Commit Graph

123 Commits

Author SHA1 Message Date
CHOMPStation2
afec9631b8 [MIRROR] lost borg changes (#8423)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-05-23 16:28:16 +02:00
Nadyr
6fe5e8c1e1 Merge pull request #3991 from CHOMPStation2/upstream-merge-12579
[MIRROR] The Grand /TG Port - Part 5
2022-04-04 17:37:57 -04:00
Casey
60b1eeff99 Merge pull request #12579 from GhostActual/tg-port-5
The Grand /TG Port - Part 5
2022-04-03 03:30:56 +00:00
Casey
3ea4c8b9ea Merge pull request #12577 from GhostActual/tg-port-3
The Grand /TG Port - Part 3
2022-04-03 03:28:43 +00:00
Casey
592777ba9b Merge Fixes for 8222 2022-02-19 22:04:54 +00:00
Nadyr
0c710f1455 powder that makes you say yes 2021-08-27 20:25:35 -04:00
Nadyr
5c7226fa54 Merge branch 'master' into upstream-merge-11110 2021-07-16 19:09:43 -04:00
Chompstation Bot
d0d23ed393 Fixes a bunch of bools missed in #11100 2021-07-16 21:12:20 +00:00
Chompstation Bot
481c0e314e Convert some bools to TRUE/FALSE instead of 1/0. 2021-07-16 17:44:40 +00:00
Chompstation Bot
287a5deee3 Use material defines more 2021-07-07 19:02:05 +00:00
Chompstation Bot
55e3dc7904 Port current /tg/ lighting system 2021-06-18 04:23:09 +00:00
Chompstation Bot
ad57e1ad13 [MIRROR] Sideports a couple of init unit tests from Neb. 2021-02-27 18:45:36 +00:00
Chompstation Bot
f80607ae84 polaris#7778 earlyport - A Thing About Digging Sand and Mineral Processor Speed 2020-12-07 17:03:03 +00:00
izac112
79abbcbc2f Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac 2020-06-03 18:30:13 +02:00
Aronai Sieyes
719151a74a Port Bay's lockers, crates, largecrates, wall lockers 2020-05-31 12:26:00 -04:00
Repede
7f1a6d6cc7 Fuck this shit
Merge branch 'release' of https://github.com/VOREStation/VOREStation

