Kashargul
cd81c9618e
Removes some designs from the public circuit printer ( #8680 )
2024-07-25 19:37:21 -04:00
Cadyn
b90f7ec922
The 515 MegaPR early downport ( #7783 )
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Co-authored-by: Selis <selis@xynolabs.com >
Co-authored-by: Selis <sirlionfur@hotmail.de >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
Co-authored-by: SatinIsle <thesatinisle@gmail.com >
Co-authored-by: Heroman <alesha3000@list.ru >
Co-authored-by: Casey <a.roaming.shadow@gmail.com >
Co-authored-by: Raeschen <rycoop29@gmail.com >
2024-02-27 20:17:32 +01:00
Drathek
3995338290
Moar whitespace normalization [MDB IGNORE] ( #7750 )
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Co-authored-by: Raeschen <rycoop29@gmail.com >
2024-02-16 10:54:47 +01:00
Heroman3003
8ab9a847d0
cleans up so many to_chats so they use vchat filters, unsorted chat filter for everything else
2023-03-10 06:51:22 +00:00
Chompstation Bot
af0d7a0f6b
Make stack amount var private
2021-08-26 15:39:04 +00:00
Chompstation Bot
287a5deee3
Use material defines more
2021-07-07 19:02:05 +00:00
Chompstation Bot
55e3dc7904
Port current /tg/ lighting system
2021-06-18 04:23:09 +00:00
Novacat
b6d583cbab
Merge pull request #9895 from Novacat/nova-basicfixes
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Fixes Industrial Expansion
2021-03-10 19:27:55 +00:00
Mechoid
c20bab52d4
Exosuit Modular Internals, The Squeakening
2020-08-05 19:22:23 -04:00
Atermonera
9c32a0e2b3
Updates machines to use default_apply_parts()
2020-05-07 00:40:34 -04:00
Atermonera
cbb40196fc
Machinery: Always use update_use_power()
2020-03-23 23:21:10 -04:00
Atermonera
e45a95d365
Robotics Expansion: RIG-ged and Ready
2020-03-11 15:56:18 -04:00
Neerti
f15c5bf29b
Merge pull request #6095 from Heroman3003/unduping-synths
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Fixes synthesisers inserting more materials than they had
2019-04-17 02:36:46 -04:00
Neerti
fc7c6f38b4
Base features for Precursotech and Anomalotech Expansion
2019-04-13 22:44:52 -04:00
kevinz000
6415e4193f
[READY]Makes a bunch of processes subsystems instead
2019-03-27 16:03:51 -04:00
Anewbe
729ce71aa0
Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format
2018-08-02 21:45:15 -05:00
Leshana
d5131fc4bf
Fixes #3518 - Runtime in circuit imprinter deconstruction.
2018-02-20 00:02:42 -05:00
Mechoid
2145b0371c
Allows circuit printers, protolathes, mech fabricators, and prosthetic fabricators to store and use plastic and osmium sheets. No blueprints currently use either, however.
2018-01-08 21:25:52 -08:00
Mechoid
b43201aa79
Fixes the circuit printer and protolathe's material cost check as well. Updates this local to match Master.
2017-10-16 13:12:08 -07:00
Atermonera
0fa8a280cf
Sheet loaders can feed protolathes and circuit imprinters
2016-12-21 16:47:26 -08:00
SinTwo
045c393683
Revert "Revert "Frame Cleanup""
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This reverts commit 82722ba42f .
2016-08-13 19:55:57 -04:00
Yoshax
82722ba42f
Revert "Frame Cleanup"
2016-08-06 00:27:03 +01:00
SinTwo
66c3a007a9
frame cleanup fixes
2016-07-23 23:45:24 -04:00
SinTwo
5d25d72593
Frame Fixes
2016-06-01 14:32:56 -04:00
SinTwo
5ae20ceb8b
Buildables v1.2 ( #1517 )
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* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.
* Fixes Maps due to working on ancient versions.
* Path error.
* Adds a missing ..()
2016-05-03 22:18:12 +01:00
SinTwo
b356f5cf21
Construction Update
2016-03-25 16:02:36 -04:00
Kelenius
671b3b2d96
Removes copypaste
2016-01-18 16:04:01 +03:00
Kelenius
ee531578d7
Fixes #94
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Protolathe and CI will now correctly eject materials.
