7c.
2012-01-27 10:05:32 +02:00
Tastyfish
18be394e7c map with water piping, bugfixes, optimizations 2012-01-25 22:17:14 -05:00
Tastyfish
07d989bbd7 Merge remote-tracking branch 'upstream/master' 2012-01-25 20:05:16 -05:00
Tastyfish
2d639d053b more water pipes stuff 2012-01-25 20:04:28 -05:00
SkyMarshal
4139c553ad Merge pull request #316 from Hawk-v3/master
ERT edits.
2012-01-25 15:47:52 -08:00
Hawk-v3
27beb7f3fd ERT edits.
Changed the chemical amounts and added some info to each team's section, plus cloner and Cure Machine to Shuttle.
2012-01-25 23:17:04 +00:00
Hawk-v3
2fd0795304 Merge pull request #315 from melonstorm/master
Change to prevent delivery chute sound spam
2012-01-25 14:37:51 -08:00
Melvin Melonstorm
011a40cf91 Prevent delivery chute sound spam 2012-01-25 23:30:14 +01:00
Melvin Melonstorm
34c09891f6 Revert "Prevent the delivery chute from spamming the chute sound when several objects are flushed simultaneously."
This reverts commit a356550d1b.
2012-01-25 23:28:39 +01:00
Melvin Melonstorm
a356550d1b Prevent the delivery chute from spamming the chute sound when several objects are flushed simultaneously. 2012-01-25 23:03:31 +01:00
SkyMarshal
b4bb9de1eb Spess suit tweaking 2012-01-25 13:39:26 -07:00
SkyMarshal
116a2b80e8 Tweaking space suits. 2012-01-25 13:28:48 -07:00
SkyMarshal
d61626440c Response Team Update:
-Response team now have a pimp'n base, containing gear for the leader as well as Medical, Engineering, and Security special loadouts.
-TG updates for comms and mulebot
-Special medical tools for response team
-Increased time between events slightly.
-Map updated with nerfed comm satellite, and added Death Alarms in medbay in addition to the new Response Team area.
2012-01-25 11:51:55 -07:00
SkyMarshal
53a22d1f4b Merge branch 'master' of github.com:Baystation12/Baystation12 2012-01-25 08:42:44 -07:00
SkyMarshal
0aee00be62 Things should be throwable past tables. Response team should work a bit better, added space suit for medics. 2012-01-25 08:41:11 -07:00
SkyMarshal
88c283ea1a Merge branch 'master' of github.com:SkyMarshal/Baystation12 2012-01-25 08:39:58 -07:00
Tastyfish
40dbc8a659 Merge remote-tracking branch 'upstream/master' 2012-01-24 15:47:07 -05:00
Tastyfish
a591aef35c water pipes base + pda support 2012-01-24 15:45:51 -05:00
SkyMarshal
2bf51ec238 Fix from TG for monkeys not dying. 2012-01-23 14:06:58 -07:00
Tastyfish
d141673b87 Merge pull request #306 from SkyMarshal/master
More telecomms, improved mob interface, cleaned up the operating table.
2012-01-22 22:53:29 -08:00
SkyMarshal
2f1bc35ae0 Fixed some borkenness with guns, and tried making the command channel readable. 2012-01-22 23:50:58 -07:00
SkyMarshal
08a9cabe76 Fixed some stuff related to the previous commit. 2012-01-22 23:45:16 -07:00
Albert Iordache
2d67fdd58c Merge pull request #299 from caelaislinn/master
added pacman that uses plasma tanks instead of coins
2012-01-22 22:43:22 -08:00
SkyMarshal
a9520990f7 More updates for the response team and stuff. The response team telecomm unit now works right, radios now have an autosay proc for automated announcements, the SpecOps shuttle now uses autosay, proper energy guns replace the bugged ones, Automated (non player AI) announcement of new players, another attempt at making the command frequency legible, HUD icon for secHUDs and ERT members. 2012-01-22 22:41:17 -07:00
CaelAislinn
3879cfef53 fixed typo
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-23 14:24:04 +10:00
cib
e2e1cecd7d Changes to medbots.
- They now have a mode, which is enabled by default, in which they only inject chemicals if the chemical helps with the target's damage.
- You can now load and unload them without access.
- Added a few beakers of tricordrazine to robotics, so they can load medbots when they make them.
2012-01-22 19:22:07 -08:00
SkyMarshal
fa06a12b1e Fixed some stupid stuff with the Spec Ops shuttle and the wrong energy guns given to mobs. 2012-01-22 19:41:13 -07:00