Merchoven
5b3dadfe69
Fix for disposal pipes not vanishing under floors.
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This is a fix for issue #291 . Disposals pipes should now properly stop
displaying when a floor is placed on top of them.
2015-12-03 21:03:46 -06:00
Mark9013100
6e0b906e23
Adds Security/Medical cargopacks.
2015-12-03 20:22:12 -05:00
SinTwo
6c59f7f6ff
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sin2clothes
2015-12-03 18:29:05 -05:00
SinTwo
700ee6177b
Clothes Addition, Captain alt title, custom loadout tweakes.
2015-12-03 18:25:45 -05:00
EmperorJon
1a1873d8b3
Merge pull request #410 from EmperorJon/03_Dec._Add_area_base_turf
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Allows you to define a base turf for an area
2015-12-03 22:59:39 +00:00
Jon
1a94dea2ea
Allows you to define a base turf for an area which overrides the z-level's base turf in unsorted.dm.
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It will first check to see if the turf is set, and if not it will still use the z-level default.
This means we can mark areas as having a base of space to override the z-level base of asteroid that we're using.
As a result, we can ensure the bombs, shuttles moving, etc. leave behind an space turf by defining shuttles, solars/"external" areas as using space as a base.
Areas will need to be updated to check with base_turf = /turf/space and references to the old get_base_turf proc updated so all calls (bombs, Nar'Sie, deconstruction, etc.) have the correct effect, but it's tired and I want to commit this now so I'm committed to finishing it tomorrow.
2015-12-03 22:51:15 +00:00
Neerti
c137d40484
Makes stating laws over binary work again.
2015-12-03 14:16:01 -05:00
Neerti
58149b8f4d
Replaces :b with #b whenever a synthetic mob joins the game.
2015-12-03 14:02:56 -05:00
Neerti
2b1ff40189
Merge pull request #407 from Neerti/12/3/2015_exodus_from_the_exodus
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Removes most references of NSS Exodus.
2015-12-03 13:54:29 -05:00
Neerti
2c81761494
Removes most references to NSS Exodus.
2015-12-03 13:47:37 -05:00
Neerti
e528bb13cb
Removes references to Lesser Form, a power that no longer exists.
2015-12-03 13:26:50 -05:00
Neerti
de8db6f909
Merge pull request #405 from Neerti/12/3/2015_psi_is_most_ideal_fixes_handcuffs
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Fixes handcuffs.
2015-12-03 13:10:35 -05:00
SinTwo
c9db7fdab1
Fixes Voidsuit Helmets
2015-12-03 12:48:53 -05:00
PsiOmegaDelta
2d39621801
Makes it possible to ignore some incapacitation checks.
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This fixes #11576 . Also corrects the viewers() usage in visible_message.
Conflicts:
code/__defines/mobs.dm
code/modules/mob/living/carbon/resist.dm
2015-12-03 12:37:30 -05:00
Neerti
42bb4aee39
Merge pull request #398 from Neerti/12/2/2015_round_end_salt_mine
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Makes round-end last five minutes instead of one.
2015-12-02 21:04:46 -05:00
Neerti
7d1e3c63ab
Merge pull request #399 from MagmaRam/clonerfix
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Fixes the bug where cloners would spawn corpses
2015-12-02 17:08:19 -05:00
Merchoven
7f9f6cf8e3
Fixes the bug where cloners would spawn corpses
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Cloners spawned new clones with enough brain damage to kill them instantly.
I toned down the brain damage done to fix this.
2015-12-02 13:03:04 -06:00
Neerti
79c5f4a1a8
Makes a line more readable. Thanks GinjaNinja32.
2015-12-02 13:22:14 -05:00
Neerti
b002a75539
Makes round-end last five minutes instead of one, with a per-minute countdown.
2015-12-02 12:32:28 -05:00
Neerti
29ae1073dd
Merge pull request #395 from Hubblenaut/master
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Fixes camera repair
2015-12-02 11:40:14 -05:00
Neerti
55107fa50c
Merge pull request #381 from EmperorJon/Branch_01_Dec._Fix_hemostat_surgery
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Fixes hemostat surgery
2015-12-02 10:11:12 -05:00
PsiOmegaDelta
ba423361bd
Updates macro/span use.
2015-12-02 15:00:58 +00:00
PsiOmegaDelta
7ef07aeca6
Fixes hemostat surgery.