# Conflicts:
#	code/controllers/autotransfer.dm
#	code/controllers/subsystems/inactivity.dm
#	code/game/area/Away Mission areas.dm
#	code/game/area/Space Station 13 areas.dm
#	code/game/jobs/job/captain.dm
#	code/game/jobs/job/civilian.dm
#	code/game/jobs/job/security.dm
#	code/game/jobs/jobs.dm
#	code/game/machinery/air_alarm.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/machinery/suit_storage_unit_vr.dm
#	code/game/mecha/combat/gorilla.dm
#	code/game/turfs/simulated/dungeon/wall.dm
#	code/game/turfs/simulated/wall_types.dm
#	code/modules/client/preference_setup/loadout/loadout_utility_vr.dm
#	code/modules/clothing/glasses/glasses.dm
#	code/modules/clothing/spacesuits/rig/rig_pieces_vr.dm
#	code/modules/clothing/spacesuits/void/void_vr.dm
#	code/modules/clothing/under/accessories/holster.dm
#	code/modules/mob/language/station_vr.dm
#	code/modules/mob/living/carbon/human/emote_vr.dm
#	code/modules/mob/living/carbon/human/species/station/station_vr.dm
#	code/modules/mob/living/carbon/human/species/station/traits_vr/positive.dm
#	code/modules/mob/new_player/sprite_accessories_vr.dm
#	code/modules/power/apc.dm
#	code/modules/power/lighting.dm
#	code/modules/resleeving/machines.dm
#	config/jobwhitelist.txt
#	icons/mob/species/seromi/head.dmi
#	icons/mob/species/seromi/suit.dmi
#	icons/mob/species/vulpkanin/helmet.dmi
#	icons/mob/species/vulpkanin/suit.dmi
#	maps/tether/submaps/_tether_submaps.dm
#	maps/tether/tether_areas2.dm
#	maps/tether/tether_defines.dm
#	maps/tether/tether_shuttles.dm
#	nano/templates/apc.tmpl
#	vorestation.dme
2020-04-04 14:37:55 -04:00
Atermonera
8d2b41ad2c Big Bastard Incidental Sound Port 2020-03-15 14:39:19 -04:00
Repede
4cf7f71be6 Merge branch 'release' of https://github.com/VOREStation/VOREStation
# Conflicts:
#	code/game/area/Away Mission areas.dm
#	code/game/objects/items/weapons/stunbaton.dm
#	code/game/objects/items/weapons/teleportation.dm
#	code/modules/clothing/glasses/glasses.dm
#	code/modules/events/event_container_vr.dm
#	code/modules/mining/ore_box.dm
#	code/modules/paperwork/paper.dm
#	code/modules/rogueminer_vr/zone_console.dm
#	config/custom_items.txt
#	icons/mob/items/lefthand_suits.dmi
#	icons/mob/items/righthand_suits.dmi
#	icons/mob/species/vulpkanin/helmet.dmi
#	icons/mob/species/vulpkanin/suit.dmi
#	icons/mob/suit.dmi
#	icons/obj/clothing/suits.dmi
#	maps/tether/tether_defines.dm
2020-02-22 12:38:04 -05:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Hawk_v3
41f0bd9f6d Merge remote-tracking branch 'upstream/master' 2019-04-14 19:44:13 +01:00
Heroman3003
b240e8d60d Fixes flags anchoring themselves wrong way 2019-04-08 10:34:21 +10:00
Repede
e4dd365fe1 Merge branch 'master' of https://github.com/VOREStation/VOREStation into self
# Conflicts:
#	code/_helpers/unsorted.dm
#	code/controllers/subsystems/mapping_vr.dm
#	code/datums/datum.dm
#	code/datums/datumvars.dm
#	code/datums/supplypacks/voidsuits.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/objects/items/devices/defib.dm
#	code/game/objects/items/weapons/tools/weldingtool.dm
#	code/game/world.dm
#	code/modules/client/preference_setup/loadout/loadout_accessories.dm
#	code/modules/client/preference_setup/loadout/loadout_eyes.dm
#	code/modules/client/preference_setup/loadout/loadout_head.dm
#	code/modules/client/preference_setup/loadout/loadout_suit.dm
#	code/modules/client/preference_setup/loadout/loadout_uniform.dm
#	code/modules/clothing/glasses/glasses.dm
#	code/modules/food/food/snacks.dm
#	code/modules/mob/living/carbon/human/species/station/station_vr.dm
#	code/modules/reagents/Chemistry-Recipes.dm
#	code/world.dm
#	config/custom_items.txt
#	config/example/config.txt
#	config/example/game_options.txt
#	icons/mob/robots.dmi
#	icons/obj/mining.dmi
#	maps/submaps/surface_submaps/wilderness/wilderness.dm
#	vorestation.dme
2019-04-07 19:40:12 -04:00
Novacat
1519496d9f Merge pull request #4849 from VOREStation/upstream-merge-5978
[MIRROR] Unpicks some mining spaghetti
2019-03-28 22:01:36 -04:00
Neerti
30b967e28a Items are now assumed to be conductive, rather than the opposite 2019-03-28 21:45:38 -04:00
Screemonster
69d4688e28 Unpicks some mining spaghetti (#5978)
* Untangle xenoarch from mining somewhat

* professionalism

* sonic jackhammers only for artefact-safe tunnelling

* destroy artefacts code disabled on everything
2019-03-12 20:01:15 -04:00
Hawk_v3
10ca5bb70f Merge remote-tracking branch 'upstream/master' 2018-10-14 17:09:41 +01:00
Anewbe
f0db332943 Remplace sprite hammer with pickaxe 2018-10-09 16:28:45 -04:00
Kelshark
9bb51e45e4 Merge branch 'master' of https://github.com/VOREStation/VOREStation
# Conflicts:
#	code/game/machinery/vending.dm
#	code/modules/mob/living/silicon/robot/robot_modules/station.dm
#	code/modules/vore/eating/bellymodes_vr.dm
#	config/custom_items.txt
#	icons/obj/mining.dmi
2018-02-24 22:51:59 -05:00
Anewbe
7cc8fa0cba Gives Miners shinybits. (#4840)
* Gives miners marker beacons, moves their locker to another file

* Makes marker beacons ITEM_SIZE_SMALL
2018-02-17 11:19:48 -08:00
RadiantFlash7
22d13f10c2 All my changes so far.
note to self: Engineering, Perma, civil jobs, and electricity+piping
2018-02-02 04:57:01 -05:00
Neerti
5b54f4c875 Surface Map Work (#4557)
* Tweaks Surface, POI system

* More Stuff

* Travis Appeasement

* Fixes invisible banner.
2018-01-17 13:46:19 -06:00
Andrew
36e4adaf8f Modifies Illegal Equipment Module
+Illegal equipment module now scrambled equipment module
+Scrambled equipment module now unlocks emagged borg items without
actually emagging the borg, allowing for AI sync, law updates, and being
emagged.
+Makes the miner borg diamond drill appear in all cases of being
upgraded or emagged instead of only if emagged while the mining module
is equipped.

