Commit Graph

940 Commits

Author SHA1 Message Date
Zuhayr
8ab80b7394 Removes the RUST engine. 2015-07-01 15:50:55 +09:30
Zuhayr
411987c68b Merge resolution with master. 2015-06-28 06:02:52 +09:30
GinjaNinja32
98572db1a0 Merge pull request #9940 from atlantiscze/connection_estabilished
Fixes #9929
2015-06-26 19:24:24 +01:00
Atlantis
90f08d3fa7 Fixes #9929
- Adds missing connect_to_network() and disconnect_from_network() into TEG wrenching code.
2015-06-26 18:22:59 +02:00
Zuhayr
347e6df2ac Merge pull request #9704 from atlantiscze/clean-up-your-trash
[Done] Implements Destroy()'s on some things
2015-06-10 23:07:38 +09:30
Atlantis
41d4c2eb13 Refactors /obj/item/apc_frame to /obj/item/frame/apc
- This fixes broken APC frame placement on walls - #9537
2015-06-07 06:26:10 +02:00
Atlantis
8a5a969002 More Destroy()s, better implementation
- Re-implements Destroy() for SMES units. This time moves relevant (de)construction code all the way up to obj/machinery/. This should fix any potential GC issues with deconstruction of component-based machines.
- Implements Destroy() for breaker boxes.
- Fixes SMES units lacking disconnect_terminal(), causing GC errors.
2015-06-06 11:04:41 +02:00
Atlantis
b16bf61d03 Implements Destroy() for buildable SMES units.
- This also means GC errors for SMES coils and probably cable coils are fixed. Both of these things are in used in SMESs' construction components.
2015-06-06 09:43:39 +02:00
PsiOmegaDelta
7f9996eece Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-06-05 10:23:23 +02:00
PsiOmegaDelta
65fc980b20 Stack splitting and cable merging fixes.
Split stacks will now keep the same colors.
Can now only join cables of the same color together, unless you are a borg.
2015-06-04 13:24:12 +02:00
Chinsky
ff592c751a Merge pull request #9483 from PsiOmegaDelta/150526-EndGameTweaks
End game tweaks
2015-05-31 23:55:08 +03:00
PsiOmega
bf27545841 End game turf changes now simply alters color. 2015-05-29 23:38:09 +02:00
Zuhayr
fa7c43bf39 Merge pull request #9549 from atlantiscze/bright-solution
Refactor floodlights
2015-05-30 02:11:10 +09:30
Atlantis
477204e8c8 Fixes two newmalf-related issues
- Fixes APC runtime. I am an idiot. I know.
- Fixes potentional power issue with AI powersupply object, caused by AI having more than one powersupply. This sometimes caused AI to use 100kW instead of 50kW
2015-05-29 12:23:39 +02:00
Atlantis
30e4550e2e Refactor floodlights
- Fixes #9543
- Removes ugly floodlight/proc/updateicon() and replaces it with proper floodlight/update_icon() which is standard on all objects/items. Does the same refactor for power cells and adjusts the proc call in relevant files (hence the amount of 1-line changes in various files)
- Makes floodlights properly use CELLRATE. Their load is 200 watts. Cell adjusted accordingly, it starts with 1k cell, which is enough for ~40 minutes (roughly)
- Floodlights with almost discharged cell (less than 10%) ocassionally "flicker", dimming for few seconds. This serves as indicator that the power cell is running low.
- Floodlight luminosity adjusted. They now shine slightly more, espicially closer to the floodlight.
2015-05-28 21:45:54 +02:00
Atlantis
7981777c41 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into newmalf-merge 2015-05-28 20:16:12 +02:00
Atlantis
a4c29238aa Refactors get_apc()
- Fixes #9536
- Area now has APC variable, instead of list. APC construction, etc. should have checks to allow one APC per area only, so situations with multi-APC areas are unlikely, unless adminbus occurs. Either way, with or without this commit, one of the APCs would be unoperational (no load)
- get_apc() no longer uses very laggy locate() in contents of area. In situations where get_apc() is called repeately this brings massive increase in performance (from 0.120 to 0.000, depending on area size and amount of things in contents of that area) as it now only returns the apc variable.
2015-05-28 17:11:26 +02:00
PsiOmega
228000d9cc Marks the engine room, AI, and asteroid shuttle APCs as critical. 2015-05-26 13:26:42 +02:00
PsiOmega
bcb1ea5413 Endgame tweaks.
Now instead calls the proper round-end proc when finishing the round, allowing admins to interrupt restart if desired.