2016-01-18 15:06:33 +03:00
HarpyEagle
38775120d7
Updates mechfab
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Robolimb manufacturers are now handled specifically instead of assuming all
items follow the same constructor parameter rules.
2015-10-08 16:03:32 -04:00
mwerezak
83df0fa8f8
Makes powercells produced by the protolathe start uncharged.
2015-10-08 15:10:51 -04:00
Kelenius
83adba88d4
Updates blob
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Remains of player blob axed.
blob_act() axed. Blob now has an arbitary set of things it can attack.
It will flow over everything else. Blob has an awful tendency to destroy
non-craftables.
Will test more tomorrow.
Blob will now attack mechs.
Fixes #8106 .
Fixes #10705 .
2015-10-05 18:10:16 +03:00
PsiOmega
7dc5e7e3af
Compilation fixes.
2015-07-17 23:21:59 +02:00
PsiOmega
34b0517578
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/admin/topic.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/nano/modules/atmos_control.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
2015-07-17 23:19:34 +02:00
Kelenius
4c8dfcf17e
Fixes #10127 , fixes #10139
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Removes phoron requirement from shield circuit, adds a return to sheet
adding so ..() is not called when attacked with a sheet.
2015-07-15 16:49:22 +03:00
PsiOmegaDelta
a07d20d657
Ports /tg/'s meteor implementation.
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Merges the two meteor events into one, and now takes severity into consideration instead.
Including the basic meteors there are also new types ranging from flaming to radioactive which may drop appropriate types of ore.
2015-06-05 14:58:35 +02:00
Kelenius
3bdb5ff9ea
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/leather.dm
code/game/objects/items/stacks/sheets/mineral.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/kitchen.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/research/circuitprinter.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
2015-05-22 19:26:39 +03:00
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
Kelenius
317abc6b79
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/datums/recipe.dm
code/game/machinery/bots/farmbot.dm
code/game/machinery/bots/medbot.dm
code/game/mecha/equipment/tools/tools.dm
code/game/objects/effects/chem/chemsmoke.dm
code/game/objects/effects/effect_system.dm
code/game/objects/items/toys.dm
code/game/objects/items/weapons/extinguisher.dm
code/game/objects/items/weapons/mop.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/organs/organ_internal.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
code/modules/reagents/reagent_containers/food/snacks.dm
code/modules/reagents/reagent_containers/pill.dm
code/modules/reagents/reagent_containers/spray.dm
maps/exodus-1.dmm
2015-04-28 10:49:26 +03:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Neerti
326fde4c5f
Adds the research module, condensed into one commit so far.
2015-04-04 20:17:59 -04:00
Kelenius
db30c15e4c
Updates to science
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Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
Kelenius
b4b635f32d
Chemistry commit
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I messed something in the git
2015-03-25 19:09:10 +03:00
Kelenius
e6dc9d36fd
Update for machine upgrades and some science
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Also adds RPED and makes biogenerator and borg charger constructible .
2015-02-08 15:39:11 +03:00
Zuhayr
d278e496ee
Fixes #6645
2014-10-11 06:58:44 +10:30
mwerezak
83d54af746
Adjusts power usage for R&D equipment
2014-07-27 03:36:28 -04:00
Segrain
7ffafb657e
Fix for acid pouring.
2013-10-27 21:56:08 +03:00
Segrain
6804cf0518
Fix for #3254 .
2013-07-06 16:50:01 +03:00
NicholasDV
0b20496f7d
Adds Uranium Capability to Circuit Imprinters
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Well, looking over the RUST circuits... They required uranium
which we didn't even have implemented in the code to work with
circuit imprinters. I considered simply changing them to use
a different resource, but it honestly makes more sense to improve
the current code to have it more versatile-- To this end, I've made
circuit imprinters capable of using uranium.
As a further note...
closes #2757
2013-06-10 00:12:28 -04:00
aranclanos@hotmail.com
0258d5be22
-Changed all minerals path from /obj/item/stack/sheet to /obj/item/stack/sheet/mineral. (This change excludes glass, Rglass, metal and plasteel)
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-Reduced the chunks of code about minerals in door_assembly.dm
Preeeetty much this commit is just to update all the files to the new path of the minerals. From here, if I can, I'll start changing one by one to remove the huge chunks of code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5087 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-16 15:00:09 +00:00