Commit Graph

14978 Commits

Author SHA1 Message Date
Spades
c20e79509a Merge pull request #648 from Dhaeleena/kiiteh_Titteh
Adds Female tajara sprite back to the game.
2016-10-13 15:38:49 -04:00
Dhaeleena
c5fe33dcdb This adds the Deform sprites for the new female tajaran torso (Clone damage) 2016-10-13 09:32:40 -03:00
Dhaeleena
a9f331842e Adds Female tajara sprite back to the game. Resolves Issue #629 Thank DeepIndigo for the sprites. 2016-10-12 23:16:18 -03:00
Dhaeleena
b9bded2132 Adds Synthetic Zeng-Hu brand Tajaran tail as a custom tail. 2016-10-11 15:28:48 -03:00
Dhaeleena
266daf39b8 Added Tajaran alternate head for Zeng-Hu synth manufacturer 2016-10-11 13:47:01 -03:00
Spades
3593e07f0b Symbol fix (#637)
[REDACTED]
2016-10-09 20:05:49 -04:00
Spades
570c2474c3 Fixes w_class of items to be consistent with Polaris update (#636)
* Fixes w_class of items to be consistent with Polaris update

* Typo
2016-10-09 19:23:10 -04:00
Eearslya Sleiarion
868413c880 Polaris Sync October 9th (#633) 2016-10-09 18:55:29 -04:00
Spades
05869b0d9b Zoo.dmm added, Vault updated, various bugfixes (#634)
* :(

* Ports https://github.com/PolarisSS13/Polaris/pull/2571 early.

Need this for a map I wanna do.

* need sleep

* Emergency meds added

Resolves https://github.com/VOREStation/VOREStation/issues/600

* Fixes Fax Machine showing Sif Government

* Updates Tajaran lore to match Polaris.

* Sleeping for tonight

* Fixes #623

* Added more to the map

* Fox sprites from Paradise added

* Vore bee added

* Technical stuff no one cares about.

* Another update

* Reverts Pull #508

https://github.com/VOREStation/VOREStation/pull/508 messed up digesting
dead mobs and mice.

* Sergaling are now Saru.

* Saru

* Zoo map update, near completion

* Zoo map finished, plus Station Vault updated

* Revert "Ports https://github.com/PolarisSS13/Polaris/pull/2571 early."

This reverts commit 59e2bb211759604a95319ce6b1c74219a4b60800.

* Buzz off, Travis.

* Removed microwaves entirely so Travis stops bitching

* Travis stop being dumb

* Fix the zoo map once and for all..?

* Removes backup files.
2016-10-09 18:55:17 -04:00
Eearslya Sleiarion
2e5f80175c Prevent attacking vore mobs from within them (#627) 2016-10-05 12:50:04 -04:00
Eearslya Sleiarion
b1b0f28938 Allow cyborg combat module in code red (#577)
* Allow cyborg combat module in code red

* Tweaks to combat module for balance purposes
2016-10-04 02:59:07 -04:00
Spades
828236fcca Fixes bleeding inside simple mobs (#621)
Fixes https://github.com/VOREStation/VOREStation/issues/620
2016-10-02 14:22:51 -04:00
Eearslya Sleiarion
6a0c360c87 Fix micro vore spacing prey (#615) 2016-10-01 13:25:52 -04:00
Spades
406d30b2c3 Reverts digestion damage (#612)
To values prior to https://github.com/VOREStation/VOREStation/pull/508
2016-10-01 03:39:20 -04:00
Cameron653
56112df791 Adds tailmaw and feline taur half (#609) 2016-10-01 02:25:06 -04:00
Eearslya Sleiarion
50eb3cd6ac Mice can no longer eat non-players (or ghosted players) (#607) 2016-10-01 02:24:42 -04:00
Cameron653
900dde68a9 Adds in security wolf-taur suit and a custom item (#599)
* Adds in security wolf-taur suit and custom item

