Commit Graph

8886 Commits

Author SHA1 Message Date
n3ophyt3@gmail.com
2c4af1d80f New sprites for the advanced energy gun, provided by Cheridan.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1125 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-25 00:44:15 +00:00
baloh.matevz
2c788fb2e4 MAPPING:
- slight change to arrival hallway

ADMIN COMMANDS:
- Added 3 commands to 'secrets': Move mining shuttle, move administration shuttle and move ferry. Each of these moves their respective shuttle. This is only intended for admin events. The mining shuttle still takes the 15-ish seconds to arrive, the other two are instantanious. All generate admin logs and admin-log-spam to prevent abuse.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1124 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-24 23:57:14 +00:00
n3ophyt3@gmail.com
69a9c63d4c Humans can no longer use robot/alium chat unless they have items or badminnery that allow it.
Humans no longer understand robot chat after taking off a binary translator.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1123 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-24 23:40:20 +00:00
baloh.matevz
a7171da6d0 MAPPING:
- Added a second r'n'd manual to the RD's office

MINING:
- Added enriched uranium, cannot be built yet tho.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1121 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-24 20:55:07 +00:00
n3ophyt3@gmail.com
a0aa1baa7e Made some sprites for the advanced energy gun, but I'd still like a real spriter to make it something suitably sweetass-looking considering it is a gun with a nuclear reactor powering it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1119 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-24 18:57:43 +00:00
morikou@gmail.com
2451bc7ac1 Derp, I break stuff when I update.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1118 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-24 17:28:29 +00:00
n3ophyt3@gmail.com
e1d410c637 Clarifying law priority.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1117 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-24 17:16:50 +00:00
morikou@gmail.com
3dacc661f3 Duckberg Update:
- Uranium coins can now be produced from the mint. You can also produce more then 10 coins at a time.
- Two new more advanced versions of the PACMAN type portable generator: SUPERPACMAN (runs off of uranium coins, produces ~10,000 power base; requires Materials 5 and power tech 4) and MRSPACMAN (runs off of diamond coins, produces ~20,000 power base; requires materials 6 and power tech 5). Construction nearly identical to the basic PACMAN generator.
- Fixed some R&D bugs. Always forgetting something. Copy/paste is the devil.
- Tweaked nuclear gun slightly. I need to make a better R&D readme one of these days...
- Tier 3 stock parts added. These often require rare mateirals (such as from mining) and aren't 100% reliable. However, they do allow some machines to become quite powerful...

Note: Since I forgot it in the last update: To use the generators, you have to wrench them into place over a wire connected to the powergrid you want to pump power 

into.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1116 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-24 16:51:50 +00:00
uhangi@gmail.com
a7d5bd7f6c Red bombsuits for security!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1115 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-24 11:26:21 +00:00
morikou@gmail.com
17b01fac19 Wakka Wakka update
- PACMAN-type portable power generator now producable through the R&D system. You insert solid plasma coins (minted from solid plasma which you get from miners) into the generator and when you turn it on, it produces power (~5000 for a baseline model). Useful for powering small powernets/rooms. More powerful generators will be added eventually. To unlock the design, you need Plasma Technology 2 and Power Storage 3. To construct, it's 5 metal (Machine Frame) => cable => PACMAN board => 1 matter bin, 1 micro laser, 2 pieces of cable, and a capacitor => Screwdriver to finish. Screwdriver => Crowbar to start the deconstruction process. If not 100% reliable, the device will break down eventually.
- R&D console disk commands now actually work. Derp.
- In the R&D console settings menu, you can reset the console's R&D database to the default data. Make sure to backup data onto disk if you don't want to lose it!
- Instruction manuals in mech_construction.dm and mining.dm moved to code\game\objects\items\weapons\manuals.dm to make them easier to find. Condensed down some of the redundant code.
- R&Dinstruction manual added to the R&D lab.
- Fixed a pair of Destructive Analyzer bugs. If an object contains a mob (such as an intellicard with an AI in it), it runs the death routine for that mob.
- Protolathe now accepts uranium. GO FORTH, COMRADES.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1114 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-24 06:27:45 +00:00
n3ophyt3@gmail.com
d26492bc80 Added an exciting new item for R&D to research!
Advanced Energy Gun 
    Tired of having to run back to a recharge station because your guns run out of charge? No more! Using advanced miniaturization techniques, we have managed to shove a fully functional nuclear reactor into the grip of an otherwise standard energy gun. Space requirements resulted in the removal of the standard recharger port you don't need because of the awesome reactor we added!

