Commit Graph

8 Commits

Author SHA1 Message Date
Atermonera
1130462867 Merge pull request #7032 from atlantiscze/2020_04_22_ShellExclude
Excludes AI shells from event probability calculations
2020-04-25 15:56:37 -04:00
Atermonera
5c03273ce8 Merge pull request #6884 from Neerti/event_system_fix
Rewrites the Rewritten Event System
2020-04-06 16:23:39 -04:00
Neerti
0d9345adde Half-Refactors Jobs 2020-03-03 16:28:33 -05:00
Atermonera
7939362cea Merge pull request #6362 from Mechoid/EventTweaks
Event Tweaks / Fixes
2019-08-06 14:54:10 -04:00
Anewbe
d017075732 Merge pull request #6219 from Mechoid/Event_Retweakening
Tweaks the NewTM event system further
2019-06-19 23:34:26 -04:00
Atermonera
1fa82e6900 Merge pull request #6090 from Mechoid/Hopefully_Fixes_Ghost_Checks
Hopefully fixes ghost presence checks.
2019-04-18 13:23:24 -04:00
Leshana
a5a805414b Fixed paths references to obsolete path /obj/item/clothing/shoes/combat
* It was changed in most places to /obj/item/clothing/shoes/boots/combat but some were not.  The changling subtype prevented any compile errors.
2017-03-06 21:58:39 -05:00
Neerti
337ef499a1 Cleans Up WIP Event System + New Grid Check For It
Separates the 'count and assess everything' stuff to it's own datum, called the metric datum, which I plan to add on to in the future to make counting and metrics easier.
Makes decision process a bit more weight-based, will probably continue tweaking later.
Makes the admin debug UI have links to change settings easily.
Adds replacement for grid check event, which works similar to the old one, but is now based on a physical machine in the game world, that Engineering can hack to make the event end faster, if so desired.  Note that the machine is not mapped in, and won't be mapped in until the event system is ready for launch.
Adds grid_check variables to SMESes and APCs to make them stop doing work without draining the battery.
Grid checks in the new system are caused by a "power spike" which originates from the engine and will cause bad things, should no grid checker machine be connected to the power-net.  These power spikes occur when the GM decides that a grid check is a good event to have.
The grid checker can be built and deconstructed using the standard machine construction methods.
2016-10-05 21:40:07 -04:00