* Adds in helmet sprite
2016-09-27 01:08:31 -04:00
Eearslya Sleiarion
30c9cc8326 Animals can no longer eat people when dead (#594) 2016-09-25 18:44:39 -04:00
Eearslya Sleiarion
c5ac34ec55 release_all_contents now cancels if belly is empty (#592) 2016-09-25 18:44:20 -04:00
Eearslya Sleiarion
7fffcaa474 Add additional language whitelists (#591) 2016-09-25 18:43:36 -04:00
Eearslya
213a7bef3f Allow the excavation drill to actually mine 30cm as advertised 2016-09-25 07:18:15 -07:00
Eearslya Sleiarion
6708a5f6bd Fix nested digestion to move mobs/items up a belly when dead (#584) 2016-09-24 14:13:26 -04:00
Eearslya Sleiarion
8c7faf88cc Burning from digestion no longer causes blood loss (#583) 2016-09-24 14:12:59 -04:00
Cameron653
28175d86c7 Late September Sync (#579)
* Elevators aren't bottomless voids!

* Updates changelog

* Sombrero Code

* Fixes #2365

* Adds changelog

* Sleeper is evil.

* no message

* Changelog

* Stops observers from leaving prints on the ground.

No more spooking the mortals, ghosts.

* Allows autotraitor in secret to start with 0 players

* Adds changelog

* Makes diona slightly less slow

* Adds changelog

* Bowling Shirts

* Updates changelog

* Adds a missing description

* Flat Cap Changes and Hair Bow

* Fixed Error

* Adds an in-hand

* Lower Torso cannot be amputated

* Smoke works, adds changelog

* Updates changelog

* Makes Unathi Voidsuits Less Fat

* Medical related fixes

* Fuzzy Cuffs

* Tube Top

* Made Icons for Security Suit Less Gaunt

* Revert "Medical related fixes"

This reverts commit d7c59520e6.

* Just the fix to random med item now

* Adds organ fixing

* Fixes Evening Glove Coloring

* HAZMAT Suits

* Changes Unathi sprite slightly

* Tweaks skirt pathing

* Corrects changelog

* Adds changelog

* Construction Voidsuits

* makes people bleed real good

* adderino changeling

* Biohazard Voidsuit

* Revert "Revert "Adds hub passwordu""

* Explosive implants should no longer gib on limbs.

* Adds space penguins and space geese.

* Revert "Revert "Revert "Adds hub passwordu"""

* Makes flash rounds respect eye protection

* Water > Fire

* There's plenty lying around, I think

* Naming inconsistencies fixed

The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.

* Almost forgot plural of Telecomm

* Finalizes work, adds designs to research.

* Press Vest

* Removes Mags/Shells, Adds Recorder and Flashlight

* Fixes spans.

* Raises the number of players needed to start Ninja

* Still needs to fix internal bleeding

* Allows Wirer To Attach to Toolbelts

* Fixes #393

* Tweaks FBP temperature

* Corrects Changelog

* Fixes some Advanced Egun oversights

* Embiggens the laser carbine and the lasercannon.

* Messenger Bags

* Health analyzers detect appendicitis

* Custom Circuit Additions & Fixes
Adds Med Scanner and Advanced Med Scanner circuits.
Clock circuit is now functional.
Five second delay will delay for five seconds and not one second.
Renaming circuitry now respects ability to do so (e.g. being alive).
Firing circuit can now be obtained by science normally.
Examining inside assembly cases now requires adjacency.

* More Additions
You can now cancel inputting on a text or numberpad.
Zero is now displayed properly on the UI and not be shown as null.
The small and medium assemblies now have real sprites.
Total health percentage for med scanners and advanced med scanners now reports a proper percentage and not 1 or 0.
The constant memory chip now can be set by using it in hand, making it usable.
The constant memory chip now accepts refs as data to store.  To use, select 'ref' when using inhand, then hit it against the thing you want to store.

* Allows Chemists to View Medical Records on their PDA

* Refactors splinting

* Refactors the forceMove() drop.

Makes dropping a its proc instead, cleaning up forceMove() handling.

