This was introduced thanks to a PR in mid-2019, and NT Sec/etc uniforms had been broken since then.
Screenshot of broken uniforms:

As of now, the in-hand sprite is the only one that's 'broken', display JSUIT on your sprite, but the actual UI in-hand works, the on-ground works, the on-mob works, so frankly, after two+ hours, I'm calling it good here.
This fixes all derivative NT uniforms too.
* Adds a new FBP CS set, removes old alt2
* Adds a new FBP CS set, removes old alt2
* Readds Cyber Solutions - Array
* Readds Cyber Solutions - Array
* Adds a new FBP CS set
Changelog
* Disable breaking floor tiles with the crowbar
It's not fun, it adds nothing to the gameplay and it isn't clear what breaks and what does. I see seriously zero reasons to keep this.
* Actually make it so you can pry off tiles still.
Overhauled most doors with new access codes as a result of the code fixes intended to keep departments as pure as possible.
Other changes marked below.
(77,111,1) Added Intercom
(77,110,1) Changed Door Sprite
(43,60,1) Added Atmos Access
(105,32,1) Tider's greetings...
(100,38,2) Set starting pressure to match other tanks.
- SmartFridge has been tweaked to look better
- ChemMaster no longer puts the units in bottle names by default
- Trinary filter reads last_flow_rate again
- Operating computer now works based off percentage of health, rather
than real health (note, a tesh at -50 won't die until -100, but it'll
trigger the -100% alarm)
- Clicking on the knob in the canister UI no longer brings up a number
input too small to enter values in the valid range. For right now,
the knob stays, but this may be reconsidered in favor of a
NumberInput if more people would prefer accessibility over
skeuomorphism UI design.
- Pipe dispenser has a bent pipe option again
Adds a Random Ambience Frequency and Ambience Chance Setting under Global, underneath Client FPS. Images here:



Self-explanatory. Random-Ambience-Frequency controls how long before it checks if it can play ambience to you again. Setting it to 0 disables the random re-play of ambience.
Ambience Chance affects the % chance to play ambience to your client. It defaults to 35%, but can be set from 0 to 100 to disable it or always play every time you move into an area or have the Random Ambience check called.