But it's okay we still love you.
(fixed some missing apostrophes that were causing compile errors)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2594 316c924e-a436-60f5-8080-3fe189b3f50e
experimenting with throwing in actual music to certain areas (bar and possibly lounge in the future), will remove it if it doesn't really work out or fit well
removed some stuff that isn't getting used, everything I've removed since five or six months ago is sitting in a .rar under the downloads tab
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2593 316c924e-a436-60f5-8080-3fe189b3f50e
A delightful fake sunflower, that also doubles as a squirtgun. Refillable via watertanks.
Currently adminspawn only because I am too lazy to make it spawn anywhere right now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2589 316c924e-a436-60f5-8080-3fe189b3f50e
pulse rifles can once again switch between stun, kill, and destroy (outside of the pulse destroyer, which has three settings, and they are all destroy)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2588 316c924e-a436-60f5-8080-3fe189b3f50e
Mappers, make sure the direction is set correctly!
Updated the map so the existing freezers ain't broke.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2582 316c924e-a436-60f5-8080-3fe189b3f50e
A bunch of fixes for various stuff that's been broken about the bag of holding. It should work as intended, now.
Made wet floor signs fit in boxes.
Cleaned up the janitor's closet a bit.
Optimised the vault wiring a bit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2580 316c924e-a436-60f5-8080-3fe189b3f50e
Old trashbag was buggy as fuck and useless. Didn't touch it's code, but replaced it's spawn in the janitors locker with a 20 slot, tiny item only storage object (new trashbag)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2577 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed the runtime caused in r2558
- As a result Autolathe can no longer make APC parts, wires or bulbs.
Coderbus spent the best part of an evening chasing down this runtime.
We are not amused.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2573 316c924e-a436-60f5-8080-3fe189b3f50e
(Please note that due to what seems to be an error with Tortoise SVN, I have to do this in two commits.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2571 316c924e-a436-60f5-8080-3fe189b3f50e
Also, I could -never- find it in there.
(Please note that due to what seems to be an issue with Tortoise SVN, I have to do this in two commits.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2570 316c924e-a436-60f5-8080-3fe189b3f50e
Changeling genome requirement lowered from 8-12 to 6-12 (APPROVED BY MUSKETS COME AT ME URIST)
Regen stasis now heals cloneloss (in case you suffer a metroid accident)
Added a "summon creature swarm" spell for later use in cult.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2565 316c924e-a436-60f5-8080-3fe189b3f50e
Cream pies splat when thrown.
Chaos donuts more chaotic (reduced amount of reagents need to make)
Mystery stew more mysterious (Changed recipe)
Wish Soup some times grants your hungry belly's prayers (new icon).
Meat pie recipes condensed.
Grilled cheese sandwiches
Some reagent amounts may have changed as a result of me seeing them not match the amount of reagent put into making them.
Terribad food descriptions added or modified.
Autolathe has light bulbs, APC parts, and wires in the creation list!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2558 316c924e-a436-60f5-8080-3fe189b3f50e
◦ The kitchen and booze vending machines have some changed commodity values. Most importantly, kitchen has more eating utensils and trays.
◦ Changed the afterattack() and DblClick() to have the (location,control,params) parameters.
◦ Added a new radio filter, "RADIO_MAGNETS".
◦ Mucked around with /datum/signal. Just an extra variable and another comment.
◦ Guns' afterattack() proc now carries location,control,params.
◦ Projectiles now track exactly where the player clicked on a tile. Pretty neat, huh?
New stuff:
◦ A new machine has been added: magnetic generators. They fit under floor tiles and can create dyanmic magnetic fields by directing ionized proton/electron beams to another tile.
◦ Another machine/computer was added that can control these magnetic generators. These machines come with their own pseudo-scripting engine for directing the magnetic beams magnetic modules create. They're not really complete yet, but they work for the firing range. I plan on expanding on this maybe sometime in the future, creating more applications for magnets elsewhere.
◦ Firing range things have been added, including target stakes and targets (both sprited by Veyveyr). You can mount targets onto target stakes and shoot them. Pixel-precision aiming has been applied to the targets (ONLY THE TARGETS!) so that you can see where you shot it and whatnot. You can literally blow holes through the targets until they collapse on themselves.
◦ Added a small little manual to the firing range on how to use the new stuff. It hopefully isn't too complicated to use.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2543 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed corporate having null origin tech
Fixed the desc on the science goggles fuck you superxpdude dont touch my shitty gimmick items without asking
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2541 316c924e-a436-60f5-8080-3fe189b3f50e
◦ Fixed a bug for metroids: the AI loop was not canceling when a player was inserted into the mob.
◦ A few icon additions for future updates, namely the terminals and plasmatoids.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2531 316c924e-a436-60f5-8080-3fe189b3f50e