Allows an admin to fabricate radio messages, like the arrivals announcements, but with arbitrary sender and message content, as well as being on any channel.
Adds what I hope to be able to make a sort of intelligent system that in the future will be able to decide what event would be the best to choose at any given moment. A lot of this will probably get rewritten later.
You can use the new debug verb Show GM Status to have it show some data about itself, such as player activity across the whole server.
Currently, the system cannot actually run any events, as they don't exist and it's been disabled. The plan is to have the events themselves do most of the heavy lifting for stuff like set-up and weights.
When the overarching system is more refined, a lot of new events will be madem and most of our old ones will be ported, and improved upon too.
For now, adding this lets me see what the system thinks about a round that has people playing on it and not just me on a test server.
The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.
CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.
Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.
Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.
Relocates them to the datum itself rather than it being an admin topic for maximum self-containment.
Also adds 'adminplayerobservefollow', making it possible for admins to not only jump to mobs but also follow them with a single click.
Misc tweaks from Paradise.
Control-click to copy object type to adv. buildmode
Ability to instantly build a rectanglar room with custom walls and floor by clicking two points.
Ability to create two ladders, linked to each other, and have correct icons, by clicking two points.
Ability to instantly move one object into another object by left/right clicking.
Ability to make anything glow, with custom range, intensity, or color, or to reset glowing.
Partial pathnames for all buildmode path inputs.
Adds spans.
* Add browser styles to Admin Secrets panel to make it look nice.
* Show only one category at once, with buttons to switch between categories at the top.
- Adds "Fix Atmospheric Problems" verb, that is accessible to server admins.
- This verb will perform full reset of atmosphere. Unlike reboot-zas this fixes any possible griefs or bugs, by completely purging all existing gases and resetting them to roundstart values.
Ports Bay's port of this. Did it manually because of ugly merge conflicts.
What Psi did:
Admins can now see and set ambitions in antag panel.
Makes is_special_character() a bit better.
What I did:
Setting ambitions, with the verb or with admin powers, is now logged.
Round-end text changed to be blue instead of bolded, for better readability.
Makes the ambition system known to the antag at the bottom of the chat log instead of before the 'you are a X' prompt.