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Port of https://github.com/PolarisSS13/Polaris/pull/381 .
# Conflicts:
# code/modules/surgery/organs_internal.dm
# code/modules/surgery/robotics.dm
# code/modules/surgery/surgery.dm
# polaris.dme
2015-12-02 14:42:41 +00:00
Hubblenaut
a0e0f235ab
Fixes camera repair
2015-12-02 15:35:27 +01:00
Neerti
e0986cb7ab
Ballistic weapons will now correctly say that the firing mode was changed.
2015-12-02 08:04:34 -05:00
Neerti
d50e2afae9
Merge pull request #387 from Neerti/12/2/2015_fuck-dream-maker-for-its-horrible-search-abilities-because-i-broke-armor-god-damn-how-hard-is-it-to-look-up-if(armor
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Fixes armor making melee combat utterly useless.
2015-12-02 06:39:39 -05:00
Neerti
c0412094f6
Fixes armor making melee combat utterly useless.
2015-12-02 06:30:20 -05:00
Zuhayr
4d2db18c70
Added a click delay to interactions with the fire axe cabinet.
2015-12-02 20:38:28 +10:30
Zuhayr
7801c2dc3b
Minor runtime fixes.
2015-12-02 20:11:31 +10:30
Zuhayr
2f344ed111
Adds a confirmation to user-activated ninja self destruct.
2015-12-02 19:55:54 +10:30
Zuhayr
6623c1650f
Rig unEquip() amendments.
2015-12-02 19:55:43 +10:30
Zuhayr
1b6282b43f
Fix for a merge error resulting in very wonky hardsuit behavior.
2015-12-02 19:55:32 +10:30
Zuhayr
1eabcfeffe
Removes a leftover world <<
2015-12-02 19:55:23 +10:30
Zuhayr
4fc314bf85
Adds a /prebuilt floor light for use by mappers.
2015-12-02 19:55:15 +10:30
Zuhayr
16c039aadc
Fixes reset decals not destroying themselves.
2015-12-02 19:55:07 +10:30
Zuhayr
0c23217d7c
Fixes drop pods activating each other's doors.
2015-12-02 19:54:57 +10:30
Jon
03a4b91ad0
Removes erroneous world.log line.
2015-12-02 03:47:05 +00:00
Jon
230d676c3f
Changes the arbitrary failure return for surgery from 2 to -1. This is because ORGAN_BLEEDING in damage_organs.dm is now 2 so some statements evaluate to 2, which causes bleeding clamp surgery to fail as it triggered the "This is an error that's already been dealt with" condition coincidentally.
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Surgeries which report failures (like trying to stick a brain in someone who's already got one) now throw back a -1 not a 2.
2015-12-02 03:45:24 +00:00
Mark9013100
97a52b3815
Replaces the default berets with /tg/'s.
2015-12-01 22:26:30 -05:00
SinTwo
1f42ba7961
BERETS DAMMIT
2015-12-01 20:53:25 -05:00
EmperorJon
101f2b227e
Merge pull request #377 from EmperorJon/01_Dec._Fix_closet_emagging
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Fixes emagging for secure closets
2015-12-01 23:59:33 +00:00
Jon
8986c49b82
Fixes emagging for secure closets.
2015-12-01 23:53:50 +00:00
Zuhayr
1a0eecd09a
Runtime fixes.
2015-12-01 18:07:50 -05:00
Zuhayr
622fb93a3e
Emergency fix for HasProximity being passed a turf.
2015-12-01 18:07:21 -05:00
Neerti
602493cc08
Removes gun firing logs due to possible lag.
2015-12-01 14:12:35 -05:00
Zuhayr
4487db9c14
Fixes several issues with drones.
2015-12-01 09:38:12 -05:00
Neerti
765ac00c6c
Merge pull request #367 from Neerti/12/1/2015_armor_refactor
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Refactors how armor works.
2015-12-01 04:32:30 -05:00
Neerti
062a092cfe
Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
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Also fixes a bug with the auto shotgun causing runtimes.
2015-12-01 03:45:47 -05:00
Datraen
f48bdb3c66
Merge pull request #366 from Datraen/DevTweaks
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Lets mods see and toggle attack logs.
2015-12-01 01:15:23 -05:00
Datraen
1886eaa066
Lets mods see and toggle attack logs.
2015-12-01 01:07:45 -05:00