(Note: reactor not entirely stable. Minor radiation leaks have been reported, along with occasional reactor failure.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1113 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-24 06:06:34 +00:00
n3ophyt3@gmail.com
12bd3f5b7f Added big meteors, since the regular kind aren't proving sufficiently robust.
For the sanity of the admins, meteor explosions are no longer adminlogged.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1112 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-24 03:22:18 +00:00
n3ophyt3@gmail.com
f45e51e8fb Uranium ore can now be processed into uranium blocks. Sprite's a bit fugly, but I'm not a spriter.
Fixed typo in the stacking machine console.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1110 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-24 01:12:25 +00:00
bizarre.babel@gmail.com
178526cba3 Definitely fixed now, right NEO?
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1109 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-24 00:22:37 +00:00
bizarre.babel@gmail.com
529ae56b25 I guess doing it all right the first time was a fluke that other time. QQ Roboticist uniform take 2
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1107 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-24 00:01:59 +00:00
n3ophyt3@gmail.com
a03f35b1da The stacking machine in the mining colony no longer devours stacks larger than 1 that are fed into it.
The assorted mining-related machines that have input and output sections no longer require them to be in specific directions to hook up (but it still needs to be a cardinal direction, not diagonal) The unloading machine in the mining dock that feeds a conveyor belt to the cargo bay now works as a result.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1105 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-23 23:28:30 +00:00
bizarre.babel@gmail.com
00a7e43c37 Roboticists have a new uniform reflecting their move to engineering. Eye glasses are smaller and more reasonable instead of taking up half the face. Throwing it out as a test run before changing the sunglasses to match, the special goggles can stay huge for all I care.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1104 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-23 23:14:44 +00:00
n3ophyt3@gmail.com
7c525ef1f5 World.tick_lag set to 0.9, which seems to be the optimal setting for our current server hardware.
IF OTHER SERVERS READ THIS, DICK AROUND WITH TICK_LAG SETTINGS UNTIL YOU FIND ONE THAT WORKS FOR YOU.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1103 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-23 21:55:25 +00:00
n3ophyt3@gmail.com
6d1c9d387f math error on the number of round types removed from the meteor centcomm report.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1102 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-23 21:33:34 +00:00
n3ophyt3@gmail.com
9f3abbcd73 Meteor mode actually pummels the station with meteors now. The meteors don't start right away, and a centcomm report is still sent.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1101 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-23 21:26:41 +00:00
morikou@gmail.com
aeecba8089 Minor Update:
- Thermite'd walls and mined minerals no longer fuck over the lighting code.
- Power cells now have a different examine-text entry when they fail due to low reliability.
- Some R&D console tweaks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1100 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-23 20:32:42 +00:00
KFFFF00
f29a14e2c9 More cultmode updates:
You can read the tome, it contains a guide how to make and runes.
2 nearly redundant runewords removed. Runes using them changed to use different words.
Communicate rune is now possible to imbue into a talisman.
EMP talisman now works. Blame Darem for breaking it with his new empulse proc.

