Commit Graph

319 Commits

Author SHA1 Message Date
Leshana
532864cab0 New Event: Canister Leak
Somewhere on the station, a gas canister is faulty and ruptures, releasing its contents (no explosion).
* Added as an event_manger event.  This version is nice on low severity and picks a canister with nobody nearby.
* Also added as a gamemaster event.
* Added helper method to check area occupancy.
2017-03-09 20:05:25 -05:00
Anewbe
05e6ef5ad8 Merge pull request #2988 from Anewbe/boots
Boots are now a subtype of shoes
2017-03-05 14:13:47 -06:00
Neerti
411bd2b05b Ports Turbolifts from Bay. 2017-03-04 21:35:00 -05:00
Neerti
0f781e36a7 Adds Multi-Z Test Map 2017-03-03 09:40:34 -05:00
Anewbe
25b925f04c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into boots
# Conflicts:
#	maps/northern_star/polaris-1.dmm
#	maps/northern_star/polaris-2.dmm
2017-03-02 16:53:29 -06:00
Neerti
12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Anewbe
3bd665d797 Merge pull request #3001 from Neerti/2/2/2017_planet_stuff
Adds framework for planetary maps
2017-02-23 15:18:03 -06:00
Leshana
dbd3622588 Enhances the Paper Shredder
* Makes the paper shredder constructable and deconstructable.
* Switches to some new sprites which are animated!
* Machine now requires power, icons respond to power on/off etc.
2017-02-21 19:21:32 -05:00
Neerti
91dd3348c5 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/2/2017_planet_stuff
# Conflicts:
#	code/modules/mob/living/carbon/human/human_movement.dm
2017-02-20 19:06:25 -05:00
Neerti
836d8dfa3f More stuff, finalizes it I hope. 2017-02-20 18:28:31 -05:00
Neerti
1d9e7c8c08 works on planet stuff 2017-02-06 20:45:21 -05:00
Anewbe
7417bef794 Boots are now a subtype of shoes 2017-02-05 16:17:41 -06:00
Anewbe
4e824e0e2c Merge pull request #2971 from Neerti/1/28/2017_event_system_work
Continues work on new Event System
2017-02-01 16:21:03 -06:00
Neerti
9b9de138e6 Continues work on new Event System
Ports and adds some more events, including dust, meteors, carp, etc.
Tweaks meteors, now has a 10 minute warning beforehand and meteors only approach from one direction now.
2017-01-29 19:32:20 -05:00
Anewbe
62d19de99f Merge pull request #2929 from Anewbe/taste
Ports taste from Bay
2017-01-28 21:06:21 -06:00
Anewbe
a6782f4371 Merge pull request #2944 from Anewbe/vox_toys
Adds and tweaks Vox toys
2017-01-26 22:42:53 -06:00
Anewbe
d8b905d30e Merge pull request #2957 from Neerti/1/19/2017_more_circuits
Electrical Revolution Circuit DLC
2017-01-26 21:46:44 -06:00
Anewbe
6816af4485 More toys kikiki 2017-01-25 22:20:52 -06:00
Neerti
b6c170eadd Does tons of stuff, see PR for details. 2017-01-25 19:31:21 -05:00
Anewbe
d53cfc4773 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into theUnboxingBegins
# Conflicts:
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
#	icons/mob/human_face.dmi
#	icons/mob/suit.dmi
2017-01-17 22:05:38 -06:00
Anewbe
9cbee4baf4 Ports taste 2017-01-16 17:07:41 -06:00
Anewbe
4b9258afbf Ports Bay's Shipping Error event 2017-01-14 18:34:34 -06:00
Anewbe
1efa9988e3 Merge pull request #2909 from Neerti/1/9/2017_rip_blog
Adds new Server News
2017-01-11 22:20:53 -05:00
Anewbe
35d99b7caf Merge pull request #2908 from Neerti/1/9/2017_videocamera_port
Ports Bay's Journalist TV Drone
2017-01-10 22:20:12 -05:00
Anewbe
e25c564019 Merge pull request #2906 from Neerti/1/7/2017_spam_preventer
Adds Automuting
2017-01-10 21:39:16 -05:00
Neerti
fdc2fe1fbc Adds new Server News
Adds ability for admins with R_SERVER perms to be able to set a persistant 'news' announcement that works similarly to admin memos, but for the public.  This is ideal for telling the public things such as when an event is scheduled, directing people to a forum thread, new lore changes, new policies, etc.
The news window allows to define a title, and the body of the text, using an admin verb.  The author and date are added automatically.
Any players can read the news window in the lobby.  The button will bold itself, and display (NEW!), if the player has not seen the news before.  This is done by comparing a hash of the body that the client remembers verses a hash the current news body.
2017-01-10 04:36:38 -05:00
Neerti
f393dafa5d Ports Bay's Journalist TV Drone
Also ports prerequisite entertainment radio frequency code.
2017-01-09 05:03:40 -05:00
Neerti
82ad098e33 Adds Automuting
Adds a system adapted from Aurora that will automatically mute someone if they say things too quickly in IC, OOC, Deadchat, Ahelp, or Pray.
2017-01-07 16:27:35 -05:00
Anewbe
2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
Neerti
97ebf0924d Permanent Revolution Update 2017-01-04 04:41:30 -05:00
Anewbe
dc89eb5700 Merge pull request #2880 from Neerti/12/29/2016_circuit_autoresearch
Makes Circuits Make Their Own Research Designs
2016-12-31 10:11:41 -05:00
MagmaRam
9980f80e57 Merge pull request #2863 from Anewbe/brains_and_such
Circuits should work like posibrains now
2016-12-30 21:56:09 -06:00
Neerti
cefd8029f7 Makes Circuits Make Their Own Research Designs
Circuits generate a research design datum when the game starts up instead of me having to manually define them every time I make a new circuit.  Hopefully this reduces missing circuits due to mistakes.  The circuit box also spawns specific circuits using a similar method for similar reasons.