None of the current end game variants currently use over/underlays, they are now content with coloring space.
On endgame start, the entire world is now updated in a spawn() instead, reducing crippling lag.
Adds support to designate APCs are critical, these are not drained during world end events.
Fixes a couple of potential runtime errors if no escape points have bee mapped in.
People in wheelchairs and mechas can now enter the world end rift.
Cult walls no longer cultify over and over, indefinitely.
2015-05-26 12:29:50 +02:00
Atlantis
1da44dc861 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into newmalf-merge
- Merge resolution: Updates intellicard NanoUI to correctly show separate hardware integrity/backup capacitor percentages.
2015-05-24 20:23:46 +02:00
Atlantis
ef040583c8 Implements github suggestions
Among others:
- TXT helpfile is now HTML helpfile
- Lots of gremmer changes
- Some adjustments
2015-05-23 22:22:38 +02:00
Zuhayr
50dd6aa0bb Merge with master. 2015-05-23 21:29:40 +09:30
Zuhayr
a2571b95c3 Merge pull request #9418 from mwerezak/port-gen
Fixes portable generators going above their temperature limit
2015-05-23 20:40:07 +09:30
Atlantis
97f0470504 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into newmalf-merge 2015-05-22 21:01:26 +02:00
PsiOmega
e74c0e65bf Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/power_cells.dm
2015-05-22 08:26:13 +02:00
mwerezak
cf591c290b Adds limit to prevent random walking below the lower limit temperature, too. 2015-05-22 02:21:12 -04:00
mwerezak
4d54742079 Fixes portable generators going about their temperature limit 2015-05-22 01:27:01 -04:00
PsiOmegaDelta
66b8d67637 Merge pull request #9390 from mwerezak/attack-animation
Attack animations
2015-05-21 06:52:30 +02:00
mwerezak
87178d74a6 Adds attack animation calls for attack_generic() 2015-05-20 00:19:39 -04:00
mwerezak
defc4c1f94 Adds check_charge(), checked_use() 2015-05-18 20:09:09 -04:00
Zuhayr
358867f3b5 Major sheet and material refactor. 2015-05-17 01:46:53 +09:30
Zuhayr
8aa24b86bb Renamed shards, katanas, claymores. 2015-05-16 20:36:33 +09:30
PsiOmega
f9306431b7 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2015-05-14 22:20:58 +02:00
PsiOmega
3d1b671703 Asking for more energy than a cell has stored now drains the cell.
Fixes #9252.
2015-05-13 23:38:49 +02:00
Atlantiscze
090112c874 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge 2015-05-13 06:17:26 +02:00
Atlantiscze
9d75d02a29 Minor fix
- Fixes APCs rebuilt using frame replacement remaining hacked.
- Removes some old and unneeded commented-out code.
2015-05-13 05:33:40 +02:00
Chinsky
ad67215b08 Merge pull request #9073 from PsiOmegaDelta/QDels
Implementing Destroy():s
2015-05-12 18:26:57 +03:00
Chinsky
e9cc39039c Merge pull request #8946 from Zuhayr/miningstuff
Wall refactor/mining changes.
2015-05-12 13:13:31 +03:00
Zuhayr
b15ff78302 Merge pull request #9130 from mwerezak/device-powercell
Adjusts charge cost for energy type guns
2015-05-12 18:11:39 +09:30
PsiOmega
66ead991e7 Terminals, scrubbers, airlocks, and alarms get a Destroy() review. 2015-05-12 08:16:30 +02:00
Zuhayr
c06323ef7a Merge pull request #9199 from Techhead0/voidmachine-englishlists
Changes machine frames and voidsuits to use proc/english_list() and removes frame_desc
2015-05-12 14:20:37 +09:30
Techhead0
0d9a482be8 Removes frame_desc from circuitboards. 2015-05-12 00:09:51 -04:00
Zuhayr
495952ff5d Changed steel material name to a define. 2015-05-12 13:08:41 +09:30
Zuhayr
e28acd5045 Dev merge. 2015-05-11 18:45:14 +09:30
Atlantis
152156018a Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge 2015-05-11 07:46:51 +02:00
Zuhayr
bc50ba5166 Merge resolution. 2015-05-11 11:47:24 +09:30
Mloc
7780287d3a mood lighting for computers
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 20:54:29 +01:00
Mloc
16d50c645d new object-based lighting system
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 20:54:25 +01:00
Mloc
733c6a4fb5 simulated var for atoms, used to filter explosions and other actions
kind of a stronger anchored var, used by lighting overlays

Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 17:06:30 +01:00
Mloc
5b92057890 lights in areas that don't require power will now automatically turn on
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 17:06:29 +01:00