Changelog updated with this and my previous commit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1099 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-23 16:11:51 +00:00
baloh.matevz
c4ca650ddd Added cloning manual, as written by Perapsam
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1098 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-23 12:15:56 +00:00
n3ophyt3@gmail.com
56c7f84fe8 Added some logging to a method of making explosions that lacked it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1097 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-23 08:48:29 +00:00
n3ophyt3@gmail.com
f17ec09d59 Nuke mode should now properly not pick people that have "be syndicate" set to no.
Nuke teams once again no longer win if they detonate their nuke on their transit shuttle.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1094 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-23 04:58:07 +00:00
uhangi@gmail.com
34f9269f5e Large beakers now hold 100 units instead of 50, code contribution by Slith. Regular beakers already hold 50 units, so large beakers should hold twice as much now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1093 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-23 02:51:28 +00:00
uhangi@gmail.com
261c570dca EOD suits+closets! Two EOD closets in the armory, 1 extra security biohazard closet in the armory, one EOD closet in security, two EOD closets in toxins. EOD suits prevent you from being gibbed at the epicenter of an explosion. You will still die, and your corpse will be flung in a random direction. If you are farther away from the explosion, you will be damaged less than you would if you were not wearing one.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1092 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-23 02:44:17 +00:00
rastaf.zero@gmail.com
d789d6769f Whoops, there was a typo in my previous commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1090 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-22 20:43:39 +00:00
rastaf.zero@gmail.com
3dee56211e People now actually can hear machine overload buzzing during malf.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1089 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-22 20:26:16 +00:00
rastaf.zero@gmail.com
17cff87fb6 Secbot's interface cleaned from garbage.
Syringes now change its mode when brimmed/emptied.
Captain's Flask volume increased to make it useful.
Added proper examine verb for drink cans and snacks.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1087 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-22 11:46:54 +00:00
uhangi@gmail.com
9e45c0351c Some chemistry stuff:
-Cyanide pills and cyanide bottles added, only admins can spawn them for now though.
-Cyanide reagent modified to put you to sleep upon ingestion
-Antitoxin now mixable via chemistry
-Inaprovaline now mixable via chemistry

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1086 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-22 08:08:17 +00:00
uhangi@gmail.com
ce6a13e74a cakehat really shouldn't be able to kill me in 7 hits, nerfed
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1084 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-21 22:10:40 +00:00
n3ophyt3@gmail.com
df2e8b1432 Fixed a pretty serious issue with containment fields.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1083 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-21 20:53:29 +00:00
rastaf.zero@gmail.com
1b13757b3d 1px offset of plating fixed.
Syndicate shuttle was moved from its own empty z-level to centcom z-level and surrounded by massive unbreakable wall.
Mining was moved to z-level 5.
Removed 3 unused z-levels, that should reduce lags, especially during startup.
Experimental AI asteroid was removed.
Unfinished medibot re-added to the derelict.
Added button for blast door in atmospherics.
timer/igniter assemblies in toxins now work.
Population of crowbars in the Crowbarland was cut down.
Added singularity telescreen.
Engine storage expanded.
Fixed some runtime errors.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1081 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-20 22:19:46 +00:00
n3ophyt3@gmail.com
4b47e64fd4 Fire damage no longer pretends to heal over time while leaving the actual injuries intact to reassert themselves when something calls your mob's updatehamage() proc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1080 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-20 22:05:40 +00:00
n3ophyt3@gmail.com
97ac5d3f1a Containment fields once again zap the shit out of you if you get too close to them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1079 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-20 20:21:38 +00:00
baloh.matevz
e03fe53f97 MINING UPDATES:
- Sand for glass

