CHOMPStation2StaffMirrorBot
f04f992cfe
[MIRROR] code/global.dm => code/_global_vars/ ( #10689 )
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Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-04-21 19:16:48 +02:00
CHOMPStation2StaffMirrorBot
5069c8c6a6
[MIRROR] Reworks weather effects to no longer hurt phased entities ( #10595 )
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-04-06 20:24:11 +02:00
CHOMPStation2StaffMirrorBot
7e2fd538ac
[MIRROR] Up ports the dynamic light system ( #10149 )
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-02-13 14:49:16 +01:00
CHOMPStation2
ab154b48b2
[MIRROR] refactors most spans ( #9139 )
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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com >
Co-authored-by: Kashargul <KashL@t-online.de >
2024-10-04 15:00:17 +02:00
CHOMPStation2
5ea698a0ef
[MIRROR] Removes /obj/item/weapon and /obj/item/device [MDB IGNORE] ( #9084 )
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Co-authored-by: Changelogs <action@github.com >
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com >
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
Co-authored-by: Kashargul <KashL@t-online.de >
2024-09-30 21:36:41 +02:00
tacoguy7765093
7bc4197878
New weather: Extreme Monsoon ( #8704 )
2024-07-29 21:02:55 +02:00
tacoguy7765093
c360092002
Fixes certain firework stars from not working and nighttime changes ( #8299 )
2024-04-25 16:35:35 +02:00
Cadyn
0418e5c8d4
Completely refactor planetary lighting ( #8166 )
2024-04-19 16:08:00 +02:00
ItsSelis
368721e4ca
A few nullchecks
2023-06-07 20:20:47 +02:00
Nadyr
a9ab79d6fd
powder that makes you say yes
2023-03-17 03:56:14 -04:00
Heroman3003
b3806f26b7
[MIRROR] Adds fog as a weather. It's cold.
2023-03-16 05:52:23 +00:00
Novacat
91db3eba3b
Merge pull request #13236 from Heroman3003/bloodmoon-fix
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Fixes blood moon transition breaking weather system
2022-07-01 21:23:59 +00:00
Rykka
fd232ce45c
Update Ambient Sounds 3.0
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Adds Lava/Water Idle sounds
Adds Snowbirds loops for use on Sif, currently meant to be looped
Adds better rain FX, gives storms their own FX too
Adds unused rumbly noises for underground
2022-02-07 11:31:06 -08:00
Casey
cf831798bd
Merge pull request #12092 from VOREStation/upstream-merge-8369
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[MIRROR] Adds a roof to indoor rain sounds
2022-01-28 22:20:30 +00:00
Chompstation Bot
21b6022a3a
[MIRROR] Adds optional area-based definition for outdoors-ness
2021-08-01 15:41:46 +00:00
Chompstation Bot
15cafbe65b
Optimize a couple things
2021-07-20 21:30:20 +00:00
Chompstation Bot
15fd9df408
The One Where You Can Aim Lights
2021-06-30 19:29:41 +00:00
Chompstation Bot
55e3dc7904
Port current /tg/ lighting system
2021-06-18 04:23:09 +00:00
Nadyr
93b1ce71fd
Update sif.dm
2021-05-08 08:14:31 -04:00
Chompstation Bot
644108b2d9
[MIRROR] weather sounds adjustments
2021-05-05 18:46:21 +00:00
CHOMPStationBot
83b0442129
[MIRROR] [MIRROR] Optimizes SSplanets initialization ( #1788 )
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* Merge pull request #10119 from VOREStation/upstream-merge-8015
[MIRROR] Optimizes SSplanets initialization
* [MIRROR] Optimizes SSplanets initialization
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com >
2021-04-10 22:35:12 -07:00
Razgriz
72ba1d42b8
Restore sif's rain
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Lets see if this is any good. All we had to do was uncomment it.
2021-02-09 19:13:05 -07:00
Unknown
dade2aa80b
Conflict Resolution
2019-10-06 13:12:11 -04:00
Atermonera
89aad128cf
Blind port of Bay Radiation Subsystem
2019-10-06 03:30:36 -04:00
Atermonera
9ea820fd7f
Merge pull request #6058 from Neerti/permastuns_are_bad
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Removes umbrella permastuns. Adds wind mechanics.