* Replaces ORGAN_SPLINTED

* Supportive suits now only loop through bad organs

* Adds changelog

* Lasercannon tweaks

* Bloodloss tweak

* Adds hawaii shirt

Attachable to any uniform, works like suit jackets.

* Changelog cause why not

At this rate I'll forget how to do those otherwise

* Adds randomized alohas

Also some color matrix helpers from TG

* Appendicitis doesn't cancel itself out.

* Removes debug stuff

* Radsuit Sprite Changes

* Allows us to actually use the messenger bags

* Fixes spelling mistake

* Ported ventcrawling from vg.

* Fixes changelog errors

* Updates changelog

* Tweaks vent crawling.

The ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.
Moves various checks into the base can_ventcrawl proc.
Now lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.
Removes the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.

* Suit Storage Items

* Adds in IB removal

* More Circuit Things
Adds Locomotion circuit, which makes the machine move in a given direction.
Adds Signaler circuit, which can send and receive signals from a signaler.
Adds a new tool, the Debugger, which lets one directly set data in a specific pin.  It can also pulse activation pins.
Adds ability to define custom cooldown times for each component.
Smoke generator now has a 30 second cooldown.
Cleans up some code somewhat.

* Adds design for locomotion circuit.

* Cleans up code

* Even more sprites by Mechoid.
Fixes abs to rel converter.

* Black Messenger Bag

* Powersink fix

* Even More Sodding Circuits
Adds new RNG circuit, to make random numbers each time.
Adds new Concatenating circuit, so you can make lots of small strings into one big one.
Adds new light and advanced light circuit.  Basic just has a normal light that can be toggled.  Advanced allows it to be any color using RGB, and a brightness between 0 and 6.
New sprites for the debugger and wirer, by Mechoid.
Hopefully finally fixes smoke generator from being unobtainable.

* Adds basic circuit kit and spare circuit tools to Tech Storage.

* Part the first

* Changelog

* Allows robots to be constructed with prosthetic limbs as well as borg limbs.

* Map change

* Secbelt can hold stun revolvers and eguns

* Voidsuit Sprite Changes

* Tweaks burst laser

* Lasers, energy projectiles, and muzzle flashes now produce light.

It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.

* Adds bridge bunnies

* Slightly cleans up the occupation screen, adds uniform to locker

* Map Changes

* Adds Changelog

* Fixes stuff

* Allows jobbanning of cargo department jobs

* Re-adds balance changes to heavy lasers.

They got changed by accident when I did the laser light show.
Also, adds changelogs for my last couple changes, because I'm an
    idiot and forgot them.

* Fixed missing sprite

* Dress Loadout Additions

* I Can't Believe It's Not Circuits (it is)
Fixes numberpad and letterpad pulsing.
Debugger and Constant chip can now have null written to it.
Adds new sound output, with two types so far.  One being the 'beeper' type, which can do things like buzz, ping, beep, etc.  The second type is a securitron speaker, which allows us to get closer to building a functioning Beepsky.

* Adds EPv2 Circuit
Adds a circuit that allows it to send and receive EPv2 messages, allowing for a more robust transmission of data that signalers cannot deliver.  Bonus: Communicators can send text messages to custom machines using this.

* Updates changelog

* Fixes not being able to put things in medkits.

* Technomancer Tweaks

Cost for various spells and equipment adjusted greatly.  In general, things are cheaper, and everything should now be in multiples of 25, so no points are wasted.
The default jumpsuit for Technomancers is now heavily insulated, protecting them from tasers, batons, and perhaps unfortunate lightning strikes.
Instability between 31 and 50 made less harsh.
Wards made with a scepter of enhancement will break the cloak of anyone invisible that it can see.
Fire aura buffed, increased rate of heating as well as temperature cap for both non-scepter and scepter effects.
Reflect spell made more forgiving for the Technomancer, lasting longer before expiring.
Projectile spells should be able to hit people more reliably.

* Shotgun Reloading Tweak
Adds ability to hit a shotgun or similar weapon with a container containing ammo, to load said ammo into the shotgun one at a time automatically, instead of having to play inventory tetris, as requested by some people.

