Erthilo
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3510a8adf0
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Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
code/defines/obj/hydro.dm
code/game/mecha/mecha.dm
code/game/objects/devices/PDA/PDA.dm
code/game/objects/devices/flashlight.dm
code/game/objects/items/candle.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/items/weapons/papers_bins.dm
code/game/objects/radio/radio.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/mob.dm
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2012-08-23 13:56:12 +01:00 |
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SkyMarshal
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ffa80e2e94
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Ultralight update, less laggy and less buggy. Might still need to be removed, time will tell. Also: Added an Ion Storm law, and reverted the radio mode change back to the new subspace radios. Also added myself to the admins.txt since I am a dev again and the main server already is updated like that.
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2012-08-21 17:25:57 -07:00 |
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Cael_Aislinn
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157d4b70c9
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compile fix, minor dme change
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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2012-08-22 05:47:47 +10:00 |
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SkyMarshal
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d41ffc18fd
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Fixes for ZAS, including fire, geometry, rebuilding consideration, and atmospheric lockdowns. In addition, improved supermatter, and humans now absorb all the oxygen they inhale, due to the ludicrous volumes of air normally encountered (Does not reduce effectiveness of air tanks)
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2012-08-21 01:18:01 -07:00 |
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SkyMarshal
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54ce48fb9d
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Connections no longer are deleted when a door closes, instead persisting until merged or a wall is built there or something. Better runtime detection, and no more searching through world for fires to process.
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2012-07-26 15:33:21 -07:00 |
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SkyMarshal
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4fe2b585a7
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Adds further checking and variable presets to ZAS, and made the contamination overlay actually work.
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2012-07-24 22:12:25 -07:00 |
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SkyMarshal
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abe222afde
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Fixed botpathing. Some fixes/changes to glows. Made lights less piss yellow.
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2012-06-19 20:52:01 -07:00 |
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SkyMarshal
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8f0a815eb9
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Fixed some stuff.
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2012-06-18 23:59:07 -07:00 |
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SkyMarshal
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dffed10290
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Fixed a long-lasting error with vending machine in toxins, fixed/added atmos setting editor in game.
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2012-06-18 23:39:12 -07:00 |
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SkyMarshal
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692fdc724e
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Second part of UltraLight. Some fixed up fire stuff.
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2012-06-18 17:52:40 -07:00 |
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SkyMarshal
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aeb850fef0
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Working UL
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2012-06-18 15:02:34 -07:00 |
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SkyMarshal
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92e2cd32de
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ZAS fixes.
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2012-06-09 00:55:00 -07:00 |
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SkyMarshal
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0cc2d20a33
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Merge branch 'master' of git://github.com/Aryn/Baystation12 into BugFixes
Conflicts:
code/ZAS/Airflow.dm
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2012-06-08 11:37:43 -07:00 |
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Aryn
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6730a1bf22
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Modified fire algorithms, made bombs possible.
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2012-06-08 10:45:47 -06:00 |
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SkyMarshal
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2892ea733e
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More changes for ZAS. Firelocks work properly, and rebuilding zones occurs at the proper times.
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2012-06-07 13:43:55 -07:00 |
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Aryn
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37125a42f9
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Fixed bugs and optimized ZAS.
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2012-05-30 01:33:58 -06:00 |
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Aryn
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c9478c6a46
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Made SkyMarshal's recommended changes.
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2012-05-28 16:41:18 -06:00 |
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Aryn
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f0f6f14355
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Fixed up the errors related to ALL_ITEM_CONTAMINATION and hotspots, made extinguishers work again.
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2012-05-27 12:49:26 -06:00 |
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Aryn
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56a2c1d77a
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Added comments and updated the changelog.
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2012-05-26 22:01:28 -06:00 |
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Aryn
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6f00258376
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I accidentally ALL THE THINGS! But yeah, ZAS is updated.
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2012-05-26 02:01:26 -06:00 |
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unknown
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a7bce8a609
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WHOOPS
Signed-off-by: unknown <Colm@Blue.(none)>
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2012-03-15 22:52:29 +00:00 |
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