Changelog includes all my previous PRs as well for ease of access to the
changes by the general public. I can trim it down to just this PR if
requested.
2017-07-29 17:32:33 -05:00
Dhaeleena
7f773b0099 Adds Winter boots for every department! Adds said boots to the loadout. Adds boots to all the closets and wardroves that had winter jackets. Adds boots and jackets to some closets that had neither and fitted in. 2017-06-05 16:46:54 -03:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Kelenius
93d07036ef Rewrites xenoarch
See changelog
2016-08-07 08:26:26 +03:00
Anewbe
7b1eb6c099 Refactors specialized satchels as children of the regular (leather) satchel 2016-04-29 18:44:28 -05:00
Zuhayr
f2cc74d588 # This is a combination of 2 commits.
# The first commit's message is:

Rewriting the mining turfs to reduce worldstart lag.

# This is the 2nd commit message:

Map cleanup.
2015-12-16 15:26:38 +10:30
Neerti
00fa623c9d Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	.travis.yml
	code/controllers/configuration.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/turfs/simulated/floor.dm
	code/game/turfs/simulated/floor_types.dm
	code/global.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	polaris.dme
2015-08-23 01:30:46 -04:00
Woodrat
c192378bab Woodrat Work v8.2
- Placed missing metal and glass from R&D back into R&D.
- Fixed a broken scrubber pipe on the research outpost catwalk.
- Mining and Research Outpost power issues should not be as major right off the bat. In theory should at least last half the round? Further testing needed.
- Discovery about research and mining elevators made. Filled in more asteroid turf around both, added lights to both.
- Wrong tile used in port security maintenance fixed.
- Second camera added to the AI core cause Koco is a dum dum.
- New door sprites and new door. Mixture between atmos and engieering doors, dual access. Placed on the monitoring room behind the front desk.
- Fixed Filter to phoron on the mining engineering outpost.
- Mining engineering outpost fully camera'd
- Lattice added to underneath heat exchange pipes and around the engine heat exchange pipes.
- Complete and total overhaul of the mining outpost.
- Re-removed the RCD from the industrial hardsuit.
- Blue flags created.
- One blue flag and one red flag added to the laser tag lockers.
2015-08-22 12:33:27 -07:00
Kelenius
7c1d9b5614 Mech chargers are now a single machine
Can be built and upgraded
Resolves #5215
2015-08-16 06:07:36 -07:00
Zuhayr
c8baafed2a Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
Kelenius
35a20002c6 Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	baystation12.dme
	code/defines/obj/weapon.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha.dm
	code/game/mecha/mecha_parts.dm
	code/game/objects/items/devices/flash.dm
	code/game/objects/items/devices/powersink.dm
	code/game/objects/items/devices/scanners.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
	code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
	code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
	code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
	code/game/objects/items/weapons/circuitboards/machinery/power.dm
	code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
	code/game/objects/items/weapons/circuitboards/machinery/research.dm
	code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
	code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
	code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
	code/game/objects/items/weapons/flamethrower.dm
	code/game/objects/items/weapons/handcuffs.dm
	code/game/objects/items/weapons/kitchen.dm
	code/game/objects/items/weapons/shields.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/teleportation.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/assembly/igniter.dm
	code/modules/assembly/infrared.dm
	code/modules/assembly/mousetrap.dm
	code/modules/assembly/proximity.dm
	code/modules/assembly/signaler.dm
	code/modules/assembly/timer.dm
	code/modules/assembly/voice.dm
	code/modules/clothing/glasses/glasses.dm
	code/modules/hydroponics/trays/tray_tools.dm
	code/modules/mining/drilling/scanner.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/ore.dm
	code/modules/mob/living/silicon/robot/analyzer.dm
	code/modules/power/rust/circuits_and_design.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/projectiles/guns/energy/laser.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/designs.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
	code/modules/research/research.dm
	code/modules/research/server.dm
	code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Zuhayr
495952ff5d Changed steel material name to a define. 2015-05-12 13:08:41 +09:30
Zuhayr
79e3acc95e Finalized wall refactor. 2015-04-26 12:58:57 +09:30
Zuhayr
dbf8e53020 Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores. 2015-04-26 12:53:26 +09:30
Zuhayr
12cb60daa3 First pass on wall refactor/mining changes. 2015-04-26 12:53:03 +09:30
PsiOmega
71a8ddf50e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/gamemodes/cult/runes.dm
	code/modules/paperwork/paper.dm
	code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
Kelenius
db30c15e4c Updates to science
Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
Chinsky
e3ad4dc013 Fixed #8602 2015-03-30 21:59:50 +03:00
Zuhayr
8f242740a8 Added Techhead's cyberlimbs under datum system. Added limbs to dionaea. Working on robotic limbs. 2015-03-28 11:01:11 +10:30