* Use sanitizeName for the guest pass terminal name input to prevent excessively long names.

* Circuit UI and Assembly Tweaks
Adds new drone assembly, which has stats between the medium and large assembly.  Sprites by Mechoid.
Assemblies now have a light UI when examined while opened, which displays what's inside, as well as how close to the cap for parts or complexity you are getting.  Click the names of a component to open the wiring interface for that component.  You can also rename each component from the UI.  Bonus:  Having multiple components of the same name will no longer appear as one component.
Adds ability to rename the assembly, using the new UI.

* Revert "Ported ventcrawling from vg."

* Re-adds a nice, useful macro

* Fixes #2431

* Tweaks Riot armor

* Fixes a typo in the DNA Modifier

* Ripped Jeans (And White Shorts)

* Adds shanking

* Adds changelog

* Removes a stray world <<

* Ported ventcrawling from vg.

* Tweaks vent crawling.

The ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.
Moves various checks into the base can_ventcrawl proc.
Now lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.
Removes the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.

* Long, time-consuming not one-line fix

* Makes cigs branded too

Description of cig/cigbutt would reveal its brand for dastardly murdersolving revelations.

* Adding a article

* The door hacker now only pings the user

* Removes implants from Deathsquad

* Adds the ability to apply pressure to bleeding wounds

* Shoes

* EVA rigs should use their default sprites on Taj and Unathi

* Fixing some errors

* Update loadout_xeno.dm

* Delete back_vr.dmi

* Add files via upload
2016-09-24 14:12:43 -04:00
Spades
92ff62c95c Moved files to a place they make sense (#575) 2016-09-20 18:46:17 -04:00
Cameron653
b29deb61d0 Adds bird mobs (#563)
* Adds birbs

Sprites from Goonstation

* micros should be ate

* Forgot to remove editing lines

* Adds a bird crate to cargo.

Since crates can only have one animal in them at any given time, I had
to make a hack to make it spawn multiple birds at once.

* Update hydroponics_vr.dm
2016-09-18 23:18:39 -04:00
Spades
e8b112fdc1 Contraband Update (#564) 2016-09-18 23:17:55 -04:00
Eearslya Sleiarion
99367b38eb Cyborgs can no longer use OOC resize (#566) 2016-09-18 22:56:05 -04:00
JoanRisu
342a8d04c7 Adjusting some fluff items and adding in the security train for testing and further coding. (#560) 2016-09-17 23:38:45 -04:00
Spades
046e2c9a87 Fixes large carp not moving in space. I think. (#557)
https://github.com/VOREStation/VOREStation/issues/556
2016-09-17 11:37:27 -04:00
Spades
c0588512ef Blood loss nerf (#553)
https://github.com/PolarisSS13/Polaris/pull/2470
2016-09-16 19:10:40 -04:00
Eearslya Sleiarion
1b7aa81cdf Allow unsetting custom species (Fixes #540) (#544) 2016-09-11 20:42:09 -04:00
Spades
7e84419866 September Polaris Sync (#545)
* Removes Captain as a title, sets default to Station Administrator, and adds a new title, Site Manager

* Fix atmo_control interface temperature reading

* Adds Multiple Alternative Titles

* Removed Supply Assistant

* Removed Sergeant

* Removed Computer Scientist

* Revert "Revert "Frame Cleanup""

This reverts commit 82722ba42f.