Changelog updates:
- recent stuff added

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1078 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-20 17:57:09 +00:00
baloh.matevz
2b08d73a7d REINFORCED WINDOWS standardized.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1077 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-20 16:38:00 +00:00
n3ophyt3@gmail.com
75021f9a59 Magboots now have a verb toggle like jumpsuit sensors.
Jumpsuit sensors are now in all /obj/item/clothing/under except for tactical turtlenecks and their tacticool cousins.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1076 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-20 00:42:17 +00:00
n3ophyt3@gmail.com
4eae54f938 Added AI to the list of jobs the rev/cultist centcomm report won't list when it picks a random job.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1074 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-19 21:48:58 +00:00
morikou@gmail.com
d25ee28cc4 Blood: The Last Annoying, Sparkly Twit Update:
- When a blood sample is taken, it retains some information on what kind of chemicals were the subject's body at the time the sample was taken.
- Two new R&D Items: Mass-Spectrometer (EM Spectrum Research 2, Biotech 2) and Advanced Mass-Spectrometer (EM Spectrum Research 4, Biotech 2). Allows for the identification of chemicals in a blood sample. To use the devices, you simply use a container (or syringe) full of blood on the device and then click the device in your hand (like how you use the gas analyzer). At low reliability, they might miss some chemicals in their report or potentially even break. The Advanced version not only lists what chemicals were present in the body, but also much much.
- The deconstructive analyzer now gives 1 or 2 points to a device design's reliability (rather then just 1) when analyzing a device. Also fixed some bugs in the deconstructive analyzer.
- Not all devices have a 100% reliability now (most current ones did, but not all).
- Few tweaks in R&D lab. Derp derp.
- Mint tweaked slightly. Miners can now access the mint foyer and the mint materials loading area but not the vault (only the captain can access the vault, by default).
- Research sub-paths Robotics and generators removed. Now all techs just use the primary paths. Sub-paths might be re-added later but not these ones.
- Power Storage Technology renamed "Power Manipulation Technology".
- More stuff can be analyzed in the destructive analyzer. Intellicards can now be produced from the protolathe (Programming 4. Requires 1000 glass and 200 gold)
- Updated the R&D readme file. Now it has a list of all the holes in the tech paths (ie. Where we need to add new stuff). It's not intended as a complete list of everything that can be made or researched, just a check list to make sure all the research levels are covered.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1073 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-19 20:18:18 +00:00
n3ophyt3@gmail.com
f794ebce5a Syndi-Cakes now have a delicious cream filling that heals extra to people with a special role (changelings, traitors, revheads, nuke ops, wizards, technically malf AIs, but I dont think you can feed them to begin with)
Made by copypasting and modifying the sprinkles reagent.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1072 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-19 17:06:30 +00:00
bizarre.babel@gmail.com
3a7e942b62 Miners have their own uniforms. Someone else is going to have to put them on the map in the mining colony, I'm not touching any of that. Here's hoping I didn't break something when I made them spawn with the new uniforms. Also, the pickaxe and shovel are now the same size as every other tool. It doesn't matter what's realistic, it matters what's useful and consistent. If a crowbar can fit in a pocket, then so can a shovel.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1071 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-19 15:54:09 +00:00
baloh.matevz
13a90df9c9 Added a manual for singularity safety.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1070 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-19 01:47:40 +00:00
KFFFF00
b8dbdd30e1 Update to the cultist mode:
Some bugs fixed.
Converting people doesnt give new words anymore.
Sacrificing people does. You can sacrifice a living person, a dead body, an alium or a monkey. 3 cultists must chant together to sacrifice a living person, but the chances to obtain new word are higher when you sacrifice living humans.
Also putting berry joice in a glass now works properly, instead of making it a "glass of...what?"

Highly untested, so come revise this and try to find any problems.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1069 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-19 01:13:42 +00:00
n3ophyt3@gmail.com
0a8aea78eb Forgot some "s.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1068 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-19 00:13:13 +00:00
n3ophyt3@gmail.com
9d9a4864a9 Added a new traitor item: Hacked AI module.
A new twist on the freeform law module, this adds laws in a high-priority slot.

Shuffled around the PDA uplink menu for some reason.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1067 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 20:40:35 +00:00
daelith.rhedynfre@gmail.com
fa8cf71d9f Changed binary translator cost back to 3. 4 was a bit too much, 1 is just way too little. 3 is just right.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1066 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 19:57:02 +00:00
morikou@gmail.com
28ee8bec1b Tweaks:
- Paralysis Penlight now 3 telecrystals.
- Added some (commented out) code that CAN fix a Mind Swap bug but I have no way to test it (hence it's commented out).
- Fixed some more R&D bugs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1065 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 18:16:33 +00:00
morikou@gmail.com
9c3694b5a6 R&D bug fixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1064 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 15:49:32 +00:00