Fixed a boatload of runtime errors. There's so many I just completely forgot what they all were!
Explosions / Singularities now do not gib people "one-by-one" as some people may have noticed. This looked absolutely weird.
Sounds:
I was planning on making sounds become all distorted and whatnot if you were "high", but there were some problems. I've instead just settled with making deaf people not being able to hear non-ambient sounds at all.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1941 316c924e-a436-60f5-8080-3fe189b3f50e
Grenades -
Quick patch because some one wanted to make an "allowed list", but rather than make the beakers loaded use the allowed list... they used a single item path (for single beakers).
It is just a few OR experssion so bottles and dispenser beakers can be used in grenade assemblies.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1692 316c924e-a436-60f5-8080-3fe189b3f50e
Trying to add new diseases (still working on them, need to make disease code give the "requires an immunity to another disease to cure this disease" variable)
-Ice 9 Rhinovirus
- Spanish Inquisition Flu
Flu affects monkeys now
Fake GBS affects monkeys now
Access update:
Research director no longer has hydro access, there is no "real" research going on there.
HoP doesn't start with surgery or virology access now, desk jockies should stay at the desk.
Chemistry update:
Reagent Grinder! Grinds reagents out of corn, plasma crystals, uranium, gold, and silver! Will add more later, as needed.
The mined reagents will have many chemistry uses soon, but for now they aren't very useful in a ground state right now.
Map update:
Added Reagent Grinder to chemistry.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1671 316c924e-a436-60f5-8080-3fe189b3f50e