* Changed Supply Officer to Requisitions Officer

* Changed Requisitions Officer to Supply Chief and Removed Courier

* Removed Life Support Technician

* Removed Brig Officer

* Tweaks the lowest level of heat damage to be less insane

* Corrects damage amount for heat_damage_level_1

* Maybe Perhaps Last Major Technomancer PR
Adds ability to sort the spells section of the catalog into categories.  The categories available are 'All', 'Offensive', 'Defensive', 'Utility', and 'Support'.
Removes preset section on catalog as it was unused.
Projectile spells now have a sound when fired.
Haste lasts five seconds instead of three.
Repel Missiles lasts for five minutes instead of two.
All healing spells work five times as fast, healing in five seconds instead of twenty five seconds.  The amount of instability and healing done has been multiplied to remain consistent.
Passwall can now be used on more than just walls, if there's something dense on the same tile.
Force Missile is now 25% cheaper to cast, and has a cooldown of .5 seconds instead of one second, and does 5 more damage.
Beam's damage is increased by 10, and energy cost decreased by 25%.
Lightning's warm-up time is now one second instead of two.
Overload now costs 10% of total energy instead of 15%, and damage scaled with 4% of their current energy reserves, and 5% with the Scepter, instead of 3%/4%.  Additionally, instability per shot is lowered to 12 from 15.
Track now costs 25 points instead of 30 in the catalog, because roundness.
Fire Aura should look more impressive without a Scepter.
Fixes bug where shooting Lightning made you motionless for twenty seconds.

* Adds Multiple New Clothing Items

* Makes Loincloths only Availiable to Taj and Unathi

* Tweaks the contents of the captain's closet

* Smokables now give an approximation of how much longer they'll burn once lit

* make teshari not bad to play

* Tea Tweaks

- Minor changes to the color of some of the drinks such as tea and iced tea. Still not happy with the colors, but they seem better than before.
- Modification to the British cup sprite.
- Addition of a tea sprite for the coffee cups.

* fixes exception handling runtiming

* Adds missing error handler that made it difficult to debug runtimes.

* Corrects error handling proc

* Adds missing runtime viewer Topic calls.

Relocates them to the datum itself rather than it being an admin topic for maximum self-containment.
Also adds 'adminplayerobservefollow', making it possible for admins to not only jump to mobs but also follow them with a single click.
Misc tweaks from Paradise.

* gib population

* Adds the ash() mob proc, preps ninja suit

* Fixes #2352

* Changelog

* alt title

* Rigs now have suit coolers

* Map edit

- Fixes lighting in Security. Again.
- Fixes lighting in Library.
- Adds a new maint tunnel between engineering solars and atmos, now
outside the blast radius of SME explosions.

* Almost forgot emergency shutters.

* Examine Cigarette Lore

* Fixes Capitalization

* Eliminates colon

* Should clear up the usr issue

* Fixes cryopods of all types not setting occupant correctly.

* updates changelog

* Fixes runtime that occured if someone touched a blast door with an empty hand.

* Fixes check_rights() runtime.

* Adds magboots to ling spacesuits

* Adds Changelog

* Turret Fix
Turrets can now deploy properly and not be stuck in a state of deploying forever if a target is in range.

* Revert "Adds hub passwordu"

* Makes changeling recursive enhancement a passive power

* Corrects a description

* Adss changelog

* Add files via upload

* Changeling/Wizard/Future Stuff Hud Button Fix
Hopefully this stops the roundstop changeling hud wonkiness.

* Changes Mining Hardsuit slowdown to 1, from 3

* Widened hallway

* Speeds up arm_guard and leg_guard wearers slightly

* Forgot to use map cleanup tool.

* Adds changelog

* Adds changelog

* Minor Emitter Tweaks
Emitters no longer die by shooting a taser or laser tag gun at it.
Emitters don't explode if they are not on a powered wire with sufficient electricity in it.  They will just crumple away instead if integrity is reduced to zero.
Taking any damage to the emitter no longer results in instant death due to me being an idiot awhile ago.
Emitters can be examined to see if they are damaged, and can be repaired by applying metal sheets to it.

* Github, stop being stupid!

* Tweaks Sec Voidsuit values

* Fixes external airlocks

* Elevator-MMI fix

* Shoveling Snow

* Laptop ID Computer Fix
The manifest should now be updated correctly when using laptops.

* do_after is more immersive

* Fixes second bug involving inability to change title to station admin.

