PsiOmegaDelta
98fce1fa1e
Merge pull request #9301 from Kelenius/ofChemAndRuntime
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Fixes #9294
2015-05-16 13:47:05 +02:00
Zuhayr
f4923e2a20
Renamed twohanded weapons, collapsed bats.
2015-05-16 21:12:54 +09:30
Zuhayr
a32179a062
Renamed knives.
2015-05-16 20:54:34 +09:30
Chinsky
2359245f06
Merge pull request #9285 from mwerezak/master-fixes
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Pneumatic cannon fix
2015-05-16 14:19:22 +03:00
Zuhayr
8aa24b86bb
Renamed shards, katanas, claymores.
2015-05-16 20:36:33 +09:30
Zuhayr
966d797e07
Converts bat to use the material system.
2015-05-16 19:59:21 +09:30
GinjaNinja32
137c77c19d
Typo fix
2015-05-16 10:48:59 +01:00
Zuhayr
1de493c272
Fixes #9021
2015-05-16 18:45:31 +09:30
Kelenius
b4bfe917eb
Fixes #9294
2015-05-16 12:05:14 +03:00
Zuhayr
36acf64f18
Partial fix for #8825
2015-05-16 18:33:03 +09:30
Zuhayr
e1a14e3c41
Removes xenoarch reconstitutors entirely. "Fixes" #5413
2015-05-16 17:40:49 +09:30
GinjaNinja32
76654321e4
Merge remote-tracking branch 'upstream/dev' into new_tables
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Conflicts:
code/setup.dm
2015-05-16 08:53:33 +01:00
PsiOmegaDelta
05033b5762
Merge pull request #9278 from Ccomp5950/ravensrequest
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Admin log fix: Something that really annoys ravensdale.
2015-05-16 09:29:15 +02:00
PsiOmegaDelta
07cb2aa1ad
Merge pull request #9291 from Techhead0/seeTheInvisible
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Invisible people can now be heard by visible_message
2015-05-16 08:57:21 +02:00
mwerezak
413276a4c5
Allows damage to accumulate past max_damage on vital organs
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Fixes #9214
2015-05-16 02:05:44 -04:00
Ccomp5950
10a8c56c5d
Merge pull request #9286 from Zuhayr/dev
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Fixes, clothes stripping refactor.
2015-05-16 00:53:14 -04:00
mwerezak
d71a727131
remove_from_mob() considered harmful
2015-05-16 00:32:44 -04:00
mwerezak
5d620ff05b
Span classes
2015-05-16 00:21:40 -04:00
mwerezak
3e41d6ff6e
Fixes crossbow icon issue
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Fixes an issue with the crossbow icon that occurred when releasing the
tension soon after starting to draw it back.
2015-05-15 23:06:29 -04:00
mwerezak
65819302f3
Fixes #8986 , one less object verb
2015-05-15 23:06:02 -04:00
mwerezak
29609f7ec6
Fixes #8985 , ammo magazine examine grammar.
2015-05-15 23:04:50 -04:00
Techhead0
35e44ab8d9
Invisible people can now be heard by visible_message
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Uses blind_message instead of letting the Ninja/whatever do things
unseen.
2015-05-15 21:06:16 -04:00
ccomp5950
19cc6df391
Conversion to admin_attack_log()
2015-05-15 17:07:07 -04:00
Techhead0
ec37652997
Fixes #7999
2015-05-15 13:34:46 -04:00
Zuhayr
f021467f8b
Merges two redundant procs.
2015-05-16 01:55:19 +09:30
Zuhayr
890693b839
Allowed accessories to function as custom items using icon_override
2015-05-16 01:37:04 +09:30
Zuhayr
8611499e87
Fixes #8842
2015-05-15 23:53:59 +09:30
Zuhayr
7535e027b9
Fixes #9192
2015-05-15 23:53:38 +09:30
Zuhayr
f65c4e95f6
Fixes #9060
2015-05-15 23:38:01 +09:30
Zuhayr
325bd42c66
Fixes #9233
2015-05-15 23:37:52 +09:30
Zuhayr
256c057608
Fixes #8376
2015-05-15 23:27:33 +09:30
Zuhayr
5b9eefdebf
Merge with dev.
2015-05-15 23:22:48 +09:30
Zuhayr
1e1471a601
Removes equip_e effect. Rewrites stripping, refactors cuffing. Fixes #8173 .
2015-05-15 23:19:57 +09:30
Zuhayr
624a6b0bca
Fixes #9250
2015-05-15 18:26:53 +09:30
Kelenius
10915eae24
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/game/objects/effects/chem/chemsmoke.dm
code/modules/customitems/item_defines.dm
code/modules/projectiles/guns/launcher/syringe_gun.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
code/modules/reagents/reagent_containers/food/drinks.dm
code/modules/reagents/reagent_containers/pill.dm
maps/exodus-1.dmm
2015-05-15 11:28:05 +03:00
PsiOmegaDelta
68d85556d0
Merge pull request #9282 from Zuhayr/dev
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Fixes
2015-05-15 08:25:04 +02:00
PsiOmegaDelta
b963e807f6
Merge pull request #9273 from GinjaNinja32/grab_del
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Fixes grabs runtiming on qdel()
2015-05-15 08:22:52 +02:00
Zuhayr
fe3f169959
Fixes #9234
2015-05-15 13:53:01 +09:30
Zuhayr
30cda10bb3
Fixes #9226
2015-05-15 13:43:28 +09:30
Zuhayr
95ea7c110c
Fixes several wall issues.
2015-05-15 13:43:00 +09:30
GinjaNinja32
354859b889
Generalises shards, makes tables possibly create shards when falling apart, make tablesmash potentially give someone a faceful of broken glass if the table breaks
2015-05-15 04:47:18 +01:00
ccomp5950
735202d409
Admin log fix: Something that really annoys ravensdale.
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<Ravensdale1> [X] has shot [y] with a the bullet
http://i.imgur.com/F54KjJ3.png
2015-05-14 21:07:36 -04:00
mwerezak
7c242b2c8c
Tail animation resets when unconscious, changelog
2015-05-14 19:14:22 -04:00
GinjaNinja32
21394e78c4
Merge remote-tracking branch 'upstream/dev' into new_tables
2015-05-15 00:12:40 +01:00
GinjaNinja32
363ce0a925
Fixes grabs runtiming on qdel()
2015-05-15 00:07:45 +01:00
GinjaNinja32
a3662a9088
Fixes, improvements, suggestions.
2015-05-15 00:06:47 +01:00
PsiOmegaDelta
4f40e92a95
Merge pull request #9272 from Mloc/nanoui
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better nanoui caching + fixes
2015-05-14 23:48:15 +02:00
Mloc
cfb51cf198
better nanoui caching + fixes
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-14 22:35:50 +01:00
GinjaNinja32
63f28ee0e0
Fixes
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- Material comparisons done by name rather than reference equality
- get_material_by_name proc that ensures the material list is initialised, initialising it if neccessary
- holographic materials moved into main material list
- table frames are not a source of infinite metal, and can be deconstructed correctly
- gambling table icons are no longer E-W flipped
2015-05-14 22:26:19 +01:00
PsiOmega
f9306431b7
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/human/human.dm
2015-05-14 22:20:58 +02:00