2019-04-26 19:32:29 -04:00
Unknown
7c7dc0da33
Ports Weather Improvements
2019-03-29 16:32:07 -04:00
Unknown
4e67e1b9ab
Conflict Resolution
2019-03-27 04:11:30 -04:00
Anewbe
09b01407e3
Adds Various Sounds, Looping Sound System
2019-03-27 03:55:21 -04:00
Spades
6e2172a5ae
Merge branch 'master' into upstream-merge-5654
2019-03-01 05:42:07 -05:00
kevinz000
fc178c1e04
Makes math helpers defines for performance
2018-12-06 16:15:00 -05:00
Atermonera
2df5e9fe0e
Merges AI Branch into Master
2018-12-01 00:06:38 -05:00
Anewbe
87e428d29e
Merge pull request #5706 from VOREStation/aro-hail
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Hail tweaks
2018-11-09 22:03:21 -05:00
Atermonera
b07144a7c8
Merge pull request #5587 from Anewbe/wind
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Wind in storms slightly nerfed
2018-09-22 12:10:33 -07:00
Neerti
3b5874d3f1
Weather refactor.
2018-08-11 18:42:36 -04:00
Anewbe
99bc87e829
Wind in storms slightly nerfed
2018-08-10 22:20:13 -05:00
Neerti
6bdf355e6d
Finishes thunderstorms.
2018-07-31 14:45:26 -04:00
Neerti
8639d49c34
Begins work on lightning.
2018-07-28 11:08:30 -04:00
Anewbe
1c0867d95f
Reworks weather to fit the faster weather ticker
2018-06-15 18:47:19 -05:00
Arokha Sieyes
462effc1d2
Creates SSplanets subsystem
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For SPEEDYNESS
It probably works. I mean it's hard to sit there for 8 hours and test it. But it seems to work okay. At worst if it doesn't you'll have weather that doesn't make sense. ;v
2018-06-02 19:09:35 -04:00
Anewbe
3c4996b475
Hail is less omnicidal
2018-02-28 14:45:10 -06:00
Anewbe
33766df3d4
Fixes a runtime in hail code ( #4973 )
2018-02-27 17:46:08 -08:00
atermonera
4197a0c117
Adds umbrellas sprites courtesy of schnayy
2018-02-17 13:30:50 -08:00
Atermonera
d5a7075d72
Typo, oversight in weather datums ( #4777 )
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* Update sif.dm
* Typo here too
* Missed a spot
* Return->Continue
2018-02-10 21:15:03 -06:00
Neerti
6226d3d15c
POI Tweaks ( #4645 )
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* WOrk
* Changes more PoI stuff.
2018-01-29 23:42:57 -06:00
Anewbe
ab574554d5
Makes blizzards less cold
2017-11-26 16:34:28 -06:00
Neerti
7225ea2b66
Read github PR for details.
2017-10-10 00:48:27 -04:00
Anewbe
d3f3e48897
Adjusts the values of Sif's weather.
2017-09-28 00:08:37 -05:00
Anewbe
1a9458fe13
Fixes the Gravity Failure Event
2017-09-24 14:03:43 -05:00
Arokha Sieyes
d00c5941ca
Controllerized Planets
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Controller with deferrals and SCHECKs to be specific. Won't lag while updating the sun, weather, or temperature.
Also moved some vars around. Namely the planet walls are stored on the planet, not in the weather_holder.
Planets now have their own turfs, the controller 'gives' them to the planets each cycle if there are any unallocated turfs in the global lists, to avoid iterating over other planets' turfs if you have more than one, then cuts the lists if you were crazy and some turf added some invalid type. This saves us type-checking in the for() loops later to make them crunch faster. The former operation should only happen once at the start of the game (and maybe very rarely when turfs are added/removed from a map during the game).
With regards to the temperature updates, rebuilding the zone entirely is an intensive operation. Instead we can use this new cheaty proc to do it from over here. ZAS code outside ZAS oh noooo. Well, the option is to snowflake this case into ZAS which is maybe worse?
Only downside to all this is that if you manually set weather and time it might take between 1-60 seconds for the controller to get around to checking if you wanted to update it. That's not that big a deal. If you really want you can now debug that controller and call doWork on it.
2017-04-18 20:08:22 -04:00
Arokha Sieyes
aaeae6695a
Make planets more generic
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So that Sif doesn't have to be the only one!
2017-04-14 21:36:48 -04:00