Other things this does:
Splits the reagent related manipulation circuits to their own category, which cleans up a few repeated New()s.
2016-12-30 02:41:11 -05:00
MagmaRam
190a2bc70c Replaces [stack]/fifty atoms with atoms that spawn the normal stack
The stack/fifty objects were really buggy, this should fix all of that in one go.
2016-12-17 17:27:04 -06:00
Anewbe
6353b365b4 Circuits should work like posibrains now. 2016-12-17 15:49:59 -06:00
Anewbe
bf9c76ee3c Merge pull request #2839 from MagmaRam/EAL_implant
Adds an implant that allows humans to speak EAL.
2016-12-07 21:39:45 -06:00
MagmaRam
c5b77fcf9e Adds an implant that allows humans to speak EAL.
It's available in the loadout for 2 points.
2016-12-01 22:22:46 -06:00
woodratt
5444a4ad52 1.6.5 Port of Bay's uniforms
- Port of all of the uniform items that we did not have.
- Aether, Sweater, Ward-T. Frontier, Focal, Heph. Grayson, M. Bill, PCRC outfits/uniforms ported. (Loadout, some restricted)
- All of the military jumpsuits and uniforms have been ported. (Not Avail).
- Plain utility outfits are available in the loadout, as well as the pt outfits (except for marine).
- Hazard, Sterile, Saare, and Confederate outfits ported. (Not Avail).
2016-11-29 03:07:18 -08:00
woodratt
6dd5c9d657 1.6.4 Port of Baystation head items.
- Port of baystation head slot items. Some in hand sprites created for a few (soft caps). A couple other sprites adjusted so they fit more hairstyles.

- Sol berets. (Loadout)
- Baseball caps, major bills, sol, fleet, expeditionary (Loadout)
- helmets, merc, tact, sol, nt. (Not Avail)
- Utility, wheelcaps, garrison, drill, dress. (Not Avail)
- Resprites for the detective's fedoras.
- Four custom welding hoods, (Loadout, access restricted).
- Two new cowboy hats, taken from Europa code. (Loadout)
2016-11-26 15:57:15 -08:00
woodratt
454e6870d9 1.6.3 Ports of Bay's suit clothing
- Whole scale port of clothing items from bay.
- Solgov armor vests, as well as a 'tactical vest' (None avail. in game)
- Alternate atmos, engineering, mining, medical, and security suits. (Due to their stats, only available through cargo).
- Three new hazard vest colors, blue, green, white. (Load out option)
- 'Service jackets' Black and Green (Load out option).
- Solgov fleet dress uniforms, surgical apron, marshal jacket (None avail. in game, may change with the surgical apron in the future.)
- As a side change the Construction, HAZMAT, Biohazard, and EMT voidsuits are also now available from cargo. HAZMAT and Biohzard come with slightly adjusted stats to sort of reflect what they are designed for.
2016-11-24 19:19:26 -08:00
Anewbe
89b8a66a44 Merge pull request #2749 from Yoshax/braindeath
Being unable to breathe and having oxyloss now causes brain damage that scales with your oxyloss
2016-11-16 17:16:33 -06:00
Yoshax
4885482d2b Moves the brain into the same place as the other organ files 2016-11-15 21:55:01 +00:00
Arokha Sieyes
5f82f10d7f .dme add 2016-11-11 00:36:08 -05:00
PsiOmegaDelta
65b12a10f2 Adds subtype friendly method to populate crates. 2016-10-25 21:40:28 +01:00
Spades
5c0dfce5cb NOW it's fixed! 2016-10-06 23:56:37 -04:00
Spades
c2dba72caf Merge remote-tracking branch 'refs/remotes/PolarisSS13/master' into jukebox-v2 2016-10-04 16:06:18 -04:00
Spades
efc9011407 Merge remote-tracking branch 'refs/remotes/origin/master' into jukebox-v2 2016-10-04 16:04:09 -04:00
Anewbe
9aa5faa181 Merge pull request #2573 from Neerti/10/2/2016_cracks
Adds Asteroid Cracks
2016-10-02 14:43:06 -05:00
Anewbe
ba1b34cd72 Merge pull request #2575 from Neerti/9/30/2016_event_system
Adds Groundwork for New Event System
2016-10-02 12:31:23 -05:00
Neerti
699e04adf9 Adds Groundwork for New Event System
Adds what I hope to be able to make a sort of intelligent system that in the future will be able to decide what event would be the best to choose at any given moment.  A lot of this will probably get rewritten later.
You can use the new debug verb Show GM Status to have it show some data about itself, such as player activity across the whole server.
Currently, the system cannot actually run any events, as they don't exist and it's been disabled.  The plan is to have the events themselves do most of the heavy lifting for stuff like set-up and weights.
When the overarching system is more refined, a lot of new events will be madem and most of our old ones will be ported, and improved upon too.
For now, adding this lets me see what the system thinks about a round that has people playing on it and not just me on a test server.
2016-10-02 12:35:16 -04:00