Cael_Aislinn
c5d598596e
moved reagents and recipes purely used for xenoarch to a new file, forgot to commit some icons, tweaks to a bunch of xenoarch stuff
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-11 20:27:30 +10:00
Cael_Aislinn
782510645a
tweaks to the bunsen burner, added a grinder (automated mortar and pestle)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-11 20:25:54 +10:00
Cael_Aislinn
b72e96c08d
modified chemical reactions to preserve reagent data across reagents, if it exists. also made possible reactions with multiple products
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-11 20:24:51 +10:00
Cael_Aislinn
f33ee15700
fixed up some singularity ignores
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-11 12:44:11 +10:00
Cael_Aislinn
6ded63b850
various potential runtime / crash fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-11 03:11:45 +10:00
Cael_Aislinn
626c782ff2
new xenoarchaeology tools, basic datum for xenoarch work (WIP stuff)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-11 02:37:01 +10:00
Cael_Aislinn
c6cef3ea98
moved and tweaked the xenoarch finds a bit
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-11 02:17:07 +10:00
Cael_Aislinn
1bd9e86b84
added chemistry cooker (bunsen burner) and the capacity for recipes that require heating
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-11 02:16:04 +10:00
Mloc
43b255f867
Made adminhelps go to the moderator channel.
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Signed-off-by: Mloc <colmohici@gmail.com >
2012-08-09 21:43:45 +01:00
Cael_Aislinn
dca3f3bd8a
reworked/verbosified some zas debugging, added additional zas debugging, made kill_air available to game_admins as well as game_masters, increased runtime check sensitivity to aid in debugging
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 18:12:59 +10:00
Cael_Aislinn
15fa23331b
custom id cards should be able to access atms
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 14:51:59 +10:00
Cael_Aislinn
9307b00513
tweaks to simple_animal emotes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 04:42:44 +10:00
Cael_Aislinn
34000482c7
additional zas debugging, kill_air output made a bit more informative
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 04:42:26 +10:00
Cael_Aislinn
06f223ec6a
ghosts properly retain their human names
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 03:29:20 +10:00
Mloc
0d94175887
Merge pull request #1585 from comma/master
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Surgery fixes and tweaks
2012-08-08 06:44:45 -07:00
comma
138e41dd54
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/game/objects/items/weapons/surgery_tools.dm
Did not do a pull in ages, all constants I sued in surgery code got renamed.
2012-08-08 13:21:47 +04:00
Cael_Aislinn
e4600a8fa7
tweaks / fixes to carp a bit, removes munchkin from tgstation.dmm
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-07 21:23:55 +10:00
CIB
791e481d6e
Removed a lagtastrous item
2012-08-06 14:12:04 -07:00
comma
fe41c6ea1e
Stops processing metroid's life after it's dead.
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Fixes issue #1463
Signed-off-by: comma <krauchinsky@gmail.com >
2012-08-06 21:11:58 +04:00
comma
c9785bbeff
Cannot weld strange rocks with unlit welder anymore.
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Fixes issue #1454
2012-08-06 19:34:59 +04:00
Cael_Aislinn
f52eb099f7
tweaks, fixes and additions to carp and simple_animals
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-07 00:03:56 +10:00
Cael_Aislinn
3e6f253cb7
various tweaks to energy fields, energy field artifacts (some outstanding bugs still)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-06 05:13:02 +10:00
Cael_Aislinn
136b8e44e3
oops
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-06 00:17:05 +10:00
Cael_Aislinn
d7bd58b8f3
roach remains have a bit more substance now
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-05 21:47:03 +10:00
Cael_Aislinn
52fdda910a
mice can crawl through vents and hide under objects
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-05 21:03:16 +10:00
Cael_Aislinn
bece31d819
fix for mouseception naming bug
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-05 20:00:43 +10:00
Cael_Aislinn
eaa28099d3
compile fixes, more tweaks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-05 03:52:17 +10:00
Cael_Aislinn
2b2017126a
tweaks to simple_animals, carps no longer freeze / require oxy to live (but rapidly burn up from 25+ degree temp), kobolds no longer require oxy to live
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-05 03:13:49 +10:00
CIB
429b04149a
Merge pull request #1570 from caelaislinn/master
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various simple_animal tweaks, fixes and improvements
2012-08-04 02:48:55 -07:00
CIB
e0c67241cf
Added cyborg to jobbans for security etc.
2012-08-04 12:41:50 +03:00
Cael_Aislinn
93f864083c
doubled zas debug sensitivity, some tweaks to mouse/ghost spawning
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 19:23:40 +10:00
Cael_Aislinn
714a9b120f
compile fix
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 15:56:18 +10:00
Cael_Aislinn
46a450069e
- simple_animals can't open doors by default
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- alien larvae, mice can hide under mobs
- roaches, mice can hide under various objects
- various tweaks, including flavour and existing mechanics
- fix for ghosts not being able to spawn as mice
- added move delay of half a second to simple_animals (about the same as human walkspeed?)
- simple_animals, when talking, can only understand each other (and mobs with universal_speak)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 15:47:56 +10:00
Cael_Aislinn
c4ba455f35
added var to /mob to allow some mobs to share spaces
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 13:12:17 +10:00
Cael_Aislinn
4a460f24f3
compile fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 04:07:54 +10:00
Cael_Aislinn
08f47799e1
ghosts/observers can possess mice at will
2012-08-04 03:57:16 +10:00
Cael_Aislinn
7401f53d75
tweaks to vermin spawning
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 03:41:59 +10:00
Cael_Aislinn
6e0046c77d
players who died while in control of simple_animals should now have their name display properly
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 01:42:48 +10:00
Cael_Aislinn
fd7ddfa11a
removed all kobold speak messages
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 00:28:48 +10:00
Cael_Aislinn
e695bf3ed1
removed hanging simple_make options
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-03 20:27:33 +10:00
Cael_Aislinn
1c2bb7e750
fixes to vermin spawning, replaced rag spawners in map with actual rags
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-03 20:21:43 +10:00
Cael_Aislinn
10d40abb25
fix for kobolds doing things while dead
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-03 19:30:23 +10:00
Cael_Aislinn
1f0d8d7db0
modified the changelog, and made roaches die on bump()
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-02 21:56:26 +10:00
Cael_Aislinn
f3180fed6d
possible fix for recent crash /shrug
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-02 18:47:14 +10:00
Cael_Aislinn
e9d68bd249
vermin spawn randomly in maintenance (plus a couple of other areas) at a rate of one every 10-15 mins.
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-02 15:39:00 +10:00
Cael_Aislinn
4a9383b5af
reworked id spawning, added some fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-02 14:33:19 +10:00
Cael_Aislinn
b535890090
Merge branch 'capspace' of https://github.com/FireFishie/Baystation12
2012-08-02 04:58:16 +10:00
Cael_Aislinn
7ae269f38f
some tweaks to mice and roaches, tried to get the gameticker to periodically spawn them but failed (will come back to)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-02 04:56:48 +10:00
Cael_Aislinn
469a8bb601
ported over the majority of /tg's simple_animal code and changed a lot of things for simple_animals and critters
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- added bears, mice (cats will chase mice, mice squeak occasionally)
- removed some unique simple_animals (ian and runtime will be the only ones for now)
- structure improvements, tweaks and cleanup for simple_animals and critters
- space carp should work fine now
2012-08-02 03:22:44 +10:00
FireFishie
8a9962a234
By vote, space proofed captain armor and changed the memo
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Vote link and new memo message in the comments!
2012-08-01 03:58:50 -04:00