* Adds more unathi hair and facial options

* Adds the changelog

* Retweaks secret player requirements

* Updates changelog

* Fixes sprite not updating to not be floating when leaving non-gravity

* Adds changelog

* Fixes changeling revive not working when you're missing a limb

* Fixes #860

* Adds changelog

* Makes flash confused duration the same length as the flash blurry eyes

* Increases the change of lung rupturing

* Adds vomit as an emote

* Adds changelog

* Removes revolution shuttle delay

* Adds changelog

* Projectile flash rounds will now do the same as a flash when hitting a target

* Adds changelog

* Fixes dna-lockable gun explosion security level

* Drink Container Lore

* Decapitalizes 'Sleeper'  Because Why

* Fixes Grammatical/Flow/Sarcasm Errors

* Completes dna lockable guns implementation by adding a dna chip that can be added to guns

* Fixes + forgotten file

* Moves DNA locking stuff down to the item level rather than gun, also adds the ability to emag to remove the lock

* Adds changelog

* Adds the ability to wear ponchos as an accessory, also adds the ability to have ponchos as a suit accessory

* Adds changelog

* Closes 2 missing spans

* Adds secure briefcase to custom loadout

* Adds changelog

* Headgear Additions, and an Undershirt

* Medical splint buff and new ghetto splints.
Adds hands and feet to splint-splintable organs.
Also adds ghetto splints that can't do hands and feet.

* Fixed Sleeper... Again

* Renames "poncho" slot to "over"

* Speeds Hyperzine metabolism

* 1.5.8 Map bug fixes
-Fixed brit cup sprite.
- Replaced a maintenance door leading into atmospherics with one with the proper access.
- Fixed Missing Disposals pipe next to atmos.
- Tweaked some light placement in the main hallways.
- AI core redesign.
- Turned off medbay lobby intercom.
- Cyborg charging station added to prison wing.
- Cyborg charging station added to the research outpost.
- Medical rig suit added to medical.
- EVA rig suit for engineering added to EVA.
- Second  residential elevator installed. Due to budget cuts the size of the elevators has been reduced.

* Updates changelog

* Sombrero Code

* Fixes #2365

* Adds changelog

* Sleeper is evil.

* no message

* Changelog

* Stops observers from leaving prints on the ground.

No more spooking the mortals, ghosts.

* Allows autotraitor in secret to start with 0 players

* Adds changelog

* Makes diona slightly less slow

* Adds changelog

* Bowling Shirts

* Updates changelog

* Adds a missing description

* Flat Cap Changes and Hair Bow

* Fixed Error

* Adds an in-hand

* Lower Torso cannot be amputated

* Smoke works, adds changelog

* Updates changelog

* Makes Unathi Voidsuits Less Fat

* Medical related fixes

* Fuzzy Cuffs

* Tube Top

* Made Icons for Security Suit Less Gaunt

* Revert "Medical related fixes"

This reverts commit d7c59520e6.

* Just the fix to random med item now

* Fixes Evening Glove Coloring

* HAZMAT Suits

* Changes Unathi sprite slightly

* Tweaks skirt pathing

* Corrects changelog

* Adds changelog

* Construction Voidsuits

* makes people bleed real good

* adderino changeling

* Revert "Revert "Adds hub passwordu""

* Explosive implants should no longer gib on limbs.

* I still have no idea what I am doing.

* Resolves #331
2016-09-11 19:52:40 -04:00
Spades
4db23be7e3 Reactivates Away Gate (#528)
* Added stomach.ogg and stomach tiles for later

* Updated some gateway maps, added new (unfinished) one

* Snowfield progress

* This map is pretty much done!

* Return of the Gateway Maps

* Optimization of various shit.

* Copies a small fix from Polaris

https://github.com/PolarisSS13/Polaris/pull/2414

* Changed vore mob knockdown chance. Map fixes.

* Datraen corrects outstanding issues with away missions, separates certain parts of code into their own procs. (#532)

* Final commit.

