Commit Graph

31 Commits

Author SHA1 Message Date
ShadowLarkens
62b9315b5a TGUI Camera Console Part 3: Modular computers support 2020-07-16 16:19:49 -07:00
Aronai Sieyes
6ebd249748 Rewrite examine() to pass a list around 2020-04-29 16:42:50 -04:00
Aronai Sieyes
6cd52ff500 Merge pull request #7498 from VOREStation/aro-uav
Adds UAVs
2020-04-29 14:13:29 -04:00
Aronai Sieyes
0c2f8cedb5 Add UAV, UAV software
Design placed in mechfab
2020-04-28 23:18:08 -04:00
Atermonera
bdf186d16b Merge pull request #7024 from atlantiscze/2020_04_21_ValveProgram
Converts Shutoff valve monitoring into a MC program
2020-04-28 17:57:51 -04:00
Leshana
763753648b Implements "static" area machinery power usage
- Instead of using auto_use_power to re-tally up machinery's power usage every cycle, track the steady "static" load separately from the transient "oneoff" usage.  Machines then only need to inform the area when they use oneoff power or *change* their steady usage.
- Remove auto_use_power and stop SSmachines from calling it.
- Add vars to track "static" usage for each of the three power channels to /area
- Rename the existing three vars to "oneoff" so its clear what they mean (and to catch people accidentally updating them directly)
- Update area power procs and APCs to use the new variables.
- Rename /area/proc/use_power() to use_power_oneoff() to make it clear what it is doing.
- Deprecate /obj/machinery/use_power() in favor of use_power_oneoff() but don't delete yet.  Can transition gradually.
- Add logic to the update_power procs on machines to calculate the deltas and update static area power whenever their usage changes.
- Add logic to machines to update area power when they are created, destroyed, or move.
- Moved /obj/machinery procs related to area power usage into machinery_power.dm to make them easier to find.
- Added or updated comments in several places to explain what is going on and how to use it.
2020-04-23 19:04:34 -04:00
Aronai Sieyes
4e0a62996b Add nav console modular program and fix crew mon bug 2020-04-12 22:52:57 -04:00
Atermonera
cb8548f5af Fully Implements R_EVENT for Event Managers 2020-03-12 15:01:50 -04:00
Novacat
85d7b3d8f1 Merge pull request #6657 from VOREStation/aro-customtabs
Adds 3 additional tablet types
2020-03-01 10:55:00 -05:00
Novacat
dd23477faa Merge pull request #6624 from VOREStation/aro-customtops
Replace/add laptop sprites
2020-03-01 10:51:45 -05:00
Aronai Sieyes
243e7353c5 Swap elite and hybrid laptop sprites 2020-02-29 12:07:11 -05:00
Atermonera
b353ec7d01 Fixes MCs not being rechargable 2020-02-24 16:25:34 -05:00
Aronai Sieyes
ca1d2d9c16 Improve hybrid laptop hardware 2020-02-23 13:34:00 -05:00
Aronai Sieyes
0338574f32 Adds 3 additional tablet types
Rugged, elite, and hybrid, like the laptop PR
2020-02-23 13:31:58 -05:00
Atermonera
11eed81b92 Ports precision placement of items 2020-02-22 02:35:41 -05:00
Atermonera
1010fd283b Merge pull request #6690 from VOREStation/vplk-ntnet-fixer
Fixes to Modular Computers and NTNet Relays
2020-02-21 01:58:20 -05:00
Aronai Sieyes
afac4663fe Replace/add laptop sprites
Ported from CEV-Eris
2020-02-20 20:40:59 -05:00
Atermonera
ac208d171d Preset (mapped-in) modular computers now have printers by default. (#6639) 2020-01-23 23:55:51 -05:00
Anewbe
cbe8493dbf November Map Tweaks 2019-11-29 19:47:49 -05:00
Andrew
e4deaa6478 Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
2019-07-24 17:00:24 -04:00
Heroman
6c65828dd6 Fixes closing laptops with no proper support 2019-06-04 08:19:11 +10:00
Unknown
2071f9273e Allows Benches/Racks to support laptops 2019-05-27 12:15:51 -04:00
Unknown
34547c3282 Adds some differences for rugged laptops 2019-05-27 12:09:31 -04:00
Unknown
7515df6187 Another new sprite 2019-05-27 12:01:00 -04:00
Unknown
63fff025bb New Modular Computer Sprites
- New laptop sprite, currently only used for the elite model
- New console sprite that matches pre-existing consoles

Also fixes a bug with Pathfinder spawning
2019-05-27 11:22:33 -04:00
Neerti
3e1555c4f8 Merge pull request #6167 from Heroman3003/laptop-bugfixes
Fixes some bugs with laptop
2019-05-19 17:24:10 -04:00
Novacat
0b8648a0b1 delet conflicts 2019-05-09 13:42:09 -04:00
Atermonera
445923d699 Fixes bug with custom laptops/tablets 2019-05-09 13:05:54 -04:00
Heroman3003
e7d492852c Makes laptops require table to be opened 2019-05-06 09:59:49 +10:00
Unknown
1b7bab5810 Conflict Resolution Four 2019-04-28 22:37:49 -04:00
Neerti
16b3b58259 [REVIEW] Ports Modular Computers from Baystation 2019-04-28 22:06:40 -04:00