The only possible cause I could find, given the circumstances and the rest of the code. The debug log trigger expects a returned TRUE from feed_grabbed_to_self proc, which in turn expects a returned TRUE from perform_the_nom proc.
Even tho the option isn't currently available on vorepanel, a veredited gut with the bodypart digestion option enabled ended up awkwardly dropping the prey's backup implant right onto the floor in the middle of bar because they had implanted it in a limb rather than head :v
-Added support for simplemobs to use modular vore belly overlay system.
-Added a new kind of locally proessed speed belly feature to utilize mob life ticks (3 times faster than global bellies subsystem)
-Added a full SWOOPIE XL simplemob, utilizing the crap out of forementioned features, using the modular belly overlays and 4-part "animated" autotransfer tube neck utilizing mob life processing to make it nice and smooth (compared to minimum 6 second pauses between subsystem processing).
-Arranged some chomp vars into chomp file.
-And fixed player control bigdragons spawning with duplicate vorgan setups.
Funnily enough I'm not adding this for some dirty disposals reasons this time. I just wanted to name my bottie's compact material packages something other than "rock egg" lmao
* Makes raccoons ghostjoinable and fixes a fullness bug
Maint pile raccoons (and others if applicable) can now be ghostjoined into.
Also fixes a bug where vore fullness proc somehow gives a negative number, causing the mob to vanish.
* also fixes offset var and resting sprite blooper
This way there was no need to add another extra button to clutter the tgui
The extra brutal version will stay as a varedit thing for now. Doesn't have enough relevancy to get an actual button tbh.
Adds a belly setting option to enable gradual corpse digestion.
With this feature, a pred can digest their prey for longer even after death instead of instantly deleting the body upon expiring. Prey's body will finish digesting when the dead body has been given another dose of their maxhealth's worth of glorpin. Also comes with an extra option for humanmobs to digest individual body parts one by one before the grand finish. (Why? Simply because I had a brainfart and a mood to chase it for no reason other than personal flex to see if i can code it so the code simply exists now. Why not? That's up to you lol)
Currently lacking vorepanel buttons though. Haven't got the TGUI baking equipments set up on this compy yet and got maybe offered some assistance with it. (Per-belly settings for "slow_digestion" var (main feature toggle button) and "slow_brutal" var (humanmob extra option toggle button)
Only in ingame preferences tab as a non-persistent setting for now. Might make a proper pref later if folks want that, but currently it's just a niche thing I wanted to try out for some extra level of mystery with rng autotransfer setups.
Basically just makes it so that things entering a vorgan don't print out "thing slides into your vorgan" into the chat every time it happens.