- Tried to fix vore mobs not attacking prey once they are disabled.
- Various map fixes to be consistent with fixed gateway setup.
- Gave Markov bad grammar.
- Fixed polar bears not dying.
- Modernized all gateway maps except the clown temple which is still
broken.
2016-09-06 13:36:04 -04:00
Cameron653
b8d54c903a Adds in taur specific void/rigsuits (#524)
* Code works, North & South works.

East and West still requires fixing, however.

* Has west sprites working, east still broke

* Another fix

* Reverts taursuits sprite adjustment, changing

it to just adjust the X variable

* Makes on floor sprite look correct

Updates icon when worn, too.

Still need to figure out how to set on-sprite pixel_16 to -16, though.

* Typo fix

* This works

The /taur voidsuits work like a charm.
With the rigsuits, it'll show the correct sprite for taurs while the
rigsuit is sealing, but after it seals up it'll revert to the old
sprite. To fix this, all someone has to do is toggle and retoggle the
chestpiece.

If someone else without a taur/a different taur goes to wear a
rigsuit/voidsuit someone previously wore it'll change to fit their taur.
Pretty neat!

Sprites provided by SilencedMP515
Also, thanks to Nightwing for helping me get this working when I ran
into a brick wall.

* Fixes
2016-08-28 05:44:33 -04:00
Screemonster
5da42df24c Adds Citadel's red panda tail, also a colourable version. Also adds Holly's ears and tail for hoodoo, Adds silvertalismen to the list of people who can use deathclaw accessories as per the recent app, and fixes some out-of-place pixels on the screesuit just as long as I'm messing with sprites. 2016-08-27 03:41:11 +01:00
Cameron653
5ba88c8334 Adds Floorlength Braid back (#519)
* Update sprite_accessories_vr.dm

* Delete human_face_vr.dmi

* Adds floorlength braid back
2016-08-26 18:59:40 -04:00
Spades
e6f6a0258d Map sync, allows vore mobs to stun (#508)
* Map sync

Resolves #331

* Digestion change

Digestion now dumps nutrition on finishing digestion rather than during
digestion. This makes more sense and allows more flexibility for future
updates.

Vore mobs can now knock down people when attacking.

* Reduced mob swallowing time from 10 to 3.

* Changes Captain role in anticipation for future Polaris update I don't like.

Captain or Overseer. Not "Station Administrator." That's a tiresome
mouthful and confusing.

* Map fix
2016-08-23 02:14:14 -04:00
Screemonster
10dd1ef835 Fixes path for fluff hoscoats. 2016-08-21 13:15:15 +01:00
Screemonster
52e0af5255 Fixes the pompom so it actually lights up and has its hudbutton back. Also fixes a spelling error in the spacesuit. 2016-08-21 04:36:27 +01:00
killer653
d1afae6d06 Polaris Sync & bugfix
- Polaris Sync
- Fixes bug being unable to pick up micros
- Fixes all conflicts that came with sync
2016-08-17 22:02:05 -04:00
Cameron653
2bb1729c08 Update living_vr.dm 2016-08-17 17:53:01 -04:00
Cameron653
90d2596653 Update life.dm 2016-08-17 17:52:19 -04:00
Cameron653
a574e69ed2 Create life_vr.dm 2016-08-17 17:51:58 -04:00
Cameron653
7dc322acf0 Fixes #452 2016-08-16 19:22:53 -04:00
Neerti
71dc1413c4 Merge pull request #2335 from Yoshax/lungfix
Actually fixes lung rupturing and does so with less runtimes
2016-08-16 15:06:15 -04:00
Yoshax
c160b88f57 Merge pull request #2332 from Cameron653/master
Makes pierce damage heal correctly when bandaged
2016-08-16 19:15:01 +01:00
Yoshax
dd0bea114a Actually fixes lung rupturing and does so with less runtimes 2016-08-16 17:55:08 +01:00
Yoshax
8e2edd03f7 Fixes lung rupturing
Adds changelog

Shamelessly steals HarpyEagle's code
2016-08-16 16:43:58 +01:00
GinjaNinja32
a76c0cf75a Add inactivity time to player panel 2016-08-16